(edited by Evapor.6849)
Recent changes to rewards and dungeons
-Why is pushing the core gw2 purchasers away and placing them as 2nd tier citizens considered healthy for the game?
-Why did a developer admit a while ago about the changes to dungeons that it was to purposefully give people no reason to ever do dungeons again and why did this change go through when some people only play the game for this content?
-Why was this reward ‘balancing’ just a flat out percent nerf across the board, something that must have took very little effort?
-Why does arah p4 give 1g?
-Why has so little time went into developing instanced content since launch?
-Why is chestfarming and openworld brainless zerging the best way of making money besides market manipulation?
-Why is removing existing content, rehashing it and bundling it with the expansion even allowed?
-Why is there no new fractals?
-Why are those gold skins so ugly and why didn’t we get new skins entirely instead of recolours?
-Why is the documentation of the changes to fractals so bad?
the documentation of fractal changes is abysmal. They tell you nothing, and they have changed the reward system completely.
I am also wondering if personal reward level matters any more, since i no longer see the word reward in it.
also id like to know the new rates on daily chests
im assuming its not the same since there are only 3 types of chest now. (before every 10 levels had different chances/ items)
(edited by phys.7689)