4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Queen Spider room
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Oh god, nerf was not enough for you?
After a patch my group went to AC all paths, and it was so much fun with these revamped mechanics and decreased HP pools. Well, there was no single problem with it, really. All went smooth and easy. Except our fps… Anet did something to the engine I suppose, and fps was terrible with bands of gravelings in 2-nd path.
Poison. You want 5 seconds telegraph? FIVE SECONDS? Really? Are you blind, or have reaction of a slowpoke? Yes, it hurts more, but not instantly, and even with 1-2 hits by poison you sure should be able to move out of the field.
Spider hatchlings. Well, all you have to do is frigging MOVE while you hit them to death. Never had any problem with post-patched versions, and all in my team (even pugs) were smart enough to not die here.
Web scream. Have played ragned, so never got hit by this, but all our melee were able to deal with it with no big problems.
Please, don’t put stupid horror stories of how you fail here.
Clear the room bit by bit dont run in there and activate the entire room at once. As usual you can jump across to the wall pillar rather than running down the stairs. Shoot the two closest flame turrets from the top of that pillar. Dont shoot any of the spiderlings at that point as they will run up the stairs and start shooting at everyone on the pillar. Jump down now and clear the little area below the pillar of spiderlings up to the point where you can shoot the third flame turret located on the right as you are looking at the large set of closed doors. Shooting the last one is optional as most try to fight the queen out of its range. If having trouble then you want to kill the last turret as well. Now the queen and a final spawn of spiderlings come as soon as you get close to the last turret. Kill the spiderlings then the queen.
Spiderling poison spit can be dodged. Poster above says just move that should work as I dont think the spit tracks you and it takes a second to get to you if you are ranging
them. Queen spits three aoe bombs as you stated. I find them easy to avoid by switching to ranged. Her web scream is predicted by her Looking in your direction and rearing back. If she does this move to her side or back and it will miss you. I think thqt it hqs something like a 30 degree radius. I hope you find this helpful and good luck.
Problem: Spider Queen too hard!
Solution: L2P
Snip.
:D …everything that Slither Shade said works great! Last night I was running with a PuG group and we were wiped the first time that we encountered her. (None of us were in AC since the update). Yet, after that we completed all three paths, not once wiping at the Spider Queen. I suppose that she surprised us a bit but once you know what to look out for it is an easy fight.
Oh – and if you have a Necromancer in the group, ask him/her to have a Power Well on standby. I find that it is wonderful to turn the poison conditions into a boons!
Don’t stand in the red circles, problem solved. Seriously I ran AC yesterday and had no problem avoiding them. If people actually used the dodge function as intended things would be a lot easier.
Gandara
I have one problem with the red circles. They last way too long. If a teammate is downed in them, I can’t revive them unless they are on the edge. I’ve also noticed that it is possible to get hit with a poison aoe and then stun-locked inside of it so escape is no longer an option. Given the present dungeon death mechanics, that’s too harsh a penalty.
Don’t stand in the red circles, problem solved. Seriously I ran AC yesterday and had no problem avoiding them. If people actually used the dodge function as intended things would be a lot easier.
It is hard to not stand on red circles when the range of it covers the entire room.
Try dodging rain when there is nothing to shield you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I have one problem with the red circles. They last way too long. If a teammate is downed in them, I can’t revive them unless they are on the edge. I’ve also noticed that it is possible to get hit with a poison aoe and then stun-locked inside of it so escape is no longer an option. Given the present dungeon death mechanics, that’s too harsh a penalty.
There are skills that revive at range.
Don’t stand in the red circles, problem solved. Seriously I ran AC yesterday and had no problem avoiding them. If people actually used the dodge function as intended things would be a lot easier.
It is hard to not stand on red circles when the range of it covers the entire room.
Try dodging rain when there is nothing to shield you.
But there is room to dodge, I had no problem avoiding them.
Gandara
Don’t stand in the red circles, problem solved. Seriously I ran AC yesterday and had no problem avoiding them. If people actually used the dodge function as intended things would be a lot easier.
It is hard to not stand on red circles when the range of it covers the entire room.
Try dodging rain when there is nothing to shield you.
Well, its sure not the entire room, you overly exaggerating. There is plenty of space to dodge, or even walk out of circles. See, all these ppl have no problems, but you have. So this is your fault, and not something to blame fight mechanics for. Its not like this poison 1-shot you.
Problem: Spider Queen too hard!
Solution: L2P
Ascalon Catacombs is a level 35 dungeon where new players come to learn how to play dungeons. Terrible solution, terrible troll.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Lol, seriously ?
Definitely a L2P issue. I play a full zerk mesmer, the first time I’ve played against the Queen Spider, I meleed her, not knowing what she would do and … guess what ? I did not get downed a single time, because I used my eyes, and the dodge key, amazing, isn’t it ?
As said above, terrible troll.
Oh god, nerf was not enough for you?
After a patch my group went to AC all paths, and it was so much fun with these revamped mechanics and decreased HP pools. Well, there was no single problem with it, really. All went smooth and easy. Except our fps… Anet did something to the engine I suppose, and fps was terrible with bands of gravelings in 2-nd path.Poison. You want 5 seconds telegraph? FIVE SECONDS? Really? Are you blind, or have reaction of a slowpoke? Yes, it hurts more, but not instantly, and even with 1-2 hits by poison you sure should be able to move out of the field.
Spider hatchlings. Well, all you have to do is frigging MOVE while you hit them to death. Never had any problem with post-patched versions, and all in my team (even pugs) were smart enough to not die here.
Web scream. Have played ragned, so never got hit by this, but all our melee were able to deal with it with no big problems.Please, don’t put stupid horror stories of how you fail here.
5 seconds is a acceptable reaction time considering that you have pop 2 dodge moves and a movement skill to get out of the poison field covering the entire room. I don’t care how it is nerfed, If it was one poison field or didn’t last long, or isn’t spammy as hell, then I would have zero qualms of the current cast time. As long as only one of the parts in the poison field aspect is nerfed. The balance of difficulty just for the poison field will be just right and be on the line of challenging.
I will continue to try dodging infinite acidic rain. But as right now, the best way to deal with this is to let other players get killed while I slaughter the spider hatchling.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
5 seconds is a acceptable reaction time considering that you have pop 2 dodge moves and a movement skill to get out of the poison field covering the entire room.
No. Just no. 5 seconds is a super-plenty time for a lazy sleeping ppl. Current time (about 1-1,5 sec) is enough. Sure you have some additional move/dodge skills. What class you’re playing?
New players go to Ascalonian Catacombs story mode to learn dungeons. Explorables are supposed to be at least a bit challenging. Anyways, I’m playing a Guardian ( least mobile class in game ) and I have no troubles dodging the red circles. The fight is tuned just well and the first time we did it we had just one casualty (a player that always dies in every dungeon because I don’t know…).
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
(edited by Wolfheart.1938)
I have one problem with the red circles. They last way too long. If a teammate is downed in them, I can’t revive them unless they are on the edge. I’ve also noticed that it is possible to get hit with a poison aoe and then stun-locked inside of it so escape is no longer an option. Given the present dungeon death mechanics, that’s too harsh a penalty.
There are skills that revive at range.
Have you ever used Illusion of Life? There’s a good reason why I don’t or any other mesmer I know. Now, if it worked like Battle Standard, it would by my go-to Elite for PuGs.