It’s been over 7 weeks since the release of the Spirit Vale raid and I wanted to review the raid from an experienced raiders perspective.
Arenanet’s stated intentions for raids:
Refer to their blog post about Raiding <a href=“https://www.guildwars2.com/en/news/raids-in-guild-wars-2/”>“The ultimate challenge”</a>!
1. Raids will bring “challenges that will require your raiding team to bring a high level of skill, strategy, and coordination in order to succeed.”
2. “You’ll be dependent on keeping yourself alive and helping support your team while playing your profession. Everyone will be expected to pitch in and execute at a high level to ensure success.”
3. “Raids in Guild Wars 2 are not about waiting to have fun. You don’t need to wait for your healer to get online.”
4. “For each encounter, our goal is that you’ll need to face it many times to learn how to defeat it, continuing to develop your strategies, refining your communication and honing your tactics through practice, in order to execute to a high degree with the hope of eventually conquering it and moving on to the next encounter in the wing.”
5. The raids must be fun. (implied)
Does the Spirit Vale actually meet their stated goals?
Yes, on 4 out of 5 listed goals.
Each part of the raid does require a high degree of practice, tactics, communication, and execution. You must be able to keep yourself alive as no one can do that for you. You must do all you can to support your team (buffs, heals, etc) and you must be able to execute. The bosses and pre-events are enjoyable and refreshing fun to be had that you cannot just sleep through.
No, only one item #3. Many raids can be delayed 20 minutes to an hour due to one role (or class) not being filled. It is actually getting a bit worse as time goes on too. 99% of groups will not proceed without someone filling the healer role. The burnzerker meta is becoming so huge that many teams will ONLY take on Gorseval if they have 3+ burnzerkers. Some wait an hour just to have their burnzerkers.
My Overall Raid Grade: 9.5/10
The Raids are exceptionally well done and are absolutely the hard instanced content we have been waiting years for. I absolutely love them and really look forward to more hard raids in the future. Dungeons, fractals, and open world content are easy enough that people can be carried though them (Marionette is the exception). With that in mind, I have some thoughts for future raid wings that I hope the Dev’s keep in mind.
What made the fights fun?
My guild and I really enjoyed the difficult mechanics of each boss fight. Getting to the next Vale Guardian phase was a HUGE achievement for the guild. We posted each phase success on the guild website and MOTD until we finally killed it. The mechanics were tough, but understandable, fair, and unforgiving. We really had to become more skilled, focused, and team oriented to succeed.
What made Raids not fun
When we consistently got to phase 5 and the boss was enraging. We got the mechanics down but with the hard enrage timer we just kept failing and failing and getting nowhere. We hit a gear/food check. This is when we lost about 1/2 of our raiding force. We had to change up what classes we were bringing and what gear we had to get. We no longer had enough people to raid without getting pugs. So we made do with pugs who later became regular friend raiders. We made do and continued on to earn “The Eternal” but this point is where some rifts began to grow in many guilds.
Anet has wanted to get away from the berserker “meta” for sometime but unfortunately made that meta mandatory for raiding. Many people love hardcore content but do not want to be “meta.”
What is holding back raiding?
Honestly the only thing holding back raiding is the clock. If a team is skilled enough to survive a 3 minute phase 5 VG or can keep both themselves and the platforms alive during the Sabetha fight are they not hardcore and skilled players?
Gear is not skill.
Anet made the decision NOT to raise the level cap or make a gear tier above ascended. There is no gear treadmill to be able to play with your friends… except that there is an artificial one. If you are not a glass cannon, you are not welcome. Wearing Cleric armor to heal? Kick! need Zealots/Magi!!!
There will always be teams that will require the berserker meta. Let that be based on player preference instead of by the game mechanics.
I enjoy and play the berserker meta, but unfortunately I have to politely tell many of my friends and guildies to politely go away because their rabid gear is a liability to the team. Your WvW PTV gear will only get us killed.
What makes raids great?
You gave us a tough as hell 10 man dungeon with fun mechanics, awesome rewards(when earned), and a nice lil side story to go with it.
What hurts raids?
They are dividing players based on gear. We are not allowed to play how we want to play.
Final thoughts
For future raid wings, don’t require the berserker meta just to be ABLE to play. Let skill be the determining factor, not gear.
(edited by The Lethe.2953)