The debate has strongly shifted since the beginning. The question was not to know if there would be story in the raid that is tied to the world lore, it was more to know if this story was mandatory to understand what happens in LS.
And the answer is NO.
The events of chapter 1 are independent and the circumstances are well explained. The main villain we are chasing in the story is not a villain from the raid. We actually did not know that this very character was in the position of leading this group.
And the final appearance only happens in the story, not the raid. Actually after the raid the question on the survival of this character was basically in the same state than after GW:EN. We only discovered he is alive yesterday.
We also discovered yesterday that things were not as smooth as we thought within a certain group of enemy.To me, raid story was as promised : a spin off of the main show. If you don’t see it you still understand the main story. If you did see it you get a bit more in touch with some character because you know where they are coming from…. this is exactly what happens in the PS when you are not sylvari and meet Carys and Tegwen or when human player were so happy to meet Riot Alice in Dry Top while I had no clue of who she was.
This is what I’ve been trying to say for months, but couldn’t until the LW content was released. Thank you.
I’ve said this before, but I think that you might be missing the forest for the trees on this one. You can call it a side story as many times as you want, but it doesn’t change the fact that you introduced most of the primary plotlines in the current story arc in the raid.
Excluding the majority of your players (or developing content that greatly favors a small subset) from the introduction of the antagonists and important plot points (which is exactly what happened here) is not a good way to kick off the story.
Again, I don’t think it was something you did intentionally, but the end results are pretty clear.
This was by no means a side story. Everything that takes place in Bloodstone Fen – and, for the most part, in the Living Story steps – is a direct result of what happened in the raid.
And you left a lot of players out of that experience (again, experience being the key word). It doesn’t matter how many NPCs you have recap it or how many youtube videos you post, that fact doesn’t change. It is about the player experiencing the story as the hero of the narrative. To quote the game from the first day I played a few years ago “this is my story.”
It worries me that you are still trying to defend the “side story” idea. It makes me worry that you will do this exact same thing with the next raid.
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