So, I’ve been playing for almost an year now, pretty much most of my characters are berserkers, the so called meta.
Now, from what I understand, Meta builds like the ones presented on metabattles, or from the guys at DnT are focused around perfect scenarios, organized groups for speedruns.
That is not the reality of a pug life, some times you find good groups, some times you don’t. Nothing is organized when pugging. Sometimes you don’t even want to run meta and are just looking for a fun time.
Ok to the questions then:
META
- How do I calculate my own DPS? I know DnT has all the amazing math calculations from optimal rotations and stuff, but sometimes things don’t work out. (And I’m too dumb to make sense of all those numbers, maybe doing it myself will help that)
- How would I calculate my average DPS during a dungeon path or encounters within that path? Say I want to know what is the difference between playing my thief that can’t afford to being hit, and my guardian that can take 1 or 3 hits with aegis, during CM P1. So in the end I can look at 10 different runs and say that overall my thief still had better dps than my guardian, or vice-versa.
- Can I apply the same calculations to Condition Damage?
- How reliable is a tool like JaxnX? And how can I use it efficiently?
- I ask all this because I want to be able to see how much I’m losing when I change a trait or weapon over something I have more fun with.
PUGS
- If faced with a team that is constantly having problems, do you change builds to support them? Or are the meta builds in the hands of a good player capable of soloing every content?
For example, one of my friends loves to play a Nomad Guardian, when playing with him we charge forward and he makes sure he’s taking the hits and providing the healing, we rarely, if ever, wipe. The dungeon paths are fast and easy. We won’t break any records though. - Is there any site that covers these builds focused on players wanting to tank/support?
- How do you deal with people that don’t talk and appear to be new to the dungeon? Do you teach them? Play the quiet observer?
- How can I make sure my groups avoid glitching or stacking? Any LFG description I can use that will get the message across?
Understand that I’m not exactly against stacking per se. It’s just that, most of the time, it doesn’t even make sense, and forces my thief to ignore backstab. - What is the average time to complete dungeons?
I would love to be able to compare the time a full party of lv35 takes to complete AC, against a full party of lv80 meta builds. Or even better a condition team against a Berserker team.
Gw2Efficiency lists an average of how long your dungeons runs are taking. But the global average doesn’t seem to be updated, or even shows us how much data its taking into account. Although it does have a nice breakdown of some group compositions. I don’t particularly use the system, but Im considering taking the numbers that GW2 PAO gets after finishing a dungeon – would be nice to have these two tools working together -.
Freedom of Choice
- At the end of the day, I want to play with people and allow them to play with their builds. But at the same time, people can come up with builds that do absolutely nothing. So how do you approach them and get them to play something better? How do you help them adapt their builds to what they want to do and still have fun with everyone else?
- I know Berserker/Assasin is meta, is fast, is optimal, but why is it that we don’t have guides for Tank, Conditions, Support builds when the majority of players new to the game will explore so many possibilities before deciding what they actually love to play?
- Let’s assume for a minute that the numbers in gw2efficiency are a reality (I have no idea, but they seem realistic), and that most dungeons paths take 10min give or take. Would that change drastically if everyone was running Condition, or Support, or Tank, or a mixed group with people doing different stuff?