Proposed Solution To Dungeons
1) Scale character levels to 80 for all dungeons, instead of scaling characters down. That only mess up the player’s traits and skills bar. It also makes the game easier to balance for Anet. For example getting hit for 4k in CM is A LOT more damage than getting hit for 10k in Arah.
2) Add a skill trait master inside all dungeons, so players can retrait as needed. For example a Necro should remove Jagger Horrors before facing Lupi.
Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs