Problems and worries about Fractals dungeon
I’m going to have somewhat of a rant here, but will add constructive criticism.
The first problem I have with the Fractals dungeon is DISCONNECTS. Yesterday I did 5 or so runs, and never did we end with 5 people in our party. In fact twice we had one disconnect on the first dungeon. Another time we had one disconnect on the last one, and then had a leaver as well, leaving us with 3 people to finish it, which really isn’t fun.
Why are you going back to inferior dungeon design, when you had it so right in the old dungeons?A worry about Fractals I have is the huge splitting of player-base with difficulty scaling. Yesterday I had a friend (more like a dungeon “friend”, though) ask me if I wanted to join for Fractals. He was at level 5 or 6 difficulty, while I was still at 3. Now what reason did he have to take his team with me at a lower difficulty? Of course he took someone else and did his level 5 or 6 difficulty so he could further progress in difficulty scale, can’t blame him for that.
So what’s going to happen to people who take a break from the game, and come ingame after a few weeks? Do you think they’ll have people gladly joining them on their difficulty 1, when they could go on their difficulty 9001 for better rewards (or whatever higher difficulty is meant to give you).
I’m fearing this difficulty scaling thing is going to split up the community in way too many pieces, because what reason do people have to run lower difficulties?
These two problems worry me deeply and I would very much like a Dev Response. I’m already seeing a huge fracturing of the player base as some people look for low level fractals and others look for their highest, and people have no incentive to go down. I saw this in lions arch, one group each looking for fractals level 12, 10, 9, 8, 7, 6, 3, and 1. Each of these groups was looking for a good 10 or so minutes in chat with no luck. I know there has to be some way from people jumping up fractals too quickly, but this fracturing of the player base is unseemly and makes finding a group a nightmare.
There is one more lame thing about FoM, it saves progress only for characters, not the whole account. =-/
There is one more lame thing about FoM, it saves progress only for characters, not the whole account. =-/
Actually to not be account wide is a good thing because that way new people will have who to play with when old players level alts.
(edited by moiraine.2753)
There is one more lame thing about FoM, it saves progress only for characters, not the whole account. =-/
Actually to not be account wide is a good thing because that way new people will have who to play with when old players level alts.
It’s a good and a bad thing, but personally I’d prefer it being account-wide. People with alts still won’t play on lower difficulty, because the rewards are just less. So we’re forced into one or a few characters if we want the best rewards for our effort.
Well, i think it splits too much the playerbase, at least until everyone reachs the “cap”…and considering there is not a single way of finding a group other than posting in a forum or ingame chat trying X amount of overflow servers in order to find someone in your actual level :O
Join a guild that does dungeons often enough and catch up Fractals with guildies – being diff5 myself i have no problem joining guildies for a diff2 run.
Once one person has died and is in an ‘unrecoverable spot’, everyone should just wipe, best by jumping to their deaths – no armor repairs then. It is somewhat a silly mechanic, but well – this is how it works, embrace it and carry on.
The disconnections are a real problem, but it’s obviously technical and will be fixed sooner or later.