Raids & Legendary armor -- unrealistic

Raids & Legendary armor -- unrealistic

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Posted by: Yvilthi.5413

Yvilthi.5413

Speaking from a casual gamer point of view, both the Raids & Legendary armor are unrealistic.

I am not online frequently/long enough or to join a semi-pro guild that clears the raid in matter of hours. Nine out of ten times I get kicked out of the guild due to beeing inactive for to long, therefore the Raid must be completed using pick up groups when I have the time.

Fact is that pick up groups mostly are not good enough to clear the raid or, as seen in another perspective: I’m not good enough of / not well-read enough to know all tactics since I almost never been inside the raid due to difficulty described above.
Outcome: drum-roll kick out of party!

Consequence:
- Raid has no single player or easy mode thus i am never going to complete raid due to lack of time/guild/party
- Not able to complete legendary armor item list

Hence my topic title: raids & legendary armor unrealistic for casual players.

addition:
I know Guild Wars 2 is an MMO and it is meant to be played with multiple people but it als can be played solo. Myself as a hard working young man in my thirties must squeeze in some play time between work and family.

By the choice to make legendary armor only available by playing the raid i feel really
neglected as casual gamer by Arena Net!

Just my twentytwo cents,
Yvilthi

Yvilthi lvl 80 human Ranger
Yv Ilthi lvl 80 human Mesmer

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Posted by: Exciton.8942

Exciton.8942

You need to understand the game has a variety of audience.

At one end of the spectrum, you have casual players like you who can’t find time to consistently raid. While at the other end, you got hard-core players still complaining about raid being too easy and not prestigious enough.

It is hard to satisfy the two extremes. So the developers have to settle for a middle ground. Raid in gw2 takes time, but not as much as some other more grindy MMOs. However, if you have really busy real life, some achievement in the game has to be outside of your scope.

If you find it not realistic to set legendary armor as your goal, just forget about it. It is not like they look so amazing you have to obtain it. There are plenty other more realistic goals you can achieve in this game.

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Posted by: Amaimon.7823

Amaimon.7823

It’s called Legendary armor, but more so, it’s proper function is actually Raid Armor,
hence, as a result, it wasn’t designed with casual players in mind, as casual players have no need for this armor. You only need if you play the content it was designed for, namely, raids.
And even if they do release easy-mode raids at some point, easy mode raids will not reward progress to the legendary armor, be it in the Legendary Insights or the collections, so it won’t help you unless you buckle up for the normal mode raids.

As exciton said, find realistic goals, and stick to them.

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Posted by: Absurdo.8309

Absurdo.8309

I am not in a guild. I have always pugged raids. I expect to get legendary armor after I get all of my tokens.

There’s tons of things you can do to make yourself more attractive to pug groups.

First, have a ton of geared classes. I have almost all of my classes geared for raids. It makes you available for more groups. Druids, chronos, and condi ps are in high demand.

Second, lead a group every once in a while. I do it when the lfg is slow. Discord is free for voice chat.

Finally, it’s just a game. You don’t need to do everything. I’m probably never going to get the new wvw stuff, because I just don’t play that much wvw. That’s ok. Aim to have fun.

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Posted by: Yvilthi.5413

Yvilthi.5413

If you find it not realistic to set legendary armor as your goal, just forget about it. It is not like they look so amazing you have to obtain it. There are plenty other more realistic goals you can achieve in this game.

As exciton said, find realistic goals, and stick to them.

As for realistic goals.. legendary weapons are also available for the casual gamer and already owned by my characters, the “find realistic goals” comments are total BS if you ask me.

At least Arenanet could open up legendary armors in other play styles except raids.
I couldn’t care less not to complete the raids but the legendary armor definitely has some benefits for PVE and WVW also.. The changeable stats for example ?!?

This topic is about the combination RAIDS and Legendary armor, in my opninion this is a big FU to the casual gamer.

Yvilthi lvl 80 human Ranger
Yv Ilthi lvl 80 human Mesmer

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Posted by: Absurdo.8309

Absurdo.8309

If you find it not realistic to set legendary armor as your goal, just forget about it. It is not like they look so amazing you have to obtain it. There are plenty other more realistic goals you can achieve in this game.

As exciton said, find realistic goals, and stick to them.

As for realistic goals.. legendary weapons are also available for the casual gamer and already owned by my characters, the “find realistic goals” comments are total BS if you ask me.

At least Arenanet could open up legendary armors in other play styles except raids.
I couldn’t care less not to complete the raids but the legendary armor definitely has some benefits for PVE and WVW also.. The changeable stats for example ?!?

This topic is about the combination RAIDS and Legendary armor, in my opninion this is a big FU to the casual gamer.

How many hours did it take you to get legendary weapons? I highly doubt you’re a casual.

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Posted by: Henry.5713

Henry.5713

Let me be honest here. The legendary armor is a rather unrealistic goal for anyone not willing to invest the time and effort needed to be a part of raiding in this game.
I am using the term willing to rather than able to because people use that as nothing more than an excuse to demand easy access to the rewards for any of the much more longterm goals in this game. ´

The game isn’t split between those with a life and those without. The actual amount of time and effort needed to get started isn’t as impactful as people seem to think.
Yes, you need to be willing to gather information from outside of the game and should already be at a certain level in PvE. You are also required to look for a fitting guild.
But come on, people love to make it sound like they have to divorce their wives and abandon their children to raid in an MMORPG.
There are hundreds of successful raiders in a similar position to yours. Maybe even thousands. Many of which are part of any of the good guilds. They do a quick full-clear every week. None of them would be willing to invest a dozen hours per week to do multiple clears either. I am part of that group myself. The only time when I made the conscious decision to invest ten to twenty hours of my precious time lately was to be part of the new challenge modes when the newest wing was released.
Don’t forget that many of us have done this for over a year now. It took us forever to figure out builds, set-ups, strategies and let alone clear our first raid wing. People are proud of what they have achieved. They are happy to have access to even a single unique and meaningful reward in this game. Even if it is nothing more than a glorified set of ascended armor with a little bit of added convenience.

I simply do not understand this way of thinking. Look at people now complaining about the required ranks for the newest WvW rewards. They find themselves excluded due to their lack of interest in that content while I am pretty happy for the WvW players to finally get something for their own. It is about kitten time for them just like it was with the more dedicated PvE players and legendary armor.
Don’t get me wrong here. I do not think a legendary grade for armor should come from raids only nor would I mind an additional set of legendary armor being added for the solo PvE players. To take away their need to be grouped, to have a guild or even communicate with anyone if that isn’t their cup of tea.
As long as it requires them to invest a big amount of time and effort equal to the amount you have to invest to raid. As long as it wouldn’t be yet another handout for those only interested in quick rewards.

(edited by Henry.5713)

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Posted by: Yvilthi.5413

Yvilthi.5413

How many hours did it take you to get legendary weapons? I highly doubt you’re a casual.

Launch date was 28 August 2012, I’ve played for 1986 hours over 9 characters since then.
That’s a average of 1.14 hours each day (1745 days).
I think i have spent half of that time on the legendary Kudzu

Is that casual enough for you ?

Yvilthi lvl 80 human Ranger
Yv Ilthi lvl 80 human Mesmer

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Posted by: Absurdo.8309

Absurdo.8309

How many hours did it take you to get legendary weapons? I highly doubt you’re a casual.

Launch date was 28 August 2012, I’ve played for 1986 hours over 9 characters since then.
That’s a average of 1.14 hours each day (1745 days).
I think i have spent half of that time on the legendary Kudzu

Is that casual enough for you ?

So legendary weapons are out of reach for casuals too. 1000 hours is not casual.

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Posted by: Yvilthi.5413

Yvilthi.5413

So legendary weapons are out of reach for casuals too. 1000 hours is not casual.

Dude … Whatever

Yvilthi lvl 80 human Ranger
Yv Ilthi lvl 80 human Mesmer

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Posted by: cymn.7384

cymn.7384

So, I’ll just ask: why do you want Legendary armor? Like, seriously, why? The looks? The prestige? The ability to swap stats?

Legendary is the same as ascended. Differences are skins and the swap method.

If you don’t have the time, then you can’t do it. Because it’s a reward for high-skilled players who invest their time in raids. Not every casual should run around in leg armor, that would be horrible.

So either find a good guild, train, or give up. It’s as simple as that.

(oh ye, and most casual players don’t have a leg weapon, you’re not a super casual, you’re in the average, like it or not)

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Posted by: Joxer.6024

Joxer.6024

" Because it’s a reward for high-skilled players who invest their time in raids. Not every casual should run around in leg armor, that would be horrible."

Mic drop and leave…that’s it right there. I raid,but nowhere near the extent that is required to wear that, and that’s how it should be. If I am not going to invest the time and effort then I do not get a freebie. Same stupid thought process behind the “give every player on every team a trophy”. Just silly.

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Posted by: Xabis.1840

Xabis.1840

My group sets aside 3 hours to spend on raids per week. We get done what we get done within that time and then that is it until next week.

Even so, we have cleared all the wings with that limited amount of time.

Even if you are super casual, it still takes the willingness to commit SOME time to a goal; it’s just where your priorities land. If that doesn’t align with raid content at this time, then that is your decision.

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Posted by: Jojo.6140

Jojo.6140

You already have the possibility to play whatever gamemode you prefer and then to buy the raid bosskills from a guild with the income you got there. There are constantly guilds advertising their services in lfg and im sure they are flexible in time, so they can do it when you have time too.

Good luck.

(edited by Jojo.6140)

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Posted by: Cyninja.2954

Cyninja.2954

Most people have already given their advice, which I’ll summarise:

- find realistic goals which work for your possible time commitment (this is the main one since gaming should not dictate your life or responsibilities).

- legendary armor versus weapons has a shift in commitment. Legendary weapons only require mostly gold (season 1) and thus can be aquired at any pace and even bought. Legendary armor requires a certain amount of time commitment and are limited to specific content.

- your argument about guilds is off. There is enough casual guilds that raid 1nce or 2 times a week and take along any willing members members. Ofcorse if you expect them to take you along you might have to make friends with people first.

- the actual time commitment for raids is not that high once you have a certain amount of experience. Getting to the point though takes quite a while

- there is quite an active pug community for this game. Many have made the step to clearing some and even all of the raids with only pugs.

How many hours did it take you to get legendary weapons? I highly doubt you’re a casual.

Launch date was 28 August 2012, I’ve played for 1986 hours over 9 characters since then.
That’s a average of 1.14 hours each day (1745 days).
I think i have spent half of that time on the legendary Kudzu

Is that casual enough for you ?

Considering you are by your own admitionan on/off player and your forum activity has huge gaps, for the sake of argument, try to be honest. During the times you are “on” and not taking a break you certainly are not playing casually.

So legendary weapons are out of reach for casuals too. 1000 hours is not casual.

Dude … Whatever

See my comment about getting on peoples good side earlier. Going by your forum communication with people who tried to help or disagree with you, this might be part of your problem.

Being an on/off player creates problems since you will have a harder time connecting with people or remain interesting for guilds. This is a selfmade problem though and not a problem created through the implementation of legendary armor.

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Posted by: zealex.9410

zealex.9410

You want to experience the story or the lore or w/e? Then sure we can discuss about a story mode. You want the legendary armor? Then do the actual thing u are not the first one with limited one and you will not the last. But alot of make it sothe can (on their own pace do the content). U cant? Then dont do it there are other stuff in the game you can do.

Also pls define casual i got friends who play for an hour or 2 max whenever they play and they have 1.4-2.6k hours.

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Posted by: Randulf.7614

Randulf.7614

How many hours did it take you to get legendary weapons? I highly doubt you’re a casual.

Launch date was 28 August 2012, I’ve played for 1986 hours over 9 characters since then.
That’s a average of 1.14 hours each day (1745 days).
I think i have spent half of that time on the legendary Kudzu

Is that casual enough for you ?

So legendary weapons are out of reach for casuals too. 1000 hours is not casual.

Whilst I disagree with the OP and support the idea that Legendary Armour is designed for dedicated, skilled players (ie not players like me), defining a casual player purely by time played is inaccurate. It is also about the approach/mindset to how you play. There is no “once you have played x number of hours you are no longer casual”.

I have a lot more hours than the OP, but all I generally do is explore and mess around. It would be more than fair to label me a casual player. I could certainly care less about rotations, combos and theorycrafting and avoid gamemodes where such things are required.

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Posted by: thrag.9740

thrag.9740

Do weekly trio and escort. That’s 2 LI per week. It takes 75 weeks at that rate. If you have been doing weekly escort+trio since it came out, you would almost be done.

As for the collections, you have to kill every boss once, except vg which needs to die twice, and gorse which needs to die 5 times. If you can’t find the time to do that, grind out gold, and buy the kills from a guild. Compared to the price of materials to make legendary armor, buying all the kills wouldn’t even double the price of the armor, which is a fair price for getting the end rewards from content you don’t play.

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Posted by: savacli.8172

savacli.8172

Let me spin it this way…

I want the new WvW backpack. I have barely no rank, I’m not in a WvW guild, and I haven’t looked up any guides/videos on what builds to run let alone how to play the content. It’s not fair that I have to spend all that time in WvW completing reward tracks and leveing up my rank. I don’t spend a lot of time online. Why can’t I just use all the badges of honor I have stocked up and buy it outright?? It’s not fair that the backpack isn’t catered to a WvW casual like me!!!

<\sarcasm>

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Posted by: FrostDraco.8306

FrostDraco.8306

Let me spin it this way…

I want the new WvW backpack. I have barely no rank, I’m not in a WvW guild, and I haven’t looked up any guides/videos on what builds to run let alone how to play the content. It’s not fair that I have to spend all that time in WvW completing reward tracks and leveing up my rank. I don’t spend a lot of time online. Why can’t I just use all the badges of honor I have stocked up and buy it outright?? It’s not fair that the backpack isn’t catered to a WvW casual like me!!!

<\sarcasm>

I wish it was comparable. It takes about 1 month to finish the collection for the armor, adn everything after that is gold and insights which can be gained slowly over time.

However the legendary backpeice for WvW is a massive grind thats gated on pure amount of time.

I know people with 3k hours in wvw that are barely even rank 1k. Not saying that having grind is wrong, but its way steeper than the req for legendary armor.

Legendary armor is a joke tbh. I have half a set and i just started getting full clears a few weeks ago.

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Posted by: Sly.9518

Sly.9518

Let me spin it this way…

I want the new WvW backpack. I have barely no rank, I’m not in a WvW guild, and I haven’t looked up any guides/videos on what builds to run let alone how to play the content. It’s not fair that I have to spend all that time in WvW completing reward tracks and leveing up my rank. I don’t spend a lot of time online. Why can’t I just use all the badges of honor I have stocked up and buy it outright?? It’s not fair that the backpack isn’t catered to a WvW casual like me!!!

<\sarcasm>

I wish it was comparable. It takes about 1 month to finish the collection for the armor, adn everything after that is gold and insights which can be gained slowly over time.

However the legendary backpeice for WvW is a massive grind thats gated on pure amount of time.

I know people with 3k hours in wvw that are barely even rank 1k. Not saying that having grind is wrong, but its way steeper than the req for legendary armor.

Legendary armor is a joke tbh. I have half a set and i just started getting full clears a few weeks ago.

Legendary Backpiece in WvW only requires 350 rank to make, it’s the tickets that are the grind. The T3 Mistforged armor is 2k rank.

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Posted by: FrostDraco.8306

FrostDraco.8306

Let me spin it this way…

I want the new WvW backpack. I have barely no rank, I’m not in a WvW guild, and I haven’t looked up any guides/videos on what builds to run let alone how to play the content. It’s not fair that I have to spend all that time in WvW completing reward tracks and leveing up my rank. I don’t spend a lot of time online. Why can’t I just use all the badges of honor I have stocked up and buy it outright?? It’s not fair that the backpack isn’t catered to a WvW casual like me!!!

<\sarcasm>

I wish it was comparable. It takes about 1 month to finish the collection for the armor, adn everything after that is gold and insights which can be gained slowly over time.

However the legendary backpeice for WvW is a massive grind thats gated on pure amount of time.

I know people with 3k hours in wvw that are barely even rank 1k. Not saying that having grind is wrong, but its way steeper than the req for legendary armor.

Legendary armor is a joke tbh. I have half a set and i just started getting full clears a few weeks ago.

Legendary Backpiece in WvW only requires 350 rank to make, it’s the tickets that are the grind. The T3 Mistforged armor is 2k rank.

Ah i see. I was mistaken then.

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Posted by: Lazeris.1725

Lazeris.1725

As a player recently coming for World of Warcraft and raiding. This game seems to have MANY more casual players that don’t do much beyond the daily stuff.

This fascinates me because I can’t imagine not doing both High-end PvP and PvE content even on a limited schedule of just 1-3 nights a week.

Additionally beyond the thrill of doing it a few times whats the driving reason to keep raiding? Gear doesn’t matter in this game so i’m not sure how raiding stays relevant unless they release new raid bosses frequently ?

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Posted by: Obtena.7952

Obtena.7952

Funny … as a casual player myself, I don’t see why the casual experience is even affected by the presence of Legendary gear. I don’t need it and I perform just as well as anyone that does have it.

So other than the stinging sensation of jealousy, why is this an issue? I mean … to be frank, the unrealistic thing is that any casual player expects legendary or any other gear for that matter, at the same rate as someone that isn’t a casual player .. THAT makes no sense to me.

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Posted by: Feanor.2358

Feanor.2358

Hence my topic title: raids & legendary armor unrealistic for casual players.

Except by your description you’re not a casual player, you’re an almost inactive one. It strikes me as most unrealistic to expect the most challenging content, designed for the most active players be accessible for someone who doesn’t log in often enough to not get kicked out of a guild.

So, no… It’s not the raids or the armor that are being unrealistic, it’s you.

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Posted by: mazut.4296

mazut.4296

They are absolutely realistic. You need only few hours with good group to finish all 4 wings. Few hours a week. I need 90 more LIs to craft all 3 sets, thats like 2 months.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

They’re more realistic to achieve in a timely manner than the new WvW reward skins, that’s for sure, and they’ll only get easier to achieve with the more bosses that get added to the game.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Feanor.2358

Feanor.2358

They’re more realistic to achieve in a timely manner than the new WvW reward skins, that’s for sure, and they’ll only get easier to achieve with the more bosses that get added to the game.

Like someone pointed out (perhaps on reddit), there’s a difference between the raid and the WvW reward skins. The raid ones are primarily locked behind effort, not so much time. For the WvW ones is the other way around. You don’t need any specific skills, you just need to play hours upon hours of WvW.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Like someone pointed out (perhaps on reddit), there’s a difference between the raid and the WvW reward skins. The raid ones are primarily locked behind effort, not so much time. For the WvW ones is the other way around. You don’t need any specific skills, you just need to play hours upon hours of WvW.

You’re absolutely right. At least raid players have the ability to tackle more and harder bosses each week to shorten the grind. Weaker players can always stick to Escort/Trio every week for a much longer haul. While I wish there were something analogous in the new WvW rewards, that’s neither here nor there so I’ll drop it.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Azamanaza.5740

Azamanaza.5740

How many hours did it take you to get legendary weapons? I highly doubt you’re a casual.

Launch date was 28 August 2012, I’ve played for 1986 hours over 9 characters since then.
That’s a average of 1.14 hours each day (1745 days).
I think i have spent half of that time on the legendary Kudzu

Is that casual enough for you ?

So legendary weapons are out of reach for casuals too. 1000 hours is not casual.

1000 hours in a 5 year span is pretty casual to me. Averaged at 1.14 hours? – that’s practically a daily, some parts of even trains and a few map poi’s for me. XD

But on topic, I think locking leg armor in raids is fine and rightfully so.
The word “Legendary” has to live up to it’s name.

Apart from the already mentioned benefits of having a legendary is that
- Legendary equips will always have stat values equivalent to the the highest tier of equipment available. Currently, they have stats equivalent to Ascended equipment.

So there’s that. I think you gotta commit to that much effort at least.

This is coming from a “casual”, that doesn’t event have a full exotic set.

(edited by Azamanaza.5740)

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Posted by: Absurdo.8309

Absurdo.8309

How many hours did it take you to get legendary weapons? I highly doubt you’re a casual.

Launch date was 28 August 2012, I’ve played for 1986 hours over 9 characters since then.
That’s a average of 1.14 hours each day (1745 days).
I think i have spent half of that time on the legendary Kudzu

Is that casual enough for you ?

So legendary weapons are out of reach for casuals too. 1000 hours is not casual.

1000 hours in a 5 year span is pretty casual to me. Averaged at 1.14 hours? – that’s practically a daily, some parts of even trains and a few map poi’s for me. XD

But on topic, I think locking leg armor in raids is fine and rightfully so.
The word “Legendary” has to live up to it’s name.

Apart from the already mentioned benefits of having a legendary is that
- Legendary equips will always have stat values equivalent to the the highest tier of equipment available. Currently, they have stats equivalent to Ascended equipment.

So there’s that. I think you gotta commit to that much effort at least.

This is coming from a “casual”, that doesn’t event have a full exotic set.

If you spend 1 hour a day for the next 2.5 years raiding, you’ll easily get legendary armor. Is raiding 7 hours a week “casual”? Call me casual then.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Raids are for players who are committed to raiding. That can be via a guild, or PuG. It’s OK not to be committed to raids, but that means raids are not aimed at you.

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Posted by: Ryouzanpaku.1273

Ryouzanpaku.1273

There should be legendary armor set for each playstyle – raid, PvP, WvW, Open World…
Why? Well so everyone can have some long term target to grind for.
For example I hate RAIDs, will never do them… but it also means I have no chance to get legendary armor.
As I have played GW2 quite a lot and have all legendary weapons I wanted, several ascended sets, tons of skins, etc etc…. result is I do not play GW2 regularly anymore and therefore not spending money on it.
So at the end AN is the one who gets shafted – for me it was just annoying as I had to found a different game to enjoy.

Player plays the game. MetaKitten plays the DPS meter on the golem.

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Posted by: Mystic Angelique.4021

Mystic Angelique.4021

Raid have becoming soccer game where everyone get a free kick out of it (Pug friendly).
The raid is pretty toxic by the front door by pug standard where there is high requirement upfront.Raid can be extremely time consuming and can be frustrating.

Unhappy being lock of contents , the argument here if we could get legendary weapon off black lion trading post why not legendary Armour.

Hope Anet can do something about it as i do not want to spend a full frustrating day putting up with thing doing raid for legendary Armour.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Unhappy being lock of contents , the argument here if we could get legendary weapon off black lion trading post why not legendary Armour.

Because raids in most games are about rewards in addition to challenge, and there are two factors.

  1. The reward must be the best of its type (usually gear stats) the game offers, at least in PvE.
  2. Some players who raid look for prestige to be had by displaying the raid reward.

If Legendary Armor was sellable, both of those reasons would be invalidated. Also, you might note that the second iterations of Legendary Weapons are account bound also. This is largely because Anet paid heed to comments that there was no prestige to be had in first tier Legendary Weapons because one never knew if they were obtained via play or via credit card.

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Posted by: zoomborg.9462

zoomborg.9462

Anet! Raids too hard i want buy leg armor from TP, i has 300g so pliz make cheap, i casual cant grind plz anet giff me

Raids & Legendary armor -- unrealistic

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Posted by: Menmaro.4607

Menmaro.4607

This is a troll post right?

You want to access the hardest content in the game, designed to pique the interest of hardcore players and test their strength in unity, whilst also having access to the best armour in the game, without much effort? Are you kidding me? I’m assuming you haven’t touched t4 fractals at all. Raids were designed for hardcore endgame players, taking that away and giving away “easy” modes to this hard content is an insult to anyone who’s spent hours and hours trying to get their first kill, then developing their skills to be able to clear wings per week. If you don’t have time to play the game, don’t assume you can accumulate the prestige this game has to offer.

I’ve seen so many posts saying how hard it is to get into raids or how long it would take to craft legendary armour/weapons, but I’ve never seen a post that quite captures how lazy someone can be or neglecting the time others have spent acquiring prestige in this game. Like many have said as well, people are complaining that raids are too easy and for good reason! People are 8 manning raids with ease once they reach a certain skill level. If you can’t commit at least a few hours to this game a week, don’t complain you can’t enjoy content designed for people who do commit.

Never trust a thief, they’ll backstab you and steal your shit..

Raids & Legendary armor -- unrealistic

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I consider myself a fanatic casual… still

I finished the raids doing the collections as a primary goal and the did 3-8 bosses a week.

I have some whcih is came to be prretty good/ expert at and I can see what pl do wrong and give tips, I also have a couple of bosses and events I asked to be carried on, by a raid training guild. In the end I pugged everything from 25 LI or so, only getting some help in the Sabetha, Matthias, Twisted Castle and Xera.

In the end I know I know

  • Vale Guardian,
  • Gorseval,
  • Trio,
  • Escort,
  • Keep Construct,
  • Cairn,
  • Overseer,
  • Samarog
  • Deimos

I’m able to do Slothasor and Xera, and fail miserably at Matthias and Sabetha.

I got my escort armor at ~40-45 LI
I got my 2nd collection at 151 LI
I finished my legendary armor 3,5 weeks later. I made a heavy.

When I made my armor some people already had the precursor to the 3rd!
I do not mind. I might continue or pass on the other 2. I have 22 characters anyways.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Raids & Legendary armor -- unrealistic

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Posted by: Vicariuz.1605

Vicariuz.1605

End game prestige items are not meant for casual players, regardless if you can still acquire them playing casually or not.

Raids & Legendary armor -- unrealistic

in Fractals, Dungeons & Raids

Posted by: Astralporing.1957

Astralporing.1957

Because raids in most games are about rewards in addition to challenge, and there are two factors.

  1. The reward must be the best of its type (usually gear stats) the game offers, at least in PvE.
  2. Some players who raid look for prestige to be had by displaying the raid reward.

All of those games are raid-centric, so they should not be used as an example of “what things should like” in GW2.
In those games the reward for raids have to be the best, because raids are considered to be the most important content of said games. That assumption is supposedly not true in GW2.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Raids & Legendary armor -- unrealistic

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Posted by: Mystic Angelique.4021

Mystic Angelique.4021

Unhappy being lock of contents , the argument here if we could get legendary weapon off black lion trading post why not legendary Armour.

Because raids in most games are about rewards in addition to challenge, and there are two factors.

  1. The reward must be the best of its type (usually gear stats) the game offers, at least in PvE.
  2. Some players who raid look for prestige to be had by displaying the raid reward.

If Legendary Armor was sellable, both of those reasons would be invalidated. Also, you might note that the second iterations of Legendary Weapons are account bound also. This is largely because Anet paid heed to comments that there was no prestige to be had in first tier Legendary Weapons because one never knew if they were obtained via play or via credit card.

Function wise the ability to change build for legendary armour is interesting one.
As for prestige (Personally didn’t like the skin on light legendary armour)

There is nothing casual about legendary armour its just grind.

Not everyone have infinite amount of time to spend playing time once lost you can never get back.Which is more valuable? Remember Grindwars?

(edited by Mystic Angelique.4021)

Raids & Legendary armor -- unrealistic

in Fractals, Dungeons & Raids

Posted by: Feanor.2358

Feanor.2358

Because raids in most games are about rewards in addition to challenge, and there are two factors.

  1. The reward must be the best of its type (usually gear stats) the game offers, at least in PvE.
  2. Some players who raid look for prestige to be had by displaying the raid reward.

All of those games are raid-centric, so they should not be used as an example of “what things should like” in GW2.
In those games the reward for raids have to be the best, because raids are considered to be the most important content of said games. That assumption is supposedly not true in GW2.

Raid rewards need to be exclusive to create a drive for players to play them again and again. The content is great, but even the greatest content gets exhausted if you have no reason to go back to it. See dungeons for instance.

Raids & Legendary armor -- unrealistic

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Posted by: Linken.6345

Linken.6345

Yea and dungeons was run over and over again without any special gear tier for years, come again why raids have to be diffrent?

Raids & Legendary armor -- unrealistic

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Posted by: Vinceman.4572

Vinceman.4572

People ran dungeons for years because the amount of gold was pretty good and there was nothing that was anywhere near to challenging content. The ratio of rewards compared to difficulty was way better than fractals.
You could see this when Anet changed the dungeon rewards. What happened was they were dead from one day to the other.
If you reduce the exclusivity of the existent legendary armor raids would lose a big amount of their attraction and that’s not what you want as developer. Especially not if the majority of people that wants the armor is taking the effort and there’s only a small group of crybabies that want everything in this game for free.

Actually, with the current meta it is so easy to farm LIs even as a very decent player. If you aren’t able to kill bosses like Sabetha, Matthias, Xera and Deimos, just buy them once (prices are very ok imho) because you don’t need them to kill more than this and then farm your LIs with the easy ones. It’s just a grind then like PvP backpiece, WvW backpiece and less than WvW armor.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

Raids & Legendary armor -- unrealistic

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Posted by: Astralporing.1957

Astralporing.1957

Raid rewards need to be exclusive to create a drive for players to play them again and again. The content is great, but even the greatest content gets exhausted if you have no reason to go back to it. See dungeons for instance.

Dungeons were totally fine without that exclusive content. It definitely wasn’t for dungeon exclusive skins that people were running them. It’s not for fractal skins that people are running fractals now (even the legendary backpack likely has only minimal impact fractal popularity).

So, why exactly raids need to have the drive that so surpasses the same for dungeons and fractals? It’s not like they are (again, supposedly) any more important of a content, right?

Actions, not words.
Remember, remember, 15th of November

Raids & Legendary armor -- unrealistic

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Posted by: Vinceman.4572

Vinceman.4572

Dungeons were totally fine without that exclusive content. It definitely wasn’t for dungeon exclusive skins that people were running them. It’s not for fractal skins that people are running fractals now (even the legendary backpack likely has only minimal impact fractal popularity).

So, why exactly raids need to have the drive that so surpasses the same for dungeons and fractals? It’s not like they are (again, supposedly) any more important of a content, right?

I repeat myself but, dungeons – after the setting of the zerker/dps focussed meta – were fine as long as the gold reward and mats + badges weren’t that far behind than farming Silverwastes. Additionally you got/get the rewards per day, not per week like in raids. When Anet decreased the rewards nobody that ran dungeons on a daily routine went into them, from one day to another. Furthermore, you should ask people why they are doing T4 fractals on a daily basis. Most of them are going there for gold, the little chance of asc chests (droprate is exclusively high for fracs) and of course they can be fun.
Delete the amount of gold to maybe 3 and decrease the chance for an asc chest to oblivion or like in WvW/Tequatl I doubt that you will see that many players because fractals are so much fun.
Repeatable content has to be rewarding otherwise players will abandon it. Legendary armor is a good tool to connect replayability with fun + rewards.

Took me 3 runs of the dungeon to get the bug.

Raids & Legendary armor -- unrealistic

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Raid rewards need to be exclusive to create a drive for players to play them again and again. The content is great, but even the greatest content gets exhausted if you have no reason to go back to it. See dungeons for instance.

Dungeons were totally fine without that exclusive content. It definitely wasn’t for dungeon exclusive skins that people were running them. It’s not for fractal skins that people are running fractals now (even the legendary backpack likely has only minimal impact fractal popularity).

So, why exactly raids need to have the drive that so surpasses the same for dungeons and fractals? It’s not like they are (again, supposedly) any more important of a content, right?

Dungeon and fractals dont have exclusivity but they have a lot of gold per time spent. If they remove the exclusivity of armor from raids they would need to increase the gold by miles.
And not all content need to give gold for rewards. Having exclusive rewards is healthy because if all content only gives gold people would choose the one that give more and ignore the other. See why dungeons are most dead now and fractals are very alive.

Raids & Legendary armor -- unrealistic

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Posted by: Ashen.2907

Ashen.2907

Raid rewards need to be exclusive to create a drive for players to play them again and again. The content is great, but even the greatest content gets exhausted if you have no reason to go back to it. See dungeons for instance.

Dungeons were totally fine without that exclusive content. It definitely wasn’t for dungeon exclusive skins that people were running them. It’s not for fractal skins that people are running fractals now (even the legendary backpack likely has only minimal impact fractal popularity).

So, why exactly raids need to have the drive that so surpasses the same for dungeons and fractals? It’s not like they are (again, supposedly) any more important of a content, right?

Weird, the reason the people I know did dungeons, or at least repeated them, was for the skins.

Raids & Legendary armor -- unrealistic

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Posted by: Astralporing.1957

Astralporing.1957

Weird, the reason the people I know did dungeons, or at least repeated them, was for the skins.

And do we have a healthy number of people doing dungeons now?
Yeah, thought so.

Repeatable content has to be rewarding otherwise players will abandon it.

I agree. This has nothing to do with exclusivity of said rewards however.

Actions, not words.
Remember, remember, 15th of November

Raids & Legendary armor -- unrealistic

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

I agree. This has nothing to do with exclusivity of said rewards however.

There needed to be kind of new/eclusive rewards otherwise people would have run raids a few times and then go on with the best reward ratio which is definitely not raiding.

Took me 3 runs of the dungeon to get the bug.