Punished for being to skilled/fast/experienced

Punished for being to skilled/fast/experienced

in Fractals, Dungeons & Raids

Posted by: HARMANATOR.2368

HARMANATOR.2368

Okay so most of my GW2 gameplay so far has been revolving around dungeons and I’ve finally reached a point where I just need to get some things off my chest.

1. I’ve read similar comments in other posts, but I feel the need to reiterate, sick and tired of doing super fast runs with my guilds/friends, most of the time we only ever do a single run of each route per day, but still hit the diminishing returns. For example, yesterady, grouped with a few guildies and friends whom are full geared 80’s who I have done every dungeon path in the game with. We can ‘speed’ through every explore path in the game now with no problem. So we decided to do CoF since we wanted to do a dungeon and none of us had done it that day. Started with route 1, did it in the usual 10-15min’ish mark and got the usual 26s, 60tokens and full karma (sorry didn’t time it exactly), left straight out, and did path 2 to in the usual 10-15min’ish again. This time we only recieved 45 tokens, 19s and reduced karma. I approve of you Anet punishing bot users etc, but WHY are we legitmate players being punished for getting better and actually being good at the game. Its extremely offputting.

2. Make the Arah weapons/armor look cooler please greatsword in particular for myself, I was proud to be able to smash Arah to get all my gear and weapons from there (80 human male), yet I still wield my CoF greatsword simply because it looks cooler, even though I feel dirty having it knowing its so easy to get. Male heavy armor, I 100% like and luckily I mained a male human before I knew anything about the game, because that armor is perfect of what I wanted from my end game armor. Human female version is terrible though, for both heavy and light, and male light chest is horrible. I have a female alt character which I might level up at some point, and I hate the though of not actually wanting to equip her with gear from the most elite dungeon in the game

3. Game mechanics and frustration, bugs in dungeons, spending hours in places like Arah, only to run into bugged doors, bugged npcs, and not just Arah, in so many different dungeons, and weeks, after weeks, after weeks…bugs still existing ruining hours of gameplay and leaving a bad experience constantly of dungeon’ing. Invisible walls, bosses (Lupi), enemies depending on your camera angle, and just bad camera angles in tight spaces which is literally painful for the eyes in dungeons. (someone mentioned somethign about transparency if your camera hits walls etc, that would be perfect)

On a final positive note, I have been reading throught the forums a bit and I have to see I’m very pleased to see such high presence from Robert Hrouda, Content Designer. Kudos to you Robert, I have much respect to game devs who mingle with their player base.

Punished for being to skilled/fast/experienced

in Fractals, Dungeons & Raids

Posted by: HARMANATOR.2368

HARMANATOR.2368

4. Sorry missed a point I had intended in original. Nerfing content after caving in to whiners Example, I did Path 1 CoF Effigy pre-nerf with friends. When we first attempted it took a few attempts and thinking about what angle we’d take trying to actually down it. What strat to use, employing the use of potions and food, literally having to push our characters to 100% of what they could do in the game to actually down it. After we killed it the feeling was great, and each successive kill was easier and just as pleasing knowing we could do something that is meant to be challenging. Then Effigy was made 20x easier and all that pride was thrown out the door, we can simply sit there, auto atk and the boss will die now. I guess all I ask is that there are some dungeons that are completely challenging, so those of us who are after hard content, get it, and can be proud of the gear we get from there since we know only skilled players will have been able to achieve that gear. Even Arah doesn’t fit this category with having an easy mode path 3, which everyone simply farms to get the same gear.

Punished for being to skilled/fast/experienced

in Fractals, Dungeons & Raids

Posted by: Drakkonis.2768

Drakkonis.2768

Okay, I’m gonna try and make you understand.

1. The system of diminishing returns is put in place to protect the economy from botters and exploiters. Sure enough, you wouldn’t exploit anything, but there are countless those who would and they would ruin the game for you and for the rest of us. It’s the same thing with legendary weapons. Sure, they’re a pain to craft and some of the players will never get to own a legendary weapon, but if anyone could have one, then they wouldn’t be legendary. So if anyone could get a full dungeon set in a day, what would be the point? And then what? You get all dungeon sets in two weeks and complain how there’s no content for end-game.

2. Here I’m just gonna quote: De gustibus non est disputandum. Personally, I dislike CoF armor set.

3. As for the bugs… Have you ever encountered a bug-free game? It’s impossible to predict every single line of code in the game so huge as GW2. Give it time and things will get better.

Chaos is the only true answer.

Punished for being to skilled/fast/experienced

in Fractals, Dungeons & Raids

Posted by: HARMANATOR.2368

HARMANATOR.2368

I have all the gear I want yet I still do dungeons, not sure why, but I do, and I don’t my rewards for doing them being reduced, since they are not that great to begin with. I probably still play the game and dungeon because im more involved with a guild/friends now so it keeps me interested. So gear alone is not my concern when it comes to doing dungeons.

I have no problem with bugs…but when…they never…or take so long….to get fixed…..

Punished for being to skilled/fast/experienced

in Fractals, Dungeons & Raids

Posted by: Bashful Heart Bear.1953

Bashful Heart Bear.1953

Well when every single dungeon you can skip nearly half its content (meaning trash mobs) just by running by them guess what you’re going to hit diminishing returns. Stop skipping all the trash and you’ll stop being hit by DR.

Punished for being to skilled/fast/experienced

in Fractals, Dungeons & Raids

Posted by: Shenrei.2057

Shenrei.2057

Well I think the main issue here is CoF. You can literally do Path 1 in 9-10min without skipping anything if your team is good. With Path 2, it will take a little bit longer but still fast.

Punished for being to skilled/fast/experienced

in Fractals, Dungeons & Raids

Posted by: Severan Rye.6215

Severan Rye.6215

I was with HARMANATOR.2368 on that particular CoF run, I can confirm the party wide DR bug kicking in.

Our total time spent in CoF was aprox +/-25mins at the end of both the paths.

~Z

Punished for being to skilled/fast/experienced

in Fractals, Dungeons & Raids

Posted by: ShadowBane.5036

ShadowBane.5036

People have to get off their high horse and blindly quoting the botting issue as a reason things are okay. Also their wide general assumption that fast times can only be had by exploiting or skipping (that somehow it is a fast player’s fault because they must have skipped everything must’ve found an exploit). If a dungeon’s path can be legitimately run (and it is completely possible on a lot of paths) in less than 30 mins [let’s talk about two runs/path of the same dungeon here since DR will only kick in for second back to back fast run] then there is no reason at all to penalize players who are capable of doing such a thing.

I know this suggestion has come up a lot before but there really should be an approximate rated time to complete a dungeon path instead of the arbitrary 30 mins for all dungeons.