Ranked difficulty of dungeons?
Just do AC or CoF1
^ Pretty much indisputable. Skip Kholer in AC if your looking for ultra-ez. Skip bridge on CoF p1 for an easier run also
This thread will be interesting to monitor, with the dungeon changes and all coming tomorrow.
Devonas Rest 4 lyfe
Where did you hear this? o.o
Where did you hear this? o.o
AC is getting redesigned in the patch.
Where did you hear this? o.o
AC is getting redesigned in the patch.
I believe the statement was that boss battles in AC were redesigned.
Where did you hear this? o.o
AC is getting redesigned in the patch.
I believe the statement was that boss battles in AC were redesigned.
yes, which is right in line with what Gab said. It will be interesting to see this forum when the patch goes live.
Wow, I hope they don’t make AC harder, a couple of friends and I were just starting to get comfortable enough with P2 that we hoped to convince our other friends to take another try at it after repeated tpks led them to quit dungeoning a few weeks back. They need something that is at the easier end of dungeons to let people get an introduction to them.
Wow, I hope they don’t make AC harder, a couple of friends and I were just starting to get comfortable enough with P2 that we hoped to convince our other friends to take another try at it after repeated tpks led them to quit dungeoning a few weeks back. They need something that is at the easier end of dungeons to let people get an introduction to them.
Explorable modes are not for you. yes indeed they are making it harder(really just adding more mechanics in), as well as many champion mobs in the game. here’s a little example of something that likely should not have shipped.
from the wiki for the champion giant at nageling: The giant may take up to 20 minutes to defeat. He has 4 different skills.
the lack of mechanics on over half of dungeon mobs is why people who forgo learning to play their own character are clearing explorable modes. Nothing in AC should be too hard after a few runs. compared to any competing product the game lacks sorely here.
what is a big problem is that Anet seems to be shorthanded on programmers and engineers compared to artists, so when the backlash hits after all dungeons are remade as they should be eventually, there will be no new rewards system, no fix for story mode’s one time reward and no new mode for the least common denominator to play through.
(edited by fony.5102)