QoL Changes for Dungeons (small nitpicks)
Some reasonable suggestions in my opinion.
- Perhaps having a checkbox in the options that could autoskip previously watched dungeon cutscenes would be beneficial here. I recall reading that certain unskippable cutscenes (i.e Aetherpath) are for mechanical purposes such as NPC movement, so those would likely remain.
- Path selection could perhaps be made smaller following your vote. It’s surprisingly effective at blocking my entire screen, especially when clearing the first spider room in AC. These dialogue boxes also play havoc with certain ground targeted skills, for example when talking to Hodgins to spawn burrows in AC P1, his chat box often causes eruption to cast in a completely different place to the mouse cursor.
- I’d welcome this change with open arms. I think anyone who Arah’s frequently has accidentally talked to the dungeon NPC while trying to take/place the P3/P4 orbs.
- This makes sense, I often see listings like “P2 – Exp!” in the open world section and this change could help alleviate this. Don’t make it a lock-in choice though, many people list dungeon tours in open world while waiting in AC for example.