Raids and build optimisation
In the current state each raid will need a couple of condition damage DPS. The gear for condi dmg DPS is sinister. This means that these players will need Sinister and/or Viper gear.
Condi dmg players that want to participate in raids will not only need to buy HoT, but also buy parts of the living story and do time consuming achievements for it, while some players just want to do raids.
This reduces the freedom of the playerbase and is against the play how you want philosophy. I want to play raids with my friends, but if I want to go condi, I first have to spend loads of gems and some weeks to be optimal (which is required for raids). This has nothing to do with skill.
In my opinion this is bad design and every stat should be available (for the right gold price) for all players.
Well no duh you need HoT for raids they are HoT content.
Don’t need LWS2 for viper gear.
You’re basically buying Sinister trinkets for gold with LWS2. Buy gems for gold buy LWS2 then there’s no more cost for the sinister trinkets. Acheivments took me like a day and a half solo.
“Loads of gems and some weeks” is more like “140g and 2 days plus a day in SW”. Stop being lazy.
2 words….Rabid Engineer
Don’t have to use Scrapper spec, so it’s all core change skills and traits… Easy peasy, lemon squeezey
2 words….Rabid Engineer
Don’t have to use Scrapper spec, so it’s all core change skills and traits… Easy peasy, lemon squeezey
Sinister and viper are glass cannon specs. Each of the 3/4 stats they give increases condi dps. Since the timers in the raids are pretty tight, rabid DOES reduce your chance of beating the bosses.
2 words….Rabid Engineer
Don’t have to use Scrapper spec, so it’s all core change skills and traits… Easy peasy, lemon squeezey
Sinister and viper are glass cannon specs. Each of the 3/4 stats they give increases condi dps. Since the timers in the raids are pretty tight, rabid DOES reduce your chance of beating the bosses.
Ayyyy rampager.