Raid Question

Raid Question

in Fractals, Dungeons & Raids

Posted by: Aenielida.4398

Aenielida.4398

I am trying to figure out something about raids that has me confused. I understand the raid “lockout” stuff and not getting the loot from bosses more than once in a given raid week.. but here’s where I am confused.

Let’s say I LEAD a raid group, I created the raid group.. everyone joins.. and then we enter a raid.. let’s say we down the first boss and then call it a night. If I go back later (in the same raid week).. would that boss have respawned (assuming I’m leading another raid.. or even the same exact group).. I thought “progression” thru the wing in a given week would “save” based on the leader of the raid group. IF I joined someone else’s raid.. if THEY had already cleared TWO bosses.. I would join the new group and immediately go to boss three..

Or does progress THRU the raid get lost immediately upon exiting the instance? And has to be repeated each time you enter regardless of raid leader or group? In other words, you pretty much have to finish each wing all in one session?

Thanks

Raid Question

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

No, progression doesn’t save based on the leader. It’s done individually for every player based on the bosses they did kill.

Now, what you probably wanted to ask, is how the state of the instance is decided. It’s based on the progress of the first person that loads into the instance. So, it’s possible, if the first person to enter has slow loading time, someone may load before them (if they join the instance fast enough).

So, if you are a leader and want to start at the third boss (because you have already killed first and second boss before), tell other people in the group to not enter until you are fully loaded. Because if one of them didn’t kill one of the earlier bosses, and, by accident, loads faster than you, that’s what will be the starting point of the raid instance for the whole group.

Actions, not words.
Remember, remember, 15th of November

Raid Question

in Fractals, Dungeons & Raids

Posted by: Stitch.1794

Stitch.1794

It’s all down to the player who opens the instance – only bosses the opener hasn’t killed during the week will be present, regardless of the progress of everyone else in the squad.

Raid Question

in Fractals, Dungeons & Raids

Posted by: Amaimon.7823

Amaimon.7823

it all boils down the instance owner.
If the instance owner has killed a boss, and picked up the reward, the boss will not respawn. If someone in the part has killed the boss, but he’s not the instance owner, and the instance owner has not killed the boss, then the boss will respawn.

Every monday morning-ish (european time) the raid server resets.

Raid Question

in Fractals, Dungeons & Raids

Posted by: TarkaTarquol.4856

TarkaTarquol.4856

Another interaction with this is what spawns if you jump around with what you’ve killed.

Wing 1 as example, say you’ve killed Gorseval and no other bosses in W1. If you act as the instance owner, it will not place you past Gorseval’s checkpoint, because the game still sees that you haven’t killed Vale Guardian. It will instead spawn you into an instance where Vale Guardian is the first boss you’ll encounter, and Gorseval will still spawn in as well.

However, if you kill VG and complete the Spirit Run, then have everyone leave the instance and rejoin with you as the instance owner, Gorseval WILL be defeated and your checkpoint progress will be set to clearing the bandits before Sabetha.

Basically, every progression that awards Magnetite shards in the chest that appears above your minimap is a checkpoint for the instance. If completed, it sets the flag as “Complete” for every player in the squad. When figuring out what point the game should set the instance to if said person creates it, the game uses the first “Incomplete” flag that it comes across.

Visually
Vale Guardian: Complete
Spirit Run: Complete
Gorseval: Incomplete
Bandits: Complete
Sabetha: Complete

Having such an arrangement of flags will set your instance to be at Gorseval, because that was the first incomplete flag it ran into. Again, Sabetha will be alive in this particular instance, but if you kill Gorseval and leave, because the flags for Sabetha are set as Complete, you’ll enter a “The Spirit Vale is quiet.” completed instance.


As others have said as well, regarding your initial question, anyone in the squad can run into the gates and act as instance owner. Said person has to Load into the map to have their progression set for the instance, and faster loaders can steal the instance ownership. Always wait about 5 seconds before joining instances being created so that you don’t accidentally steal it and waste unnecessary time.

Raid Question

in Fractals, Dungeons & Raids

Posted by: Aenielida.4398

Aenielida.4398

Thank you all so much for explaining this. I was under the impression the squad leader/commander would automatically be the “instance owner” and set the flags.. apparently it’s tied to someone who enters first..

Does the same apply to the “in between” mini-bosses and trash? Like the Vale Divisions or the Bandits/ghosts?

Thanks!!

Raid Question

in Fractals, Dungeons & Raids

Posted by: TarkaTarquol.4856

TarkaTarquol.4856

If the instance owner’s current flags put them at Vale Guardian, they will always have to defeat them, even if you clear them in a past instance. The Vale Divisions (really nice name, btw. Haven’t heard them called that before) do not reward Magnetite Shards in a bonus reward chest for clearing them, meaning a flag is not set for them. They only clear when VG is cleared.

https://wiki.guildwars2.com/wiki/Magnetite_Shard Here is a good representation of all the flags I mentioned. Every acquisition of Shards is a flag. The first “Incomplete” flag that you run into on that list will be your instance should you act as owner.


EDIT: Hmm. Now that I think about it, I may be slightly off about one thing. The Spirit Woods as a whole have three different events that give Magnetite shards; however, I don’t believe I’ve tested if completing one of the three would actually put your instance at the second event. If it doesn’t, then the actual progress flags set are tied to Ley-Rift activation. The same chart and explanation I mentioned above can still be used; it’s just the Spirit Vale that has this one difference to take into account.

(edited by TarkaTarquol.4856)

Raid Question

in Fractals, Dungeons & Raids

Posted by: Aenielida.4398

Aenielida.4398

Awesome!! Thanks!! Then that explains a bunch. I appreciate the breakdown!! BTW: I think the Vale “Divisions” are actually called that.. at least that’s how they are referred to in the gw2 Wiki. That’s where I got the name from. =)

Thanks everyone for your help. Now, back to your normally scheduled programming. =)

If the instance owner’s current flags put them at Vale Guardian, they will always have to defeat them, even if you clear them in a past instance. The Vale Divisions (really nice name, btw. Haven’t heard them called that before) do not reward Magnetite Shards in a bonus reward chest for clearing them, meaning a flag is not set for them. They only clear when VG is cleared.

https://wiki.guildwars2.com/wiki/Magnetite_Shard Here is a good representation of all the flags I mentioned. Every acquisition of Shards is a flag. The first “Incomplete” flag that you run into on that list will be your instance should you act as owner.


EDIT: Hmm. Now that I think about it, I may be slightly off about one thing. The Spirit Woods as a whole have three different events that give Magnetite shards; however, I don’t believe I’ve tested if completing one of the three would actually put your instance at the second event. If it doesn’t, then the actual progress flags set are tied to Ley-Rift activation. The same chart and explanation I mentioned above can still be used; it’s just the Spirit Vale that has this one difference to take into account.