Proposed Solution To Dungeons

Proposed Solution To Dungeons

in Fractals, Dungeons & Raids

Posted by: JJBigs.8456

JJBigs.8456

Hard mode and Regular mode!!

Hard mode = Dungeons without rez-rushing

Regular mode = Dungeons WITH (PRE-PATCH) rez-rushing

This way the hardcores can play hardcore, the casuals can play the game they have gotten used to it, and have chill runs too. Ofc, regular mode might give less but its about “fun” and still ofc, have the chance to get loot as running it in any fashion should be rewarded. The mods could change HM/RM to as they see fit, with tokens, hp and damage reduction or buffs etc. But at least give us a system

Every1 will be happy then and no one can complain. They give us both ways to do the run

Proposed Solution To Dungeons

in Fractals, Dungeons & Raids

Posted by: CHIPS.6018

CHIPS.6018

1) Scale character levels to 80 for all dungeons, instead of scaling characters down. That only mess up the player’s traits and skills bar. It also makes the game easier to balance for Anet. For example getting hit for 4k in CM is A LOT more damage than getting hit for 10k in Arah.

2) Add a skill trait master inside all dungeons, so players can retrait as needed. For example a Necro should remove Jagger Horrors before facing Lupi.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs