Punished for being to skilled/fast/experienced
4. Sorry missed a point I had intended in original. Nerfing content after caving in to whiners Example, I did Path 1 CoF Effigy pre-nerf with friends. When we first attempted it took a few attempts and thinking about what angle we’d take trying to actually down it. What strat to use, employing the use of potions and food, literally having to push our characters to 100% of what they could do in the game to actually down it. After we killed it the feeling was great, and each successive kill was easier and just as pleasing knowing we could do something that is meant to be challenging. Then Effigy was made 20x easier and all that pride was thrown out the door, we can simply sit there, auto atk and the boss will die now. I guess all I ask is that there are some dungeons that are completely challenging, so those of us who are after hard content, get it, and can be proud of the gear we get from there since we know only skilled players will have been able to achieve that gear. Even Arah doesn’t fit this category with having an easy mode path 3, which everyone simply farms to get the same gear.
Okay, I’m gonna try and make you understand.
1. The system of diminishing returns is put in place to protect the economy from botters and exploiters. Sure enough, you wouldn’t exploit anything, but there are countless those who would and they would ruin the game for you and for the rest of us. It’s the same thing with legendary weapons. Sure, they’re a pain to craft and some of the players will never get to own a legendary weapon, but if anyone could have one, then they wouldn’t be legendary. So if anyone could get a full dungeon set in a day, what would be the point? And then what? You get all dungeon sets in two weeks and complain how there’s no content for end-game.
2. Here I’m just gonna quote: De gustibus non est disputandum. Personally, I dislike CoF armor set.
3. As for the bugs… Have you ever encountered a bug-free game? It’s impossible to predict every single line of code in the game so huge as GW2. Give it time and things will get better.
I have all the gear I want yet I still do dungeons, not sure why, but I do, and I don’t my rewards for doing them being reduced, since they are not that great to begin with. I probably still play the game and dungeon because im more involved with a guild/friends now so it keeps me interested. So gear alone is not my concern when it comes to doing dungeons.
I have no problem with bugs…but when…they never…or take so long….to get fixed…..
Well when every single dungeon you can skip nearly half its content (meaning trash mobs) just by running by them guess what you’re going to hit diminishing returns. Stop skipping all the trash and you’ll stop being hit by DR.
Well I think the main issue here is CoF. You can literally do Path 1 in 9-10min without skipping anything if your team is good. With Path 2, it will take a little bit longer but still fast.
I was with HARMANATOR.2368 on that particular CoF run, I can confirm the party wide DR bug kicking in.
Our total time spent in CoF was aprox +/-25mins at the end of both the paths.
~Z
People have to get off their high horse and blindly quoting the botting issue as a reason things are okay. Also their wide general assumption that fast times can only be had by exploiting or skipping (that somehow it is a fast player’s fault because they must have skipped everything must’ve found an exploit). If a dungeon’s path can be legitimately run (and it is completely possible on a lot of paths) in less than 30 mins [let’s talk about two runs/path of the same dungeon here since DR will only kick in for second back to back fast run] then there is no reason at all to penalize players who are capable of doing such a thing.
I know this suggestion has come up a lot before but there really should be an approximate rated time to complete a dungeon path instead of the arbitrary 30 mins for all dungeons.