PvE forum specialist suggests more dungeons!
Odd, i thought PvE was all about running (standing) around then hit some boss for a bit then reap rewards and wp to the next place to repeat this.
Maybe the casual farmers are evolving….
Odd, i thought PvE was all about running (standing) around then hit some boss for a bit then reap rewards and wp to the next place to repeat this.
No. You’re totally wrong. You have to step into white areas and out of orange ones as well. Makes the game much more complex than what you’re describing.
Personally, I think adding more dungeons isn’t an optimal choice. The cost of doing up an entire dungeon outweighs the benefit of having one.
A new dungeon requires more than just designing the dungeon. There’s the addition of a new dungeon token, new dungeon NPCs, new enemies, story, cut-scenes, armor and weapon skins, stat combination, loot tables, etc.
And the benefit at the end? Not much else other than that players get a new place to explore.
I think we need to come to terms that dungeons as a whole are not likely to get an update anytime soon. And that it would be more efficient for new “dungeon-like” content to be included in fractals (saves time on creating currency, NPCs, skins, etc).
A dungeon is significantly less work than an entire map. Just saying.
And the benefit at the end? Not much else other than that players get a new place to explore.
This is exactly the only benefit of any new zone. Dungeons are basically a string of events (fights, skips) that lead up to a final boss and end chest. Sounds quite similar to everybody’s favourite Silverwastes. The difference is that a dungeon allows for more interesting content because the limit of 5 people in a team make it easier to work with.
Honestly i dont see why it’s so difficult to add a new dungeon in the game. Wooden Potaotes made some videos about that datamined map called Fortunes Veil, that was some kind of world pvp map that ended up being discarted, anet could totally use that map to make a dungeon that would be even bigger than Arah.
Man, here I thought you were talking about me and I was going to post “Uhm, duh? I’ve talked to literally every dev’ who will listen to me about that!”
This is exactly the only benefit of any new zone. Dungeons are basically a string of events (fights, skips) that lead up to a final boss and end chest. Sounds quite similar to everybody’s favourite Silverwastes. The difference is that a dungeon allows for more interesting content because the limit of 5 people in a team make it easier to work with.
I agree with your point totally. You are correct to say that whether it’s new regions or new dungeons, they are the creation of new experiences for the community; in essence, they are the same.
Now, allow me to draw your attention to this question: What if there was a need to choose between the two? Or a choice among other content that can be put out. Can we assume that there is limitless resources available to develop everything? There has to be a set of priorities to use these resources efficiently. Based on what I have shared earlier, dungeons just isn’t ranked very high up in the list.
I’m sure many would ask the question, “What then? Are we kitten-ed?” I think this has to come from the community. So long as we continue to think that something can or should be done, we may end up over expecting for nothing.
So what do you say? Given that the situation is unlikely to change, would you:
- Continue to hold faith that something can or should be done?
- Or take it into your hands to make the best out of it?
Whats 2. for you? Wildstar?
It would be very sad if Anet has to choose. Anet had years to develop content, there should better be some amount of content coming.
Dunno how many centuries it took them to develop all those GW2 basic dungeons and areas…
If HoT really consists of only three open world maps (as some speculate)…well….look at drytop or SW. I don’t think this will keep GW2 alive on the long term.
Whats 2. for you? Wildstar?
It would be very sad if Anet has to choose. Anet had years to develop content, there should better be some amount of content coming.
Dunno how many centuries it took them to develop all those GW2 basic dungeons and areas…If HoT really consists of only three open world maps (as some speculate)…well….look at drytop or SW. I don’t think this will keep GW2 alive on the long term.
In three years, all they managed were two mini-me sized maps. I think a lot of people are expecting a Factions or Nightfall amount of content but I’d be surprised if they put out even a traditional expansion’s worth of content.
As for dungeons, Anet’s already made it clear they have no interest in creating dungeon-type content. The “challenging group content” we keep hearing about is almost certainly more Vinewrath.