Regarding the new AC...

Regarding the new AC...

in Fractals, Dungeons & Raids

Posted by: Aden Celeste.3650

Aden Celeste.3650

Dear Anet. I know you guys have been thru a lot of frustrations trying to please the crowd. I’m hoping you are able to read this on your spare time and I’m sure I will be heavily criticized here soon, but here is what’s wrong with AC:

1- “Trash mobs” as they are called, have immense amounts of HP. Sure; you may say that now they are a threat, therefore the dungeon is more challenging. Wrong. Bosses and silvers can have that, but those little critters helped downed players to rally. Also, why can hatchlings do Knockbacks?

2- Hodgins. Yes, the part where you are to protect him is fine for a very well coordinated group of high dps toons. I don’t consider myself a noob at all; I love challenges and such (soloed kholer with my ranger many times, it was challenging yet fun). But the hodgins part is infuriating. You need high DPS toons to drop those graveling burrows in time, and deal with many hatchlings that drop you like a ball or bleed you to death. Try with a team of 3 rangers, one necromancer and a thief.

3- Path 3 last boss: I understand the mechanic. Yep, very nice, however, can you make the NPC not die at all? or at least, improve his survivability.

4- Kholer. Yeah, I loved this fight so much before. back then he was a challenge even to a group, and soloing him… it felt like I was fighting myself. Now with mob ads… well… no one ever complained about him before.

Thanks for reading guys. Please tone down AC a bit. I know many say “AC is Mind numbing easy” or “We need harder content, everything is so easy” but rest assure, these guys usually wipe at least 4 times before finishing the dungeon. I don’t believe in wiping to be successful. I own a guild, and one of my laws in the guild is “NO TEAM WIPE”. As long as there is one person alive, then the fight must continue.

Thanks!

Regarding the new AC...

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Posted by: Maestro.5376

Maestro.5376

Hatchlings cannot do Knockbacks.

However, unspecified, silver-border Gravelings now can.

Regarding the new AC...

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Posted by: Aden Celeste.3650

Aden Celeste.3650

Right, my mistake, those gravelings are the ones causing trouble. The thing is most people confuse difficulty with frustrating mechanics. That is the point of this post.

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Posted by: haviz.1340

haviz.1340

Trash mobs had their hp vastly reduced.

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Posted by: Dresden.1736

Dresden.1736

Trash mobs had their hp vastly reduced.

He’s talking about hatchlings (spider and gravelings), and no they weren’t reduced, they were vastly increased, along with a huge toughness buff. On top of that, their auto-attacks have massive CD, now. I know each graveling hatchling auto-attack will stack 3 bleeding. Stand still for only a second or two and you’re guaranteed to have 15+ stacks on you.

You can’t attack more than 5 at once due to AoE restrictions, and they flood you with 10+ at any given moment. There’s a difference between “challenge” and “cheap”. Personally, I think that is pretty lazy.

Other than the fact they doubled the length of time it takes to do the dungeon and the horrible NPC bugs it’s riddled with, that’s the only complaint I have about the update.

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Posted by: Vees.7816

Vees.7816

Yeah Kholer was my favorite fight (with experienced players) Now we just end up skipping it and lose a chest and a valuable waypoint. Why on earth was that every changed?

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Posted by: Drew.1865

Drew.1865

Yeah Kholer was my favorite fight (with experienced players) Now we just end up skipping it and lose a chest and a valuable waypoint. Why on earth was that every changed?

I can only imagine so people would quit running this dungeon. I know I won’t run it again and Kholer was the only boss that I found fun in this game.

Is GW2 a game or a virtual casino?

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Posted by: Hilko.1760

Hilko.1760

Kholer is back to the way he should be fought and changed because ANET wanted you to fight his adds. Man up! All this garbage of letting the troll kill him or pulling him away from his perch was lame. The fight is awesome and a lot of fun….it’s the blitzing PUGs that just skip everything that makes it boring.

There are multiple ways to do hodgins. Depending on how much DPS you can sacrifice you can:
– 2 Killing center Burrow and Kiting adds away from Hodgins and 3 Killing other burrows in order so they don’t double spawn till the end.
– 1 Kiting around Hodgins, 2 on either side killing burrows.

I have yet to do P3 since the patch but look forward to giving it a whirl soo.

I don’t mean to come across the wrong way but in my opinion AC was changed for the better.

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Posted by: Aden Celeste.3650

Aden Celeste.3650

Kholer is back to the way he should be fought and changed because ANET wanted you to fight his adds. Man up! All this garbage of letting the troll kill him or pulling him away from his perch was lame. The fight is awesome and a lot of fun….it’s the blitzing PUGs that just skip everything that makes it boring.

There are multiple ways to do hodgins. Depending on how much DPS you can sacrifice you can:
– 2 Killing center Burrow and Kiting adds away from Hodgins and 3 Killing other burrows in order so they don’t double spawn till the end.
– 1 Kiting around Hodgins, 2 on either side killing burrows.

I have yet to do P3 since the patch but look forward to giving it a whirl soo.

I don’t mean to come across the wrong way but in my opinion AC was changed for the better.

Wrong. I NEVER skipped kholer, and always killed his adds. He was also much stronger before. They nerved what was fine and buffed the trash mobs that didnt need more buffs. They almost have as much HP as the silver versions of the gravelings.

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Posted by: pureblackfire.5390

pureblackfire.5390

just watched my bro in a group doing AC. kholer was floating in the air. then he died (more accurately he vanished into thin air while still having some HP left) and left no loot, no silver and gave no exp. lol, that definitely needs some looking at by the devs.

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Posted by: Saulius.8430

Saulius.8430

Thanks for reading guys. Please tone down AC a bit. I know many say “AC is Mind numbing easy” or “We need harder content, everything is so easy” but rest assure, these guys usually wipe at least 4 times before finishing the dungeon. I don’t believe in wiping to be successful. I own a guild, and one of my laws in the guild is “NO TEAM WIPE”. As long as there is one person alive, then the fight must continue.

it’s people like you that made me excited about AC. i was like yay… will be some fun challenge to learn new AC. and then… my first time in ‘new’ AC was huge disappointment. well the beginning was kinda ok.. those spiderlings took longer to deal with and in my opinion it’s fair – because i could 1hit them before. but everything else died so fast that i was left wondering what those forum trolls were whining about.

kill all ze thingz

Regarding the new AC...

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Posted by: Aden Celeste.3650

Aden Celeste.3650

Thanks for reading guys. Please tone down AC a bit. I know many say “AC is Mind numbing easy” or “We need harder content, everything is so easy” but rest assure, these guys usually wipe at least 4 times before finishing the dungeon. I don’t believe in wiping to be successful. I own a guild, and one of my laws in the guild is “NO TEAM WIPE”. As long as there is one person alive, then the fight must continue.

it’s people like you that made me excited about AC. i was like yay… will be some fun challenge to learn new AC. and then… my first time in ‘new’ AC was huge disappointment. well the beginning was kinda ok.. those spiderlings took longer to deal with and in my opinion it’s fair – because i could 1hit them before. but everything else died so fast that i was left wondering what those forum trolls were whining about.

Would you mind telling me which mob you “one’shotted”? also, what class are you? Before, AC just needed to get some bugs cleared and made those npcs more reliable, and although Im not saying the new changes are bad, is the difficulty thats the issue. See, I never really though AC was difficult, rather that the difficulty is not in the right place.

Example: Making hatchlings have more HP doesnt make the content more “difficult”, just more frustrating. They need to learn what difficulty in a dungeon means. Not overpowered mobs that one shot you, or ridiculous mechanics that require certain classes in a group to win. Rather, genuine strategy with just about any class, and a true difficulty in which challenges players skills, NOT their hp endurance. Kholer was such an example, if you were skilled, you could solo it, but he was also the dungeons “noob killer”.