Possible alternatives to In Combat/WP?
I’m going to call skeptic on the res-orb sales theory, but I do agree with the waypoint respawn timer.
I would, however, propose a slightly larger timer on the respawn. The group cohesion aspect this update is promoting actually favors ressing even the dead, rather than just the downed. If the timer was 30 seconds, I might be inclined to just leave the body and let them waypoint back after the 30. Given 1-2 minutes, instead, there is more motivation, closer to current game play, to get that player back up and in the action ASAP.
It’s really up to the rest of the group to decide whether or not to spend time and effort to res the dead ASAP. Keep in mind there are scenarios where the dead can not be ressed (on lava, fell off a cliff), 2 minutes is just too long of sitting around doing nothing imo. Maybe 1 minute.
Anet, If you really want to stick with this “in combat no respawn” thing, can you put an effort into building a spectator mode after death? This way new players can actually learn stuff from experienced players while dead? At the moment new players are punished pretty hard and they don’t really gain any fighting experience from it because they’re dead. I hate to see new players say stuff like “i’m never doing that again” because they died and had to sit their twiddle their thumbs while the 2 experienced players take awhile to finish the boss/event/whatever.
I did did suggest that in another thread and missed this one that is more on-topic; guess I’ll put what I had to add to the mechanic here too.
Firstly, allow players to res when an objective is over, maybe, 90% complete. This means that you won’t be denied involvement during the final stages of a boss fight because you got bad timer luck.
Alternatively, remove the current mechanic where only the final part of the DPS counts towards contribution and instead use the contribution since the boss last spawned OR regened health due to the invulnerability mechanic. The current contribution mechanic plain out encourages players, for a start, to use the troll against Kohler – I don’t see it really achieving anything else. Either way, if the players total contribution is known it doesn’t matter if they die 40% of the way into the fight; they still get their share of the fight (whether the rest of the party can complete the fight is another story entirely, leading to reinforcement timers likely being the only suitable solution).
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Another player and I got been stuck “in combat” in Orr, when no mob was apparent. I wanted to go to a waypoint, but couldn’t because “we were in combat”. We tried doing an emote (/sit) and it worked! It took us out of combat, one at a time, as we each “sat down.”
Not sure that kind of thing would work in a dungeon, but might be worth a try.
As far as using a waypoint upon death, I have seen it done where you could use the nearest “waypoint”/rez spot, go get repaired, switch weapons, whatever you wanted to do, but you could not return to the dungeon until the group was out of combat. Since waypoints are in dungeons here, I think the timer idea makes sense, especially if you die out of reach of other players. I have been known to fall through holes in a floor or not be able to cross a chain. Not sure if my character died from the fall or from embarassament. lol
I upvote this suggestion, respawn timers that stack to punish constant WP’ing but allows the freedom for slip ups
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Another player and I got been stuck “in combat” in Orr, when no mob was apparent. I wanted to go to a waypoint, but couldn’t because “we were in combat”. We tried doing an emote (/sit) and it worked! It took us out of combat, one at a time, as we each “sat down.”
Thanks for that suggestion, i’ll try it next time we get into a situation like that. It just felt really buggy when we’re like 2 rooms over from the mobs, no signs of aggro, all mobs regen’d to full hp, and we’re still in combat. Pretty biased towards players it seems to regen mob to full as soon as they are out of combat but for players it doesn’t even count as out of combat until u fly to a different country. lol
Does thief hide still do that thing where if you were targetted and flee past the mobs leash you remain in combat? That would be annoying.