Long post incoming. Ive spent the weekend thinking about this and most of this morning arranging those ideas and thoughts into this post. I know there will be people out there who hate and disagree with every word, but I believe these things need to be said. I would also welcome ongoing dialogue about these topics. For many of us, raids are not in a good place and changes are needed.
As of this week, raiding has been in GW2 for approximately one year. Nothing has created more ill will and division in the game more than raids. Recent forum activity is the best evidence of that.
Where the issue started
I think we need to take a realistic look at how raiding is implemented in this game, the good and the bad, and then – hopefully – inspire some real and productive discussion about how they can better fit into the current game without their current negative baggage.
The problem, imo, started with marketing. Part of the goal with Heart of Thorns was obviously to bring new players into Guild Wars 2. They should be commended for that goal, but I think their efforts were a little too shortsighted. To bring new players into the game, they needed to promote the game as something it wasn’t – challenging. In order to use the words challenging and hardcore in press material and advertising, they decided to implement raids. The word raid itself evoked visions of hardcore experiences from other games – players who had bled fighting Yogg Saron or Ragnaros in WoW would see it as something new in the game.
Adding raids was a good idea in theory, but I don’t think the developers ever looked past the marketing appeal to consider what raids would do to the game – or to consider anything other than the tired raid model used by EVERY OTHER MMO out there. Bringing in new players is good – but not when it changes fundamental philosophies that long-term existing players have come to count on. In trying to expand their market appeal, they forgot their base. Theory was good, implementation was severely lacking.
Playstyle diversity and the road to boring play
Probably the biggest impact the current raiding model is having on the game is what I call the Stepford Wife syndrome. Balancing an entire game mode around the top end performing professions inevitably leads to the majority of players playing – and even eventually looking (because of Legendary Armor) – the same. Right now, you either play to the meta or you have to struggle horrendously to even find a group to raid with.
My biggest worry now is that, to fix that, Anet will make the problem even worse. The only real way – in the current model – they can ensure every profession has an equal place is to make them all equal. Give more professions access to alacrity, might stacking, comparable dps/utility balance, etc. The problem with that approach is that the end result is rangers who play like necromancers and engineers who play like elementalists – there would be no unique feel to the professions any longer. That would be a major blow to the game.
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