NOTE: I’ve written most of this post long before the subliminal announcement of possible future raid content as mentioned by a dev during a fireside chat on Tarnished Coast. So it may be possible that they already have something in place for raid content. Regardless, I’d like to share my insight, commentary, and suggestions about future raid content.
Special thanks to my guildmates of Reddit Refugees for coming up with some of these ideas as well.
Warning: butt-freakin’ huge walls of text incoming. Click here for the TL;DR version.
PREFACE: Clarification of Definitions
- Raid: A larger-than-average group of people designed to take on a common objective. This does not take in regard to difficulty, complexity, or organization of groups for the content in question. The more common term “Zerg” could fit this particular definition, which is commonly found in many popular world boss events like Shadow Behemoth, the Dragon champions, and Orr Temples; and often used amongst Commanders in WvW. The official GW2 term “Squad” (consisting of 6 or more followers) can also be considered a Raid by this definition.
- Raid Dungeon: An instanced area designed to be completed by a larger-than-average group of people. The encounters and events in these dungeons are generally more challenging than the encounters and events normally found in the outside world, even harder than some guild bounties. The GW: Factions Elite Missions, Urgoz’s Warren and The Deep, could be considered Raid Dungeons by this definition since you normally need 12 people to progress through that content instead of 8.
- Ascended <Monster Name>: Any monster name with the Ascended descriptor before it would be equivalent to the Mega Boss monsters out in the open world, like Shadow Behemoth, Golem Mark II, the Dragon Champions, or any boss monster with an extra-large portrait placed on a health bar: http://i.imgur.com/dvg9W2Q.png .
INTRODUCTION
First of all, I love raiding. If it’s one thing I miss from other MMOs, it’s some form of large-scale instanced content that could be done with a guild. However, I also understand that the traditional raid dungeon format may not be very casual-friendly or forgiving for the targeted audience of GW2. So what I would propose is some form of dungeon raiding format that can be suitable for hobby raiders but still somewhat accessible to the casual gamer.
NAME … WHAT SOUNDS GUILD WARS-ISH?
Guild Wars in general tends to use vocabulary that seems to be somewhat different than the traditional MMO. For instance, “profession” for job classes, “disciplines” for crafting professions, “trading post” for auction house, and “missions” for guild-related activities. Seeing that Dungeon Raiding has traditionally been a guild-related activity, perhaps these raids could be called: “Large-Scale Dungeon Missions” or LSDM. “Incursion Mission” sounds kinda bad-kitten and utilizes the word Mission to imply that it’s an activity normally performed by a guild.
RAID DUNGEON vs. MEGA BOSS WORLD EVENTS
Two different design principals involved …
Mega Boss World Events are intended to be much more approachable by even the random passer-by. A hylek screams, “There’s somehting in the water!” and the surrounding people gather to take on Tequatl. In a way, the hylek is telling you to get there and kill a big ugly dragon. Since this encounter is in the open world and in a non-80 zone, it should be somewhat simple to kill.
A Raid Dungeon, on the other hand, is traditionally a dungeon that would tests the meddle of guild groups in trying to clear stronger-than-average monsters, and take on powerful bosses that may not be easily defeated by just a random group of people. In this case, a much more degree of coordination may be required to complete them. These could be similar to what we have in Guild Puzzles; but more killing and looting, and less jumping and flipping switches … though, I see nothing wrong in jumping and flipping switches if it’s something that needs to be done to kill a big monster.
ACCESSIBILITY
Traditionally, Raid Dungeons would require special requirements to enter them, usually by buying your way in or by earning an attunement. However, the price entry ranged from being modest (in the case of GW1’s Elite Missions, based on the market value of Passage Scrolls), to somewhat lengthy and/or annoying (the formally-implemented Attunement quests in WoW).
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I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
(edited by Ari Kagura.9182)