Raid : Tanking the Enraged Boss
Most likely not. Even when maxing out toughness, you’ll only take 63% of the damage you would have with no toughness. The boss’s damage doubles upon enraging, it is is worse than tanking the boss in full GC gear.
The correct answer would be; try it.
I could imagine rotating a couple of tanks but with no real aggro mechanic the result would probably be messy
Though it would be funny to see the result for 10 2600+ toughness Reaper cavaliers pummeling it in RS
i didnt know tanks existed in gw2 because of the aggroe mechanics lol.
Don’t forget the new ways to take flat damage reduction, like mussel food and scrapper runes (-17% damage under the right circumstances). It might be possible, otherwise why would have Anet lowered the enrage damage boost to 200% from 500% in the beta.
Id try it! Im really curious but dont have the gear (I am making minstrel now!). You should strive for a 100% protection uptime for the team (2 minstril tempest will do the job). Invest in toughness and multiple healers (again, minstrel tempests + a druid or 2?). Vitality isnt needed, since the toughness and protection will prevent you from being 1-shot, and it will be healed up before you go to low anyway. Add in blinks and other movement skills, since you cannot make an error regarding the green circles/glowing pizza pieces. Stat combis would be Knight’s, Cavalier’s, Minstrel’s, Trailblazer’s and Celestial (or something like that).
Don’t forget the new ways to take flat damage reduction, like mussel food and scrapper runes (-17% damage under the right circumstances). It might be possible, otherwise why would have Anet lowered the enrage damage boost to 200% from 500% in the beta.
You got something there.
-10% mussel food, -7% scrapper runes, -33% protection (100% uptime) = -50%
50% of 200% is 100% so it is tankable most likely. Add a ton more healing to what raid usually have and you are in business.
Id try it! Im really curious but dont have the gear (I am making minstrel now!). You should strive for a 100% protection uptime for the team (2 minstril tempest will do the job). Invest in toughness and multiple healers (again, minstrel tempests + a druid or 2?). Vitality isnt needed, since the toughness and protection will prevent you from being 1-shot, and it will be healed up before you go to low anyway. Add in blinks and other movement skills, since you cannot make an error regarding the green circles/glowing pizza pieces. Stat combis would be Knight’s, Cavalier’s, Minstrel’s, Trailblazer’s and Celestial (or something like that).
Druid with spirit are a good source of healing and protection. Spirit survive very well during the fight and give 1.25 seconds of protection every 3 seconds to 5 players + 4 seconds every 10 seconds on attack and that’s without boon duration from gear. So 2 ranger is enough for 100% protection uptime in your party.
Guardian can easily achieve 100% protection uptime too with shout and hammer auto attack.