Raid QoL features/other suggestions

Raid QoL features/other suggestions

in Fractals, Dungeons & Raids

Posted by: Rashy.4165

Rashy.4165

I was hoping to see some QoL features with the most recent release, but considering a lot of time and resources was dedicated to the wing itself, I can understand why some of these items may have fallen lower on the priority list. Nevertheless, these are some features that I would like to see for future raid releases, because I think it’s time to start addressing them sooner, rather than later.

1) Consolidate the raid portals.

We have 4 right now, one for each raid wing that’s available. With the next raid, that’ll grow to 5 portals, or up to 7 if it ends up being a 3-wing raid. What we need at this point is a single portal with the option to select which raid and wing you want to go into. This may require some Aerodrome changes to make it look presentable, but I think it would be a good idea to implement it now before we’re faced with potentially over a dozen doors in the aerodrome (getting pretty confusing to remember which door is which wing for some).

2) Boss selection

This benefits raid trainers the most. Right now, only the first few encounters are within reach of trainers, namely Sloth/Trio, VG and Gorseval (group dependent), Escort and KC, Cairn+Mursaat Overseer+potentially Samarog. To do a training run of the end bosses requires having someone who can open the instance (which can be a tall order).

Boss selection resolves that problem. The raid portal above should let you select the wing you want to enter, and if you are fully cleared, spawn an instance of a particular boss you want. Want to do a Matthias training run? Spawn an instance that is fully cleared up until the Matthias fight. This allows raid trainers who are fully cleared to spawn training runs of any boss they want, to give more players exposure to those bosses. New raiders rarely have exposure to these bosses, and usually only do them if they get into a static team that does progression raiding (many groups are past that point and would probably require kill experience of all bosses to join).

3) Daily/Weekly Achievements

Experienced raiders ask this a lot: “what incentive do I have to raid more than once a week?” I personally use multiple clears as opportunities to practice more on my main profession and learn other professions depending on the seriousness of the group. Others don’t see the point of clearing a raid more than once.

A daily achievement for defeating x number of bosses, or specific bosses, may be enough of an incentive for players to do more than one full clear per week. A weekly achievement that tracks your boss kills (at 13 bosses, it’s still easy enough to keep track, but when we’re faced with 20, 30, or 40 bosses, having a weekly achievement tracker will be necessary), with an incentive to fully clear all bosses (this will get harder as time progresses, so eventually, it could be “kill 20 bosses in a week”). Weekly or daily bosses done in challenge mode (or their respective achievements, like Last Cannon) could also be a thing. All of these give some additional reward (magnetite shards, maybe an extra LI though that’s not needed unless we have an LI sink, etc).


I’ll leave out changes I’d like to see for the Special Forces Training Arena. Faerla is already aware of that as per the recent AMA. If some time and resources can be dedicated to perfect it though, would be nice, and would help theorycrafting immensely.

Keep up the good work, raids team! Absolutely enjoying the new wing