QoL Changes for Dungeons (small nitpicks)

QoL Changes for Dungeons (small nitpicks)

in Fractals, Dungeons & Raids

Posted by: Esreyr.6304

Esreyr.6304

Here are a few of my thoughts on improving Dungeons:

  • Autoskip all cut-scenes. I hate going into cliffside fractal and EVERY TIME the camera looks at the colossus. This is one example. There are many others.
  • When the path choice vote appears: why do we wait for the 5th person to vote. The four others already voted for the same path. If we can’t wait for majority rules can we get a way to minimize this dialog?
  • Why can we interact/talk with NPCs at non-scripted parts. I’m trying activate a mining node or pick something up… but no. Rox or Brahmn have to talk to me now. Seriously… there is no point for this useless dialog. Remove please.
  • When in a dungeon and you re-queue on the LFG…. why do we need to specify a room to advertise in? If I’m in Fractals 18 I should be auto-in the Fractals 10-19 group. If I’m doing pvp it should be there. If I’m in WvW it should be there.

Below is my improvement to the LFG screen.

  • Removed scroll bar / Increased visibility of different rooms
  • Accordian lists removed. Always display all.
  • You can select multiple rooms to monitor now (hold CTRL to add rooms to watch list)
  • Empty rooms are greyed out

LFG Currently: https://i.imgur.com/nWFiXjS.jpg
LFG with proposed changes: https://i.imgur.com/54xcMNc.jpg

QoL Changes for Dungeons (small nitpicks)

in Fractals, Dungeons & Raids

Posted by: AnariiUK.7409

AnariiUK.7409

Some reasonable suggestions in my opinion.

  • Perhaps having a checkbox in the options that could autoskip previously watched dungeon cutscenes would be beneficial here. I recall reading that certain unskippable cutscenes (i.e Aetherpath) are for mechanical purposes such as NPC movement, so those would likely remain.
  • Path selection could perhaps be made smaller following your vote. It’s surprisingly effective at blocking my entire screen, especially when clearing the first spider room in AC. These dialogue boxes also play havoc with certain ground targeted skills, for example when talking to Hodgins to spawn burrows in AC P1, his chat box often causes eruption to cast in a completely different place to the mouse cursor.
  • I’d welcome this change with open arms. I think anyone who Arah’s frequently has accidentally talked to the dungeon NPC while trying to take/place the P3/P4 orbs.
  • This makes sense, I often see listings like “P2 – Exp!” in the open world section and this change could help alleviate this. Don’t make it a lock-in choice though, many people list dungeon tours in open world while waiting in AC for example.