Profession in most demand (Dungeons)
Roll warrior or guardian. No class is “needed” in this game, but warriors and guardians are by far the most sought after classes.
What the above said. Elitists and parties that think they can’t do a run without high DPS tend to recruit warriors more than guardians.
Warrior and guardian are the only two classes even AreaNet designed the game for.
I don’t know why people are suggesting warrior here, there are definitely better DPS classes to choose from.
Guardians are always a welcome addition to a dungeon group however.
But as dmt said, no classes are really ‘needed’. I’d suggest going with whatever class you have the most fun with.
I play a warrior but I wouldn’t say its sought after, like any class they can be built to be extremely helpful, and I think its easier to see how so they tend to be better at support more often, then gain there are so many glass cannons running around you never know.
Guardians on the other hand always make me feel better going into a dungeon
As long as you have a build set up for party support and not just solo play and can describe and demonstrate this then you will always be welcome.
Personally I like having an ele along because a good one who can manage his attunements can be incredibly effective. The same applies to necros, and I have played with some great mesmers.
In my experience, it is rare for people to even ask about procession.
I think it’s silly to talk about DPS without DPS meters. Especially in a game that full on dps gear is most of the times not the way to go. That said, warriors seem awfully effective at surviving more than most classes in the game, provide good support second only to guardians while still having those 5 digit criticals.
Also, it doesn’t matter what the truth is, but what people seem to believe which is that warriors are the best dps in the game with some support and guardians are the best support class(for guardians i sure think it is true myself) potentially making those 2 classes the most wanted which is what the op was asking for.
P.S. as the previous poster said it is very rare that people will actually ask for specific professions mainly because 70% of the content requires little to no group cooperation/synergy other than run to res the guy that is downed. When dungeons become significantly harder, you will start to see people to want to optimize their group composition.
(edited by KerriganGR.2736)
When dungeons become significantly harder,
Source Plz?
They have to be. Too many people have been complaining about dungeons being too easy and i’m betting Anet won’t wanna let those people down. It is in the company’s best interest to keep everyone happy meaning that sooner or later there will be really hard dungeons while still keeping easy versions around for casual players. Has been like this in every other MMO i have played.
Think more along the lines of classes people * don’t* want in a dungeon.
|-Swiftpaw Sharpclaw [DnT]-|
Class really isn’t something I think about when forming a dungeon party run. I think about who is a good player, who is kind to other players, who can follow instructions and work as a team.
If you can’t do some or all of those things your going to fail at the dungeons in this game.
People seem to like guardians in their group. Mostly because they’re pretty good at getting you back up if you get knocked down. Anecdotally my friends who play them suggest they’re not much fun to play as, but I’m sure there’s people here who’ll put the contrary viewpoint.
Depends on build when it comes to guardian I have found, of course if you run around in a dungeon with a mace/shield on, no traits, no vitality/toughness you are gonna have a bad time.
|-Swiftpaw Sharpclaw [DnT]-|
Thief, elementalist, and guardian would be my picks for strongest three in dungeons. I don’t really know why people love warriors so much. They are a nice profession, sure, but the three I mention all have more tricks to speed the run along.
My thief is unbelievably useful in dungeons, and thief shortbow is at least as strong a weapon as warrior greatsword. You can spam blast finishers all day, with strong AoE damage. Ele supplies a lot of combo fields and can support well, and guardians are just nice in general.
They have to be. Too many people have been complaining about dungeons being too easy and i’m betting Anet won’t wanna let those people down. It is in the company’s best interest to keep everyone happy meaning that sooner or later there will be really hard dungeons while still keeping easy versions around for casual players. Has been like this in every other MMO i have played.
uh huh… I’m just going to nod my head and not derail this any further.
@ Greg, Gurrrdyan has been so much fun for me that I’ve been completely neglecting all my Alts which is something I never had an issue with in GW1 or any other MMO. If someone’s not having fun on them, I think it’s because they just don’t quite get the whole Consecrations // Battlefield-Architect playstyle with heavy weapon swapping …or they just hate ground targeting or something… (and can’t do it accurately or fast enough). I notice it also takes a while to adapt to releasing one’s virtues more liberally.
They have to be. Too many people have been complaining about dungeons being too easy and i’m betting Anet won’t wanna let those people down. It is in the company’s best interest to keep everyone happy meaning that sooner or later there will be really hard dungeons while still keeping easy versions around for casual players. Has been like this in every other MMO i have played.
uh huh… I’m just going to nod my head and not derail this any further.
@ Greg, Gurrrdyan has been so much fun for me that I’ve been completely neglecting all my Alts which is something I never had an issue with in GW1 or any other MMO. If someone’s not having fun on them, I think it’s because they just don’t quite get the whole Consecrations // Battlefield-Architect playstyle with heavy weapon swapping …or they just hate ground targeting or something… (and can’t do it accurately or fast enough). I notice it also takes a while to adapt to releasing one’s virtues more liberally.
Exactly, one of the things I have noticed with almost every pug guardian I have taken is that they don’t pop their virtues even once, I even saw someone use renewed focus without popping virtues before or after. When I asked why he did this he said he wanted the 3 seconds of invulnerability because he kept dieing. I have seen guardians in dungeons running full signet builds also -.-. They give Guardians a bad name. It is a reallly nice class to play I have the same issue, I cant be bothered to try any other class myself.
|-Swiftpaw Sharpclaw [DnT]-|
@ Greg, Gurrrdyan has been so much fun for me that I’ve been completely neglecting all my Alts which is something I never had an issue with in GW1 or any other MMO. If someone’s not having fun on them, I think it’s because they just don’t quite get the whole Consecrations // Battlefield-Architect playstyle with heavy weapon swapping …or they just hate ground targeting or something… (and can’t do it accurately or fast enough). I notice it also takes a while to adapt to releasing one’s virtues more liberally.
Most of my guildies who play guardian were tanks in WoW, and I think they’re mostly just frustrated that it’s not a traditional gain-the-aggo-and-hold-it tank.
Nobody will turn down a competently-played warrior or guardian. You simply can’t get any better.
People in tune with the metagame will be leery of rangers, necromancers, and mesmers, for many reasons that would be argued over for centuries.
Nobody will turn down a competently-played warrior or guardian. You simply can’t get any better.
People in tune with the metagame will be leery of rangers, necromancers, and mesmers, for many reasons that would be argued over for centuries.
Really hope rangers get a fix soon >_<
As for necros I would have to disagree, if they are geared/traited properly they have some excellent wells. In my guild group I take 2 necros, 1 hammer warrior, 1 GS warrior and one GS/scepter focus shouts guardian. We just plow through everything in a dungeon like they were regular pve mobs.
|-Swiftpaw Sharpclaw [DnT]-|
I don’t know why people are suggesting warrior here, there are definitely better DPS classes to choose from.
Guardians are always a welcome addition to a dungeon group however.
But as dmt said, no classes are really ‘needed’. I’d suggest going with whatever class you have the most fun with.
Where is the extensive testing data that shows this?
Thief, elementalist, and guardian would be my picks for strongest three in dungeons. I don’t really know why people love warriors so much. They are a nice profession, sure, but the three I mention all have more tricks to speed the run along.
My thief is unbelievably useful in dungeons, and thief shortbow is at least as strong a weapon as warrior greatsword. You can spam blast finishers all day, with strong AoE damage. Ele supplies a lot of combo fields and can support well, and guardians are just nice in general.
You are clearly totally unbiased seeing as you play a thief yourself.
Jesus christ can’t people actually give OP some constructive thoughts instead of biased crap?
To OP: If you want a profession that won’t ever be denied in a dungeon run, as a lot of people already said, roll a guardian. That being said, you can make a lot out of any profession. The best advice I would give you is to go with a profession you actually enjoy playing, and then find a group of players you mesh well with. Run a few dungeons and then evaluate your weak points, then try to compensate for those. Any team composition can be successful in running dungeons.
Devonas Rest 4 lyfe
If there is one thing I can say I have noticed, it’s that people don’t like doubling up on mesmers in a pug dungeon so much as they do doubling up on other classes. Sometimes when I am recruiting and I end up with a mesmer in the group, another will join and then leave saying they dont want to double up, other times I will have 2 mesmers in party and people will join, see the 2 mesmers and go ‘oh god this will take forever’ and then leave.
Taking multiple mesmers can be a mixed bag of results, if you know the mesmers, if they are skilled and have excellent gear, then you can pull it off no problems. But if you are pugging and you take two random mesmers you have never played with before you are taking a chance. Just last night I had a mesmer who insisted on only using a staff and another mesmer who didn’t seem to do much at all. Needless to say it was a long run so I can understand why people may have an aversion to them.
Your best bet for a wanted class in a dungeon would be guardian or warrior, people seem to love those. As for me, I take any class on my runs, even rangers and mesmers given they are good players.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
GOOD (keyword) warriors and guardians are always in demand. The good ones usually are built very durable and can take a lot of damage. They also offer a lot of CC to control the mobs so your backline can nuke the bunched up mobs in peace.
Skip cap of anything non-warrior/guardian is just too high to entrust to bugs usually. Watching baddie shortbow rangers/greatsword mesmers/staff eles+necroes just sitting there on one weapon/fire attune and spamming mostly just auto-attack makes me want to cut myself.
You deal at least 50% more damage in a burst switching in for Split Blade/Call of the Hunt, Extra Clones+more shatters, Grasping Dead/Enfeebling blood etc etc. Since staff is so lackluster for damage and pugs can’t combo off them fields to get the 100% more effectiveness out of them that makes them worthwhile, I prefer scepter/dagger so I can blast x5 off my own fire field for 26 seconds of 15 stacks of AoE might for my melee and carry the team with knockdowns and mega damage.
Warriors and guardians in melee on the other hand just does so much damage spamming 1. As for thieves, I haven’t seen a PuG thief who just constantly dies.
tl;dr warriors + guardian = brainless faceroll succeeds, no need for strategy gogogo. Personally me and my guild brings all the utilities/cc/strategy and just bring a pug warrior to fill out damage. Pretty sure most other guild runs looking to fill a slot feels the same way.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
A tanky guardian is awesome to have in the party. Also, a tanky warrior. I have a small guild, so I am recruiting pugs every run. I see the warrior class most of all. But what you get from most pugs is dps HERNDERD BLERDDDDS signet warriors all the time. A tanky warrior with some shouts, a shield, and a hammer is much much more helpful to the party IMO. I thought warriors were just mediocre, until I grouped with a warrior with something/shield, hammer, and all soldier’s gear. He was absolutely indestructible. I play a super tanky staff support ele, and find it works out very well. People love heals, might, and CC for sure. I would love to comment on thieves, but I NEVER see any wanting to run dungeons. They’re all in PvP having too much fun ruining people’s faces. So my perfect party would be this:
1. Tanky Guardian
2. Tanky shout Warrior (soldier’s runes would be amazing)
3. Staff Support Ele
4. Mesmer
5. Well Necro
I know this probably isn’t the perfect comp for every dungeon, just an opinion. Again, I never get to play with thieves, but I think their shadow refuge would be really useful.
Group support Guardian or Ele make runs much easier. Not faster, just easier.
Take a full exotic healpower guardian with food and its easy to get 1500 heal power. Spec in BS and all symbols heal allies and you can almost keep regen and condition removal constantly. It provides a lot of breathing room when ppl make mistakes.
Bring a D/D ele with the above guardian geared in healpower exotics and speced in water and there is more that enough healing for warriors to almost face tank.
Or run all dps and hope you get reses off before the grp whipes. I prefer the former.
I’m not an expert, but I think the reason that Guardians are so loved is that they have easy access to light element combo fields. Combine with this projectile and whirl finishers (Projectile finishers are especially easy to come by for many classes) and you have cheap/free condition removal for your group. Curing that 40 sec duration poison on you is actually really important, but some builds and classes have a really hard time with that. They especially can’t cleanse the poison/burning/9 stacks of bleed every 10 seconds that it gets re-applied to them.
Having a Guardian who is frequently laying down symbols and other light fields alleviates this problem for most everyone.
I say this because I want to point out that Guardians can fulfill a very useful function without trying to make them heal the entire group or take every hit, tasks that in my opinion require a pretty specific build to be halfway workable.
It’s pretty obvious, and nobody’s impressed.
I play Thief but for dungeons specificaly..I deffinately have to say Elementalists.I love having them around in dungeons .. spawning me weapons.:P
Guardians are overrated.What they have to offer isn’t realy necesary to run dungeons.The dungeons are realy not that hard to go through and usualy the class that packs the biggest damage is the best to go whit.Elementalists perform good at anything.Second to that ,Warriors are also always good having them arround but don’t worry about it too much.Realy any proffesion works in dungeons .Just play what you like, you wont be dissapointed.
One reason warriors are great is simply that so much of the difficult to mitigate damage in this game comes in the form of stacked condition (think AC EXP necros who can get 6 different conditions on you and fear you), until the Soldier rune warrior comes along able to remove 4 conditions per 25 seconds from the whole party = massive reduction in incoming damage.
Personally I couldn’t believe it when I saw the soldier runes and thought of the possibilties.
From my experience, 2 warriors and 3 guardians is an immortal setup.
If you have problems with conditions take a support necro.
If you want to do speed runs take Ele & Mesmer.
If you want something a little more tanky take a Guardian or Warrior.
…
It really depends on which dungeons you are running and how you want to run it. The only thing I don’t like are these glass cannons that think DPS is the solution to each and every problem, they die way too easily most of the time.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Full glass cannons with blind spam from thief/necro and projectile reflect from guardian/mesmer. Works perfectly everywhere except CoE’s clustercharr golems/1-shotted by Subject Alpha.
“GW2’s PvE is almost as bad as the PvP.”
Having a good front-line is really important you want the enemies to stay clustered together for as long as possible so offensive and defensive skills can be thrown on the same spot, it really makes a huge difference in clear time.
A ele with ice bow is essential for AC exp runs.
Warrior, Guardian and Elementalist are probably the 3 most sought after classes for dungeons. But any class works, and most parties don’t mind much what classes join.
No one cares about class (except wow kids). Even me when I search for group I don’t mind the build. I’ve been on groups where we were 3 warriors, 2 guardians (kitten, massive damage), groups where we were 1 warrior, 3 eles (massive regeneration!) and 1 hunter…
Every group build is interesting, the only thing that cares in it is HOW the players uses their classes. For example, on my team of friends I’m a kind of offtank: Two handed sword and second weapon mace + shield: Stuns, blocks, and debuffs, added to the great damage of hundred blades on PvE. The other warrior preffers the massive damage build (Double axe, two-handed sword and if he gets down, get up with revenge and then kill someone for still alive). As well our mesmer is a support mesmer and when I get my hunter (specialiced on pet damage + traps +support), he gets down to DPS mesmer with phantoms and clones and all those builds if you know how to combine them, work quite well.
see attachment for why you bring Warriors, it’s simply because no other class can come even close to the damage output, the faster you kill stuff, the faster you get your reward, the less time you have to spend.
the same rule applies to Guardians in that through their supportive buffs/role such as Aegis, Protection from a Hammer, healing etc you spend almost no time with anyone going down or dying i should also mention that Binding Blade is the only AoE pull skill ingame that allows you to group up enemies very easily and barrage them with combo fields and aoe, which makes quick work of enemies and is an excellent way of using abilities as a team.
this is’nt so much an elitist thing as it is simply taking advantage of the current metagame, why spend 1hour in a dungeon if you could get the same reward in 30 minutes.
Due to the combination of Dev are pretty biased towards warriors, Gw2 being balanced around sPvP and warriors being relatively weak in sPvP it’s not like warriors are gonna get nerfed anytime soon for PvE’s sake. Just roll warrior and faceroll!
“GW2’s PvE is almost as bad as the PvP.”
see attachment for why you bring Warriors, it’s simply because no other class can come even close to the damage output
Only 26k? C’mon, son, step it up.
I find thieves are highly underrated for dungeons. Yes, if they’re bad and build for a BS build they’re not good but a tank-y SP thief survives just as long as a guardian and deals out insane amounts of damage consistently. That 26k isn’t consistent. 10k from a S/P thief is (20k if they pop haste).
I find thieves are highly underrated for dungeons. Yes, if they’re bad and build for a BS build they’re not good but a tank-y SP thief survives just as long as a guardian and deals out insane amounts of damage consistently. That 26k isn’t consistent. 10k from a S/P thief is (20k if they pop haste).
I prefer D/D condition thieves over s/p. 25 stacks of bleed with 25 stacks of might is above 1900 condition damage.
actually it is consistent, i dont rely on anything like cooldowns or special combo fields it’s just the damage output from One Hundred Blades that has a 6 1/2s cooldown.
could probably go even higher if i used Ruby Orbs over Runes of Strength, im just providing proof as to why warriors are wanted over other proffesions, but feel free to share screenshots of consistent damage from other proffesions.
actually it is consistent, i dont rely on anything like cooldowns or special combo fields it’s just the damage output from One Hundred Blades that has a 6 1/2s cooldown.
could probably go even higher if i used Ruby Orbs over Runes of Strength, im just providing proof as to why warriors are wanted over other proffesions, but feel free to share screenshots of consistent damage from other proffesions.
Was that a crit or a normal hit?
it’s a string of hits, 9 in total, some will crit others wont the final hit also deals bonus dmg compared to the other 8 so it helps alot when your final strike crits.
in Full Berserker your looking at +70% crit chance then you can factor in other things like 12% crit from traits at full adrenaline and possible Fury boon for another 20%.
So in reality you’re looking at Hb doing between 15-40k dmg.
And for the record Hb glass cannon is the worst build ever, if you miss that charge you die so full zerker armor on a warrior for a Hb build is just bad, especially for dungeons.
You’re wrong in just about everything.
So in reality you’re looking at Hb doing between 15-40k dmg
No, you’re looking at consistent ~21k damage every 6.5 seconds, assuming uniform distribution of damage range and crits.
And for the record Hb glass cannon is the worst build ever
No, it’s the most damaging build in-game.
if you miss that charge you die
Absolutely not. Where did you come up with that? Missing Rush does NOT result in death.
so full zerker armor on a warrior for a Hb build is just bad, especially for dungeons.
This conclusion isn’t inferred from your previous (and already wrong) statements.
So in reality you’re looking at Hb doing between 15-40k dmg
No, you’re looking at consistent ~21k damage every 6.5 seconds, assuming uniform distribution of damage range and crits.
Assuming you hit, okay.
And for the record Hb glass cannon is the worst build ever
No, it’s the most damaging build in-game.
And its squishy as hell. Damage doesn’t mean I R IS BESTEST otherwise BS thieves would rock dungeons. Don’t get defensive.
if you miss that charge you die
Absolutely not. Where did you come up with that? Missing Rush does NOT result in death.
Let me clarify, in PvP and Wv3 missing your rush with a Hb glass spec is death.
so full zerker armor on a warrior for a Hb build is just bad, especially for dungeons.
This conclusion isn’t inferred from your previous (and already wrong) statements.
[/quote]
I think you’re overly defensive, a Hb glass spec has low survivability which in turn means you die more in dungeons where dmg isn’t everything.
High damage is good but its no good if your party is carrying you through because you die non-stop.
Assuming you hit, okay.
This is why you and your team position the mobs correctly for your HBlades to yield maximum damage. Missing HBlades should never happen.
And its squishy as hell. Damage doesn’t mean I R IS BESTEST otherwise BS thieves would rock dungeons. Don’t get defensive.
When my survivability is guaranteed by other members of my team, yes, damage does mean I R IS TEH BEST. Mostly because the more damage I deal, the faster the mobs die, the faster I get my tokens and the less time I spend inside a dungeon I cleared about a million times already.
Let me clarify, in PvP and Wv3 missing your rush with a Hb glass spec is death.
This is irrelevant, we are not discussing sPvP or WvW.
I think you’re overly defensive, a Hb glass spec has low survivability which in turn means you die more in dungeons where dmg isn’t everything. High damage is good but its no good if your party is carrying you through because you die non-stop
I’m fully aware of the shortcomings of this build, but my standard party composition negates these issues. Try running a zerker glass cannon with 2 guardians on your team and you’ll see my point.
I don’t get why people keep bashing glass cannon when in reality it’s a pretty good trade-off: you basically do double damage but twice as fast ONLY IF YOU GET HIT. Your dodge bar doesn’t get any bigger with more survivability stats. Your defensive cooldowns like Endure Pain and Shield Stance don’t either. Toughness negates negilible damage while vitality just lets you survive an extra 1-2 hits. You have to realise with increased vitality, your heal doesn’t heal you back to full so overall you can survive 5 hits as glass cannon compared to 7-8 with soldier’s. PvE mobs are predictable and don’t really attack that often, that’s why confusion spec mesmers are so trash in PvE; it’s no where near as chaotic as sPvP or WvW where everyone and their pet charr spams damage all over the place.
Tbh, Plenty of people have dungeon masters running glass cannon without dying even half as much as the survivability preachers AND with faster clear times.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
So in reality you’re looking at Hb doing between 15-40k dmg.
And for the record Hb glass cannon is the worst build ever, if you miss that charge you die so full zerker armor on a warrior for a Hb build is just bad, especially for dungeons.
Actually it has the best damage in the game. PvP section is this way;
Devonas Rest 4 lyfe