Remove timers from loot rewards

Remove timers from loot rewards

in Fractals, Dungeons & Raids

Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

Often in large battles in the game, it is impractical to run around hitting the [F] key to pick up loot. This, in and of itself, is not an issue at all. The problem is that the timers set on loot mean that players lose rewards they have earned simply because they were too busy playing and helping their team members to pick the loot up. This is frustrating in dungeons, where the whole point is really to reap the rewards of clearing a path to a chest.

I realize that the designers have their reasons for implementing this system, most likely tied to technical issues with the programmers and bandwidth. Still, those reward timers are like having a debit card that charges you a fee if you don’t spend your own money within a specific time frame. How fun is that?

The irony is that a better loot/reward system already exists in the game:
Daily/Monthly/PvP Ranking rewards in the game appear as chests that never disappear or expire on a time and can be collected by players, at their discretion, whenever it is best for them. If all loot in the game followed this same system the possibility of missing the sparkling loot indicator in a map full of fire particle effects would disappear, along with many other opportunities for players to lose the rewards they have earned through play.

Since beta, I’ve felt that the action pace of the game required a reward system that could keep up with it, regardless of antiquated, popular looting systems that work great with paper games and slower paced games like GW1. Even though many players who love hitting a key to pick up loot might protest, I’m sure that never losing an earned reward would make them feel better about the change.

Remove timers from loot rewards

in Fractals, Dungeons & Raids

Posted by: irrimn.3192

irrimn.3192

Well, you have a few minutes before loot disappears… if you can’t reasonably get to the loot in 2-3 minutes then what the heck are you doing? It doesn’t even stop combat to loot or anything.

I agree that maybe they should add an auto-pickup option for loot for people that want it (like, you walk over loot, it auto-hits the F key for you) but other than that…

I don’t see them re-designing the loot system just to appease a few players.

Remove timers from loot rewards

in Fractals, Dungeons & Raids

Posted by: XGhoul.7426

XGhoul.7426

Well, you have a few minutes before loot disappears… if you can’t reasonably get to the loot in 2-3 minutes then what the heck are you doing? It doesn’t even stop combat to loot or anything.

I agree that maybe they should add an auto-pickup option for loot for people that want it (like, you walk over loot, it auto-hits the F key for you) but other than that…

I don’t see them re-designing the loot system just to appease a few players.

Dredge Fractal says “Hi” this has happened too many times, but it I can’t complain since this DOES happen to some people and it doesn’t bother me (so much).

Remove timers from loot rewards

in Fractals, Dungeons & Raids

Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

this often if not always happens to me at spider queen AC. i feel stupid running around picking loot while queen is already up. so usually i loose it.

Remove timers from loot rewards

in Fractals, Dungeons & Raids

Posted by: Koga.7215

Koga.7215

Well, you have a few minutes before loot disappears… if you can’t reasonably get to the loot in 2-3 minutes then what the heck are you doing? It doesn’t even stop combat to loot or anything.

I agree that maybe they should add an auto-pickup option for loot for people that want it (like, you walk over loot, it auto-hits the F key for you) but other than that…

I don’t see them re-designing the loot system just to appease a few players.

Dredge Fractal says “Hi” this has happened too many times, but it I can’t complain since this DOES happen to some people and it doesn’t bother me (so much).

this should only be a legit argument if you are exploiting the fight with the wheel where you can not get down to get the loot, but this has been removed. there are legit tactics that do not have this issue for any parts of of the dredge fractal.