RAIDS - The good, the bad and the worst

RAIDS - The good, the bad and the worst

in Fractals, Dungeons & Raids

Posted by: Vissarion.6509

Vissarion.6509

So after trying with my guild (didn’t even tried to pug it yet..) plenty of times i have to say i am a bit dissapointed. Don’t get me wrong, i like the challenge and i always wanted something harder than current dungeons i am not complaining about hard content here, just getting some straight facts.

The good:

  • Legendary armor, you can get them from raids only, and that’s really cool.
  • Challenging content, for all those that were looking for challenge into this game, now they have it.
  • Class diversity, yes for the first time in GW2 we have specific roles and actual builds that are needed.

The bad:

  • DPS race, raids are mostly a dps race, the mechanics are fine, but if you dont get people that know how to do 100% DPS with their class you just cant kill them.
  • Rewards, rewards are kinda bad from what i’ve seen til now, you get some gold and maybe exotic gear, etc, but still you are locked behind RNG.
  • LFG, you cant LF people to raid like you could for dungeons for example.
  • Dissapointment, even after days and days of trying to kill the first boss you are just dissapointing with your fellow teams, maybe after so many tries you should see the light i dont know.
  • Organizing, hours of time to organize/find a group, i know that’s something you cant skip, it’s just kinda boring to wait.

The worst:

  • Not for everyone, raids are made for those who want challenging content, and that makes everybody else not able to complete them unless they try for days to kill a boss.
  • Ignored by most people sooner or later. Hard content without good reward and many many hours and fails after fails will make people dont care for it in a month, i find myself not motivated to try anymore (i know i will keep trying but still), when people cant complete a content they will just ignore it, and that will be the end for raid content for gw2 players. (remember aetherpath how people didn’t care after getting the achievements).

I know that’s not all, there are many other things to be added to the list, if you want just tell in the comments.

They called us TEMPESTs, but we can use our elite to cheat death instead

(edited by Vissarion.6509)

RAIDS - The good, the bad and the worst

in Fractals, Dungeons & Raids

Posted by: Nova Stiker.8396

Nova Stiker.8396

DPS checking on everything means the content is harder.
It also means the designers are lazy and cannot figure out how to make hard.

  • Bosses have no boon strip.
  • Bosses have no boon steal.
  • Bosses have no boons.
  • Bosses have no threatening conditions.
  • Bosses have no condition removal.
  • Bosses aggro priority is purely designed for luring.
  • Bosses do nothing for self recovery.
  • Bosses lack cleaving attacks.
  • Boss adds are pathetically weak.
  • Bosses are pathetically weak.

The most dangerous thing with Vale Guardian is the green circle that appears from nothing and Gorseval is a test to get him to 66% before he finishes his second AoE death attack.

I really hope ArenaNet steps up their game, so far it’s clear they don’t know how to design challenging encounters let alone understand their own game.


It’s hard for all the wrong reasons and is just overall frustrating, mainly because the bosses are just a DPS check. Battling a timer is not as fun as battling a boss.

(edited by Nova Stiker.8396)

RAIDS - The good, the bad and the worst

in Fractals, Dungeons & Raids

Posted by: Leamas.5803

Leamas.5803

Battling a timer is not as fun as battling a boss.

This sums up raid bosses as well as many of the HPs in the HoT content. These things do not have to be on timers. There are a number of HPs I could easily solo, but not in the allotted time frame. Certain things require timers, meta events, for instance. But there’s no need for them on single enemy or instanced encounters…unless they’re part of a meta and hence time constrained by nature.

RAIDS - The good, the bad and the worst

in Fractals, Dungeons & Raids

Posted by: Harper.4173

Harper.4173

Battling a timer is not as fun as battling a boss.

This sums up raid bosses as well as many of the HPs in the HoT content. These things do not have to be on timers. There are a number of HPs I could easily solo, but not in the allotted time frame. Certain things require timers, meta events, for instance. But there’s no need for them on single enemy or instanced encounters…unless they’re part of a meta and hence time constrained by nature.

This is a way to increase difficulty – you can’t solo it in the allotted time frame because you’re not doing enough damage.
You’re not doing enough damage because you aren’t glassy enough.
If you were full glass the pressure on you for every mistake you make would be much higher thus the encounter would be harder.

That’s pretty much how they thought about it.

Also timers mean people can’t exploit these bosses – not the raid ones, not the other ones.
Even if you did glitch them out, or found a safe spot – not being on top of the boss at full dps means there’s really no chance to beat it before the timer.

If here they fall they shall live on when ever you cry “For Ascalon!”

RAIDS - The good, the bad and the worst

in Fractals, Dungeons & Raids

Posted by: demetry.9541

demetry.9541

Sorry… BUT, here we have ONLY bad and worse category.

Because “good” things which you wrote, works only WITHOUT all bad things. For exampl:
- You said: ….. \“Ignored by most people sooner or later. Hard content without good reward”\….
So, how legend armor can be “good things” with this?
- Or “Class diversity”. Bad LFG sistem kill it. + basic mechanics are still a same (which means no holy trinity tank\healer\dd and it’s good, but it’s also means – NO “Class diversity”). Class diversity – just doesnt works good.
If Annet wants “Class diversity” they must change basic mechanics (but i dont think it’s a good idea + it means they must rebuild all game. dont think this even CAN’T be possible). If not – they must change raids mechanics, which is hard but POSSIBLE.

- Challenging content – same like legend armor. works ONLY without bad things. For now it’s not challenge it’s just a….. flout.

(P.S. you are realy think – someone need challenge?
Nah… ppl needs ONLY illusion of challenge. And it’s normal, and good. Because… you know – challenge with PC? ha-ha-ha.. PC faster stronger and smarter than you are. In real challenge you havnt any chance. So it’s all just a… show.
No one like feels themself like a looser. Ppl just want kill boss after a few try (they call it – challenge). If they cant do it – they just throw game (this is only one option if you want kill PC in a real challenge:)).)