Raids: mechanics , not HP bar

Raids: mechanics , not HP bar

in Fractals, Dungeons & Raids

Posted by: ryandeniszorro.6735

ryandeniszorro.6735

Hi all,

Just wanted to pass my opinion on raid and let me know if im wrong.
Here is the thing, after initial “learning” period, we got how mechanics work. Now , setting up raid is literally became , make DPS team to break stupid HP bar in time. And there is a problem.
Every organized raid team is looking for and only for DPS , knowing mechanics and having skills is required by default. This is what is killing raid team variety, make raid teams kick players making place for better dps and so on. Final result is many unhappy players.
And why ? Is hard content really just making up perfect dps ? This is not what fun should be.
In my opinion, raid mechanics should get “more to do per player (sabatha is on good track)” and raid bosses should get less of HP, coz , none cares for hp.
Maybe, consider making raids mechanics based next time and not dps check based like now. Meta builds should NOT EVER be MUST for raids, hard content should be related to player/team skills.
my 2c

Raids: mechanics , not HP bar

in Fractals, Dungeons & Raids

Posted by: perry.9645

perry.9645

I dont see any Problem this is how it works in every other mmo as well, once people know what to do they optimize for cleartime.

Raids: mechanics , not HP bar

in Fractals, Dungeons & Raids

Posted by: Rhyav.4812

Rhyav.4812

Raids are supposed to be hard, and this is just the FIRST wing, the easiest one. Raids were not intended for casual play, so yes, skill and learning mechanics are required. I’ve seen no-updraft Gorseval, being this boss the one with the biggest HP pool. Also people with Exotics made it to and killed Sabetha as well, so gear is not required, but skill.

Last night I killed VG with 3.5 minutes left on the timer, Gorse with 2 minutes left and Sab with also 2 minutes left, so the raid itself is not really hard if you know the mechanics and know your rotation, you could even call it easy.
The problem is that people don’t want to learn or face a new level of difficulty, but rather expect Raids to be your mindless autoattack boss.

I really like how ANet is handling their Raiding content and I really hope they keep it like this, because is great.

Raids: mechanics , not HP bar

in Fractals, Dungeons & Raids

Posted by: Cameron.6450

Cameron.6450

Meta builds should NOT EVER be MUST for raids, hard content should be related to player/team skills.
my 2c

Meta builds/group compositions are not required to clear the first wing, what is required is that people run effective builds for their roles. This does not mean meta, this just means that if you are in a dps role, you need to deal a good amount of damage, if you are healing, you need to output enough healing to keep everyone alive, and if you are tanking, you need to be able to hold aggro and survive while directing the boss wherever it needs to go. None of this requires you to run a meta build, it’s just that a poorly thought out build may not cut it. And this is fine. Raids are intended to be the hardest pve content in the game, it should be expected that sub-par builds may not be able to succeed.

Tomeslave and others – [RISE], [xDDD]

Raids: mechanics , not HP bar

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Hi all,

Just wanted to pass my opinion on raid and let me know if im wrong.
Here is the thing, after initial “learning” period, we got how mechanics work. Now , setting up raid is literally became , make DPS team to break stupid HP bar in time. And there is a problem.
Every organized raid team is looking for and only for DPS , knowing mechanics and having skills is required by default. This is what is killing raid team variety, make raid teams kick players making place for better dps and so on. Final result is many unhappy players.
And why ? Is hard content really just making up perfect dps ? This is not what fun should be.
In my opinion, raid mechanics should get “more to do per player (sabatha is on good track)” and raid bosses should get less of HP, coz , none cares for hp.
Maybe, consider making raids mechanics based next time and not dps check based like now. Meta builds should NOT EVER be MUST for raids, hard content should be related to player/team skills.
my 2c

Wait a second?? What are you asking Anet to do exactly?

You are saying that sabetha is on the right track, but do you think that people are asking less meta build in that fight?? Because you are wrong, the dps is more important at sabetha than at VG. VG is really really easy dps.

Are you saying that they should nerf the HP of bosses to make them easier? Dungeon were like 10 times easier and people were still asking for meta build.

See, no matter what anet do. They could create the perfect raid for you with your specification and people would still ask for the best dps build in pugs. That’s just human nature. It was always the case, it’s still the case and it will be the case no matter what they do. That’s just a fact of life and you gonna have to deal with it.

Like other said. Meta build are not a MUST for the first wing. People ask for them because they want to give themselves as much of an edge as possible to succeed quickly at the raid.

I killed VG with zerker Reaper, Thief (pre 26th patch), Guardian (tank and not tank), condi Ranger, etc. With no problem at all.

Does Dragonhunter is a meta build? No, but still.
https://www.youtube.com/watch?v=IqPT87F5uR8

Thaddeauz [xQCx]- QC GUILD

(edited by Thaddeus.4891)

Raids: mechanics , not HP bar

in Fractals, Dungeons & Raids

Posted by: Dinosaurs.8674

Dinosaurs.8674

The thing that kills “variety” is the mentality of players. No matter what the encounter is, players will insist that their team brings the best possible comp for that encounter. Thinking the glass cannon meta is stupid isn’t unreasonable, but expecting anything to change if the raid bosses required something else is naive. You want a fight where you have to “do more per player” where “raid bosses have less hp”? OK, welcome to the raid where boss only takes damage from completing obstacle courses and positioning on buttons at the right time while dodging boss skills. Well now if you aren’t playing a shadowstep thief or portal mesmer in full ascended nomad’s gear you’re booted from my party. Thieves can do the most stuff per time with shadowsteps right? And being tanky is better since dps doesn’t matter right? kitten I hate this nomad thief meta….

The bottom line is that players will always want the best comp for a particular encounter. Anet can incentivize certain character mechanics, but they can’t prevent players demanding specific team comps except by removing all character skills/traits/items and normalizing hp, but I’m pretty sure no one wants that either.