(edited by Vissarion.6509)
RAIDS - The good, the bad and the worst
DPS checking on everything means the content is harder.
It also means the designers are lazy and cannot figure out how to make hard.
- Bosses have no boon strip.
- Bosses have no boon steal.
- Bosses have no boons.
- Bosses have no threatening conditions.
- Bosses have no condition removal.
- Bosses aggro priority is purely designed for luring.
- Bosses do nothing for self recovery.
- Bosses lack cleaving attacks.
- Boss adds are pathetically weak.
- Bosses are pathetically weak.
The most dangerous thing with Vale Guardian is the green circle that appears from nothing and Gorseval is a test to get him to 66% before he finishes his second AoE death attack.
I really hope ArenaNet steps up their game, so far it’s clear they don’t know how to design challenging encounters let alone understand their own game.
It’s hard for all the wrong reasons and is just overall frustrating, mainly because the bosses are just a DPS check. Battling a timer is not as fun as battling a boss.
(edited by Nova Stiker.8396)
Battling a timer is not as fun as battling a boss.
This sums up raid bosses as well as many of the HPs in the HoT content. These things do not have to be on timers. There are a number of HPs I could easily solo, but not in the allotted time frame. Certain things require timers, meta events, for instance. But there’s no need for them on single enemy or instanced encounters…unless they’re part of a meta and hence time constrained by nature.
Battling a timer is not as fun as battling a boss.
This sums up raid bosses as well as many of the HPs in the HoT content. These things do not have to be on timers. There are a number of HPs I could easily solo, but not in the allotted time frame. Certain things require timers, meta events, for instance. But there’s no need for them on single enemy or instanced encounters…unless they’re part of a meta and hence time constrained by nature.
This is a way to increase difficulty – you can’t solo it in the allotted time frame because you’re not doing enough damage.
You’re not doing enough damage because you aren’t glassy enough.
If you were full glass the pressure on you for every mistake you make would be much higher thus the encounter would be harder.
That’s pretty much how they thought about it.
Also timers mean people can’t exploit these bosses – not the raid ones, not the other ones.
Even if you did glitch them out, or found a safe spot – not being on top of the boss at full dps means there’s really no chance to beat it before the timer.
Sorry… BUT, here we have ONLY bad and worse category.
Because “good” things which you wrote, works only WITHOUT all bad things. For exampl:
- You said: ….. \“Ignored by most people sooner or later. Hard content without good reward”\….
So, how legend armor can be “good things” with this?
- Or “Class diversity”. Bad LFG sistem kill it. + basic mechanics are still a same (which means no holy trinity tank\healer\dd and it’s good, but it’s also means – NO “Class diversity”). Class diversity – just doesnt works good.
If Annet wants “Class diversity” they must change basic mechanics (but i dont think it’s a good idea + it means they must rebuild all game. dont think this even CAN’T be possible). If not – they must change raids mechanics, which is hard but POSSIBLE.
- Challenging content – same like legend armor. works ONLY without bad things. For now it’s not challenge it’s just a….. flout.
(P.S. you are realy think – someone need challenge?
Nah… ppl needs ONLY illusion of challenge. And it’s normal, and good. Because… you know – challenge with PC? ha-ha-ha.. PC faster stronger and smarter than you are. In real challenge you havnt any chance. So it’s all just a… show.
No one like feels themself like a looser. Ppl just want kill boss after a few try (they call it – challenge). If they cant do it – they just throw game (this is only one option if you want kill PC in a real challenge:)).)