Regarding Dungeons.
I get, now, why the you guys pulled back on dungeons being profitable and didn’t want to develop for them.
The whole idea was to make fractals the ‘go-to’ for 5 man content. Fractals have all the carrots to make you want to keep doing them, they’re profitable, and (i know this is subjective) more fun.
My only thought here: If you guys would have tried to communicate the overall plan, from when you made the announcement about dungeons, up to today, you could have saved yourselves SO much flak here, and on the reddit forums. I know ANet had said this, but when they made the announcements, it wasn’t really too clear. And in the minds of the players, it was really looking like the intent was to kill a source of income for a lot of players.
I definitely think FotMs is the way to go. I enjoy them more so than dungeons, and i think the Agony system was a really nice touch to the whole thing. I think the changes made today, were just to bolster this system and make it better. But…if only you guys had found a way to tell us this, without giving it all away, so that we would be patient, and believe in your idea. >_<
I’m 90% positive they stated multiple times that they were pushing for FotM to be the main-stay. The issue for a while was that they weren’t quite as polished as A-net was wanting them to be, so players were thinking that they were being dumped all-around.
I get, now, why the you guys pulled back on dungeons being profitable and didn’t want to develop for them.
The whole idea was to make fractals the ‘go-to’ for 5 man content. Fractals have all the carrots to make you want to keep doing them, they’re profitable, and (i know this is subjective) more fun.
My only thought here: If you guys would have tried to communicate the overall plan, from when you made the announcement about dungeons, up to today, you could have saved yourselves SO much flak here, and on the reddit forums. I know ANet had said this, but when they made the announcements, it wasn’t really too clear. And in the minds of the players, it was really looking like the intent was to kill a source of income for a lot of players.
I definitely think FotMs is the way to go. I enjoy them more so than dungeons, and i think the Agony system was a really nice touch to the whole thing. I think the changes made today, were just to bolster this system and make it better. But…if only you guys had found a way to tell us this, without giving it all away, so that we would be patient, and believe in your idea. >_<
They were pretty clear. Players just didn’t like it.
Well, I just see the whole scrapping of dungeons as a waste really. I know, you can still do them but by making them less profitable they’re essentially scrapped (its difficult to find runs in LFG).
I enjoy fractals very much, dont get me wrong, I just think that all the hard work put into dungeons by the dev team should not have been so readily overlooked.