[Request] Please lower LI for Legendary Armor
What if we help both sides ?
If we get choice of the xchange shards to li and li to shards , would all not gain ?
Example , 50 shards to 1li, 1li to 25 shards exchange. Both sides gain. Ppl who are not skilled enough for all bosses, will try more even to just gain max shards and in doing so learn more, and skilled ones can gain shards they can use for extra li. Add bonus shards to those who do all bosses weekly, or add like weekly track for it with award on end, hell they did all they deserve some ++++.
Making ppl spend shards on li will also help price of inf not go down too much that also helps pro raiders.
Would this not help all ?
Can we at least tey find solution that goes good for all ?
Players should get insights when they successfully kill a boss and not by simply failing over and over until they have enough shards. That’s the issue that I have with that.
What if we help both sides ?
If we get choice of the xchange shards to li and li to shards , would all not gain ?
Example , 50 shards to 1li, 1li to 25 shards exchange. Both sides gain. Ppl who are not skilled enough for all bosses, will try more even to just gain max shards and in doing so learn more, and skilled ones can gain shards they can use for extra li. Add bonus shards to those who do all bosses weekly, or add like weekly track for it with award on end, hell they did all they deserve some ++++.
Making ppl spend shards on li will also help price of inf not go down too much that also helps pro raiders.
Would this not help all ?
Can we at least tey find solution that goes good for all ?
So you’re saying a mini is = a LI ?
I sincerely doubt that will ever be a thing, but in the off chance anet for whatever reason thinks allowing people to purchase LI’s is a good idea you can bet it will be a number far greater than the amount you get for recycling mini’s. Probably even a number greater than that of the non-unique ascended weapon/armor chest.
In other words a number that most quitters wont ever reach, so it’s an impractical solution.
I killed matt 3 times last week, 2 times with ppl who had no tonic. U know what i got for it , nothing but smile for those ppl who got tonic. Shards are not infinite and cant buy all the li. Li is also not representative of skills.
I killed matt 3 times last week, 2 times with ppl who had no tonic. U know what i got for it , nothing but smile for those ppl who got tonic. Shards are not infinite and cant buy all the li. Li is also not representative of skills.
Which is relevant how ?
I just wanted clear pointer that u guys give – it doesnt matter if players have skills to do raids or not , all that matters ppl who opose this is as was stated , “we have 150, u dont so we dont wish you to have”. All this talk how armors are for skilled is bollox , say clealry that all you care is others not gettingn armor when u do.
I just wanted clear pointer that u guys give – it doesnt matter if players have skills to do raids or not , all that matters ppl who opose this is as was stated , “we have 150, u dont so we dont wish you to have”. All this talk how armors are for skilled is bollox , say clealry that all you care is others not gettingn armor when u do.
False equivocation.
All they are saying is, if they bar is 150 it should stay 150. You can sugar coat any argument any way you want but what it comes down to is keeping the standard where it is so its equal for all.
I just wanted clear pointer that u guys give – it doesnt matter if players have skills to do raids or not , all that matters ppl who opose this is as was stated , “we have 150, u dont so we dont wish you to have”. All this talk how armors are for skilled is bollox , say clealry that all you care is others not gettingn armor when u do.
False equivocation.
All they are saying is, if they bar is 150 it should stay 150. You can sugar coat any argument any way you want but what it comes down to is keeping the standard where it is so its equal for all.
players with a static group killing all 9 bosses with ease every week who already have the 150 needed is equal to players without a static struggling to find a group for every kill every week and with maybe 50 insights.
I just wanted clear pointer that u guys give – it doesnt matter if players have skills to do raids or not , all that matters ppl who opose this is as was stated , “we have 150, u dont so we dont wish you to have”. All this talk how armors are for skilled is bollox , say clealry that all you care is others not gettingn armor when u do.
False equivocation.
All they are saying is, if they bar is 150 it should stay 150. You can sugar coat any argument any way you want but what it comes down to is keeping the standard where it is so its equal for all.
players with a static group killing all 9 bosses with ease every week who already have the 150 needed is equal to players without a static struggling to find a group for every kill every week and with maybe 50 insights.
And what this tells me is those people “struggling” need to socialize more and form themselves a static group instead of complaining that they cannot do so for whatever reason.
I just wanted clear pointer that u guys give – it doesnt matter if players have skills to do raids or not , all that matters ppl who opose this is as was stated , “we have 150, u dont so we dont wish you to have”. All this talk how armors are for skilled is bollox , say clealry that all you care is others not gettingn armor when u do.
False equivocation.
All they are saying is, if they bar is 150 it should stay 150. You can sugar coat any argument any way you want but what it comes down to is keeping the standard where it is so its equal for all.
players with a static group killing all 9 bosses with ease every week who already have the 150 needed is equal to players without a static struggling to find a group for every kill every week and with maybe 50 insights.
And what this tells me is those people “struggling” need to socialize more and form themselves a static group instead of complaining that they cannot do so for whatever reason.
Which is pretty easy to do. I’m at 3 potential static teams (luckily no scheduling conflicts yet) with many more asking me to sub in if one of their regulars can’t make it.
It does take some effort, but not that much. I basically never said no to “wanna raid?” whenever I was online, even if it meant repeating Spirit Vale three times a week.
Besides the fact to have a static group it is very easy to pug 5-7 bosses every week nowadays. (VG – Gorse – Sloth – Trio – Escort = very easy ones – KC will follow next weeks if more and more people get used to it. I call it easy for me right now although I haven’t killed it the first two weeks of raid 3 but it’s on farm now)
If we take the number of 50 LI right now, a player will be able to craft 1/3 of the armor this day and the armor hasn’t been released nor will it the next weeks most likely.
With a gain of 5 per week the number will have increased to 75 LI the next month which leads to 1/2 of the armor.
In my opinion that is far from being unfair and it’s also not unfair that people who put in the effort from the start are sitting on 150+ LI at the moment.
They have the only advantage called being “#first” but by the time everybody who is willing to get the 150 will achieve that, no doubt.
(edited by Vinceman.4572)
Are we awoiding fact that this li may be Borring as hell to some ppl ? I personally wonder how much would pve ppl cry if legi back was only to be pvp item? Would u then complain. Main reason most ppl from pvp and wvw part game have to ask less li is fact raids are bad , no skill needed , same rotation all time and no fun. Yes pvpers also wish set too. I honestly wish that future accs legis are wvw or pvp only . Will u then come here QQ a lot u dont like that mod ? Im sure 100% some of u i know , will .
Oh ps. Hope they say u must obtain pvp legi back first before u can gets accs , would be so much 4+ months of fun.
Cheers
let them have there 150 li and feel all superior for a wile.raids are unpopular and some of the guys on this thread want keep it that way.raids will go away and so might they.
(edited by eldrin.6471)
As if having 150 LI and feeling superior has anything in common! I kindly beg you to stop such things. This is provoking and adds no new value to the discussion.
More than one had made it plain to you that they have less than 150 (and way less, like around 30/40/50 LI) and they are completely fine with obtaining the 150. I also belong to that group.
raids are not popular.legendary armour locked behind raids even less popular.
because a small subsection of the game enjoys raids dont make them popular.
the point im making is that keeping things all exclusive ie 150LI will only end bad for players who like raids.if raids do not get a bit more mainstream they will go join the last batch of legendary weapons in never never land.
(edited by eldrin.6471)
150 LI is nothing for people who like raids. They don’t raid for the LI, they raid for fun, for the challenge, whatever.
Raids will continue to exist for a lot longer than you will.
raids are not popular.legendary armour locked behind raids even less popular.
because a small subsection of the game enjoys raids dont make them popular.
the point im making is that keeping things all exclusive ie 150LI will only end bad for players who like raids.if raids do not get a bit more mainstream they will go join the last batch of legendary weapons in never never land.
According to this pvp is not popular, wvw is also not popular, old open world maps are not popular… do you see where this leads to?
The game should try to provide different content for a broad spectrum of people.
I think you would find more people do pvp and wvw than raid and its the armour thats exclusive to raids that angers some.then you got those 150 LI putting it further out of reach.Then you have the problem of accessibility that is only made worse by some of the people who already raid.Pvp and wvw did not divide the guild wars 2 community and raids probably didn’t ether, some raiders do.post above you is a fine example of that.
(edited by eldrin.6471)
I think you would find more people do pvp and wvw than raid and its the armour thats exclusive to raids that angers some.then you got those 150 LI putting it further out of reach.Then you have the problem of accessibility that is only made worse by some of the people who already raid.Pvp and wvw did not divide the guild wars 2 community and raids probably didn’t ether, some raiders do.
It’s not the raiders who are create this division. It’s the people that are out to cast them as elitists and so on. It’s these people that tend to be the most toxic.
Raids are just a small bit of content created specifically for those players who want a challenge. The reward structure is designed specifically for those players as well. The 150 insights needed for six pieces of legendary armor is a fair amount.
(edited by Ayrilana.1396)
Ye its a fair amount,even fairer if you already got them and can skip the four month time gate. Oddly enough its a common opinion on this thread.trying something difficult and new can be a challenge,but does that challenge not fade with time and repetition.
when it becomes grind that challenge is long gone.and if you do it for pleasure why do the number of insights mean so much? lowering of insights would have no effect on you and your pleasure from raids,and keeping it high only effects those who do not find insights so easy to get.
(edited by eldrin.6471)
Ye its a fair amount,even fairer if you already got them and can skip the four month time gate. Oddly enough its a common opinion on this thread.
So you saying that people could get all 150 LI just by killing 1 boss before experimental armor was added to the game?
Ye its a fair amount,even fairer if you already got them and can skip the four month time gate. Oddly enough its a common opinion on this thread.trying something difficult and new can be a challenge,but does that challenge not fade with time and repetition.
when it becomes grind that challenge is long gone.and if you do it for pleasure why do the number of insights mean so much? lowering of insights would have no effect on you and your pleasure from raids,and keeping it high only effects those who do not find insights so easy to get.
So should the dungeon token requirements for dungeon armor/weapons be lowered for those that have done a dungeon X amount of times?
Why does the opinion of people who already have 150 li not count? Because they already have it? That’s the weakest excuse ever.
for example:
What if an item that i want is 30g in the store. But I don’t have 30 gold. Almost everyone who will post that its a fair amount of gold for that item will probably have 30g to buy the item. So their opinion doesn’t count? So basically they need to reduce the amount fo gold for the item because I who doesn’t have the gold for it thinks it should be lower?
That’s basically what your saying.
Let’s say that you can get 5 li per week. That’s 5 weeks for 1 legendary item. That’s A LOT LESS then what you have to do for the pvp backpiece. if you look at the stats that you get out of that armor. it’s a lot more then a backpiece.
Stop looking at the armor as 1 piece and start looking at it what it is. 6 individual pieces of legendary armor. If you look at the armor as 1 piece. Are you going to look at all the weapons too as 1 piece? Because if I want to run a ranger with axe/torch – sword/dagger. Then I need 4 legendary weapons for just 1 build. So I need a 1000 of every t6 materials for 1 build! do I need just 400g for only the icy rune stones for just 1 build! Do i need around 2000 globs of ectoplams for just 1 build! pls Anet lower the amount of materials so i need to grind less gold in SW or kill less mobs to get my materials needed for 1 build.
(sarcasm for those who don’t see it ;-) )
150 LI is nothing for people who like raids. They don’t raid for the LI, they raid for fun, for the challenge, whatever.
Raids will continue to exist for a lot longer than you will.
No I just got 150LI and I will NEVER raid again. /j
I think giving ppl alternative to get LI might help a lot of ppl who can’t possibly dedicate the time to raid that much each week. That or raise the weekly limit of LI you can get.
Offering ways to get legendary armor from other part of the game would also be a good idea… A lot of ppl would like to have legendary armor but raiding is a logistic pain for them for any numbers of reasons. If your main occupation in GW2 is WvW or PvP you should still have means of getting a legendary armor skin too.
Putting an unwanted game mode between a player and a skin is one thing but doing so for a basic gear mechanic (legendary armor regardless of skin) is not a good idea. And, no, ascended having the same stats is not an acceptable counter to this.
PvP and WvW should have their own legendary armor and not the raid one. It makes no sense to allow raid’s legendary armor to be earned in other game modes.
I’m sure a lot of people would like to have legendary armor but that doesn’t mean they shouldn’t put forth the effort to raid and get the armor like the rest of us. Not everything has to be handed to them on a silver platter.
PvP and WvW should have their own legendary armor and not the raid one. It makes no sense to allow raid’s legendary armor to be earned in other game modes.
I’m sure a lot of people would like to have legendary armor but that doesn’t mean they shouldn’t put forth the effort to raid and get the armor like the rest of us. Not everything has to be handed to them on a silver platter.
I agree that the skin for each game mode should be unique. I’m just suggesting that there should be a way to get “legendary” armor out of other game mode (albeit with a different skin showing the origin)
Why does the opinion of people who already have 150 li not count? Because they already have it? That’s the weakest excuse ever.
for example:
What if an item that i want is 30g in the store. But I don’t have 30 gold. Almost everyone who will post that its a fair amount of gold for that item will probably have 30g to buy the item. So their opinion doesn’t count? So basically they need to reduce the amount fo gold for the item because I who doesn’t have the gold for it thinks it should be lower?
That’s basically what your saying.
Let’s say that you can get 5 li per week. That’s 5 weeks for 1 legendary item. That’s A LOT LESS then what you have to do for the pvp backpiece. if you look at the stats that you get out of that armor. it’s a lot more then a backpiece.
Stop looking at the armor as 1 piece and start looking at it what it is. 6 individual pieces of legendary armor. If you look at the armor as 1 piece. Are you going to look at all the weapons too as 1 piece? Because if I want to run a ranger with axe/torch – sword/dagger. Then I need 4 legendary weapons for just 1 build. So I need a 1000 of every t6 materials for 1 build! do I need just 400g for only the icy rune stones for just 1 build! Do i need around 2000 globs of ectoplams for just 1 build! pls Anet lower the amount of materials so i need to grind less gold in SW or kill less mobs to get my materials needed for 1 build.
(sarcasm for those who don’t see it ;-) )
I did not say the opinion of those with 150 insights shouldn’t count.what i am saying is that some of there opinions look like the only have them because they seek to make it harder than need be for anyone but themselfs to get this armour.The collection is finished after around 20 insights and all bosses killed.the collection proves you have beet the raid.wtf does 150 insights prove?nothing.its like all grind its to extend the life of the content.It dont prove dedication,it might prove you got more free time than some other people.
150 insights needs lower or we need another faster way to get them.the time gate is way over the top.and your comparison of insights to gold is just silly.
Why does the opinion of people who already have 150 li not count? Because they already have it? That’s the weakest excuse ever.
for example:
What if an item that i want is 30g in the store. But I don’t have 30 gold. Almost everyone who will post that its a fair amount of gold for that item will probably have 30g to buy the item. So their opinion doesn’t count? So basically they need to reduce the amount fo gold for the item because I who doesn’t have the gold for it thinks it should be lower?
That’s basically what your saying.
Let’s say that you can get 5 li per week. That’s 5 weeks for 1 legendary item. That’s A LOT LESS then what you have to do for the pvp backpiece. if you look at the stats that you get out of that armor. it’s a lot more then a backpiece.
Stop looking at the armor as 1 piece and start looking at it what it is. 6 individual pieces of legendary armor. If you look at the armor as 1 piece. Are you going to look at all the weapons too as 1 piece? Because if I want to run a ranger with axe/torch – sword/dagger. Then I need 4 legendary weapons for just 1 build. So I need a 1000 of every t6 materials for 1 build! do I need just 400g for only the icy rune stones for just 1 build! Do i need around 2000 globs of ectoplams for just 1 build! pls Anet lower the amount of materials so i need to grind less gold in SW or kill less mobs to get my materials needed for 1 build.
(sarcasm for those who don’t see it ;-) )I did not say the opinion of those with 150 insights shouldn’t count.what i am saying is that some of there opinions look like the only have them because they seek to make it harder than need be for anyone but themselfs to get this armour.The collection is finished after around 20 insights and all bosses killed.the collection proves you have beet the raid.wtf does 150 insights prove?nothing.its like all grind its to extend the life of the content.It dont prove dedication,it might prove you got more free time than some other people.
150 insights needs lower or we need another faster way to get them.the time gate is way over the top.and your comparison of insights to gold is just silly.
No the time gate is completly fine. Most people who have a problem is that is is closed bhind the raid. But that’s not the topic. 30 weeks if you count 5 li per week ( fair amount imo ) is fine for 6 pieces of legendary armor. What does 150 li mean? it means you where there when a boss was killed at least 150 times. what does it mean to have 250 provision tokens? that you have enough money to buy them on the tp and your willing to wp around to give the weapons to someone? Sorry but then i find the meaning of 150 li a 1000 times better then provisioner tokens. what does it mean to have a lot of t6 materials. that your an expert in farming? or your just good at flipping tp. but then again. I find it much better to go for 150 li then 250 of each t6 material. becuase you cannot buy it ( well you can but it will become really expensive if you buy 150 raid boss kils). I like the idea of things that you need to do that you cannot buy because otherwise you can just famr SW and just buy it. what’s the fun in that.
“I like the idea of things that you need to do that you cannot buy because otherwise you can just famr SW and just buy it”
i take it your not aware of runs to get insights being sold on lfg every night.
Then read my post carefully again. i said you could buy them but the difference is to high to do so for all li’s i don’t know the prices but i think you looking at 100g for a run? that’s 15 000g for just the li. Pls read before you reply. the efort you need to make that amount of gold. you can better put it in raiding itself.
Why does the opinion of people who already have 150 li not count? Because they already have it? That’s the weakest excuse ever.
for example:
What if an item that i want is 30g in the store. But I don’t have 30 gold. Almost everyone who will post that its a fair amount of gold for that item will probably have 30g to buy the item. So their opinion doesn’t count? So basically they need to reduce the amount fo gold for the item because I who doesn’t have the gold for it thinks it should be lower?
That’s basically what your saying.
Let’s say that you can get 5 li per week. That’s 5 weeks for 1 legendary item. That’s A LOT LESS then what you have to do for the pvp backpiece. if you look at the stats that you get out of that armor. it’s a lot more then a backpiece.
Stop looking at the armor as 1 piece and start looking at it what it is. 6 individual pieces of legendary armor. If you look at the armor as 1 piece. Are you going to look at all the weapons too as 1 piece? Because if I want to run a ranger with axe/torch – sword/dagger. Then I need 4 legendary weapons for just 1 build. So I need a 1000 of every t6 materials for 1 build! do I need just 400g for only the icy rune stones for just 1 build! Do i need around 2000 globs of ectoplams for just 1 build! pls Anet lower the amount of materials so i need to grind less gold in SW or kill less mobs to get my materials needed for 1 build.
(sarcasm for those who don’t see it ;-) )I did not say the opinion of those with 150 insights shouldn’t count.what i am saying is that some of there opinions look like the only have them because they seek to make it harder than need be for anyone but themselfs to get this armour.The collection is finished after around 20 insights and all bosses killed.the collection proves you have beet the raid.wtf does 150 insights prove?nothing.its like all grind its to extend the life of the content.It dont prove dedication,it might prove you got more free time than some other people.
150 insights needs lower or we need another faster way to get them.the time gate is way over the top.and your comparison of insights to gold is just silly.No the time gate is completly fine. Most people who have a problem is that is is closed bhind the raid. But that’s not the topic. 30 weeks if you count 5 li per week ( fair amount imo ) is fine for 6 pieces of legendary armor. What does 150 li mean? it means you where there when a boss was killed at least 150 times. what does it mean to have 250 provision tokens? that you have enough money to buy them on the tp and your willing to wp around to give the weapons to someone? Sorry but then i find the meaning of 150 li a 1000 times better then provisioner tokens. what does it mean to have a lot of t6 materials. that your an expert in farming? or your just good at flipping tp. but then again. I find it much better to go for 150 li then 250 of each t6 material. becuase you cannot buy it ( well you can but it will become really expensive if you buy 150 raid boss kils). I like the idea of things that you need to do that you cannot buy because otherwise you can just famr SW and just buy it. what’s the fun in that.
You can also just get your credit card and buy gold with it. Where is there the accomplishment?
It really stinks that anet blind sided the community with the LI requirement for armor. Granted they have been dropping for the last 9 months after boss kills and granted they say right on them you will need them for legendary armor, but it’s not fair that they blindsided us. Who among us could possibly have expected it would take so many? yes, I am aware anet said youd have to raid regularly to have enough, but this still came as such a shock!
If only, when Spirit Vale came out 9 months ago, there had been a way to know we would need these.
They should lower the LI requirement to 6. One per piece. This way I can do Wing 3 escort for the next 1.5 months and get my legendary armor. This seems fair to me. anyone who disagrees with my proposal is an elitist and probably got inside info from anet on how many we would need.
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Used in the creation of legendary,the gift of craftsmanship is also used but only needs 6.
no one new how or how many would be used.i suppose those with statics or that relay want the armour will get it.that does not make huge time gates and grind any better for the game or even raids even if its what some of you want.
Used in the creation of legendary,the gift of craftsmanship is also used but only needs 6.
no one new how or how many would be used.i suppose those with statics or that relay want the armour will get it.that does not make huge time gates and grind any better for the game or even raids even if its what some of you want.
You are not making your point any better. Gift of craftsmanship will take as long as to get.
Also, people asked Anet about the Gift of Craftsmanship and it was said it would be one per piece. That information has been known for about how long Gift of Craftsmanship has been in the game. Anyone serious about getting the armor has been raiding since the start and been keeping up on all the information. I myself am only short 21 reclaimed plates (probably just going to buy them since I think they dropped back to ~1g) and 200 powerful bloods (hello FGS in two weeks). I knew the requirements and am prepared unlike all the people wanting free handouts.
I generally don’t see people’s issues with Legendary insights being so high, We aren’t even at the point where we can complete a set of legendary armor and some people have already the insights needed. It seems like the armor is potentially weeks away even still, and even though I started raiding comparatively late, I’ll be able to make a set if I decided too. The costs however can be argued are a little high… but the implementation of legendary insights seems adequate.
Its not the number of insights that bothers some its more the time gate they cause.
il repeat what has been said now for 13 pages.for those with static groups we are talking 4 months,this could be as long as 6 months to a year for players with no static group using lfg every week.for raids to survive and continue being developed they must attract players.haveing the rewards locked behind massive time gates will only shorten there life span.that dont bother the i got mine kitten crowd.
(edited by eldrin.6471)
Its not the number of insights that bothers some its more the time gate they cause.
il repeat what has been said now for 13 pages.for those with static groups we are talking 4 months,this could be as long as 6 months to a year for players with no static group using lfg every week.for raids to survive and continue being developed they must attract players.haveing the rewards locked behind massive time gates will only shorten there life span.that dont bother the i got mine kitten crowd.
and the fact that you’re buying your runs, which means less LI so less gold spent for you, has nothing to do with your statement?
PS : i’m not at all a raid seller
150 LI is nothing for people who like raids. They don’t raid for the LI, they raid for fun, for the challenge, whatever.
Raids will continue to exist for a lot longer than you will.
i like raids and dont raid for LI, i raid for fun or the other loot or to have something different to do. requiring 150 at <10/week is too much. i have the dedication, i have the time to raid, i have the willpower to get them all. but its kittening miserable and it will take way too long, no matter if i do 5 bosses each week or 9.
head here to discuss wvw without fear of infractions
Its not the number of insights that bothers some its more the time gate they cause.
il repeat what has been said now for 13 pages.for those with static groups we are talking 4 months,this could be as long as 6 months to a year for players with no static group using lfg every week.for raids to survive and continue being developed they must attract players.haveing the rewards locked behind massive time gates will only shorten there life span.that dont bother the i got mine kitten crowd.and the fact that you’re buying your runs, which means less LI so less gold spent for you, has nothing to do with your statement?
PS : i’m not at all a raid seller
Why do i buy raid runs?the problem with this forum is that people like you pick out the bits they want and use it to attack other posters.if i want legendary Armour i really do not have any other options do i?buying gems to get gold to pay for runs does not hurt this game.and has no effect on me thinking like a lot of players do that anet have and still are taking this game places most players would rather it did not go.
Its not the number of insights that bothers some its more the time gate they cause.
il repeat what has been said now for 13 pages.for those with static groups we are talking 4 months,this could be as long as 6 months to a year for players with no static group using lfg every week.for raids to survive and continue being developed they must attract players.haveing the rewards locked behind massive time gates will only shorten there life span.that dont bother the i got mine kitten crowd.
Time-gates actually facilitate length of content being played.
If the LI investment was something radically reduced, there would be no incentive for those interested in the Legendary Armor to repeat the raid content.
As has been pointed out so many times before, 25 LI per Legendary piece is not a terribly high threshold, because that’s it. Nothing is better than Ascended/Legendary. There could even be an argument that getting Legendary Armor in Forsaken Thicket, might deter future content where Legendary Armor is able to be acquired. It’s a finale of sorts for your character.
4-6 months of killing raid bosses is not an unreasonable goal, especially in light that you can start crafting certain aesthetically pleasing parts first. No other Legendary in the game has this luxury, more or less every other legendary is a solo gig but requires a similar investment as what the Legendary Armor set as a whole seems to indicate.
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Its not the number of insights that bothers some its more the time gate they cause.
il repeat what has been said now for 13 pages.for those with static groups we are talking 4 months,this could be as long as 6 months to a year for players with no static group using lfg every week.for raids to survive and continue being developed they must attract players.haveing the rewards locked behind massive time gates will only shorten there life span.that dont bother the i got mine kitten crowd.Time-gates actually facilitate length of content being played.
If the LI investment was something radically reduced, there would be no incentive for those interested in the Legendary Armor to repeat the raid content.
As has been pointed out so many times before, 25 LI per Legendary piece is not a terribly high threshold, because that’s it. Nothing is better than Ascended/Legendary. There could even be an argument that getting Legendary Armor in Forsaken Thicket, might deter future content where Legendary Armor is able to be acquired. It’s a finale of sorts for your character.
4-6 months of killing raid bosses is not an unreasonable goal, especially in light that you can start crafting certain aesthetically pleasing parts first. No other Legendary in the game has this luxury, more or less every other legendary is a solo gig but requires a similar investment as what the Legendary Armor set as a whole seems to indicate.
But therein lies the problem… several players are motivated by a legendary armor not the raid. The problem is they have to ingest absurd amount of putrid content to them to get to that armor. Of course 4-6 months (heck, even a year) of what you like or at least do not hate is no problem. But they locked that content behind raid only…
If we could have other legendary armor skins from other part of the game you could augment the LI to 25 stacks for all I care. Have fun and good riddance. However, it is not the case at all. The way to legendary armor is the raid way or go home. Some will farm with real life money and I can’t blame them one bit for it (not something Anet will find bad I imagine but it that might end up costing them in the long run if they are careless about the topic).
Its not the number of insights that bothers some its more the time gate they cause.
il repeat what has been said now for 13 pages.for those with static groups we are talking 4 months,this could be as long as 6 months to a year for players with no static group using lfg every week.for raids to survive and continue being developed they must attract players.haveing the rewards locked behind massive time gates will only shorten there life span.that dont bother the i got mine kitten crowd.Time-gates actually facilitate length of content being played.
If the LI investment was something radically reduced, there would be no incentive for those interested in the Legendary Armor to repeat the raid content.
As has been pointed out so many times before, 25 LI per Legendary piece is not a terribly high threshold, because that’s it. Nothing is better than Ascended/Legendary. There could even be an argument that getting Legendary Armor in Forsaken Thicket, might deter future content where Legendary Armor is able to be acquired. It’s a finale of sorts for your character.
4-6 months of killing raid bosses is not an unreasonable goal, especially in light that you can start crafting certain aesthetically pleasing parts first. No other Legendary in the game has this luxury, more or less every other legendary is a solo gig but requires a similar investment as what the Legendary Armor set as a whole seems to indicate.
But therein lies the problem… several players are motivated by a legendary armor not the raid. The problem is they have to ingest absurd amount of putrid content to them to get to that armor. Of course 4-6 months (heck, even a year) of what you like or at least do not hate is no problem. But they locked that content behind raid only…
If we could have other legendary armor skins from other part of the game you could augment the LI to 25 stacks for all I care. Have fun and good riddance. However, it is not the case at all. The way to legendary armor is the raid way or go home. Some will farm with real life money and I can’t blame them one bit for it (not something Anet will find bad I imagine but it that might end up costing them in the long run if they are careless about the topic).
I have been around the forums for quite a while, posting here and there, reading threads and so forth. It is true that if you do not raid you cannot get a Legendary Set of Armor. I firmly believe though from throughout my experience reading what has been posted thus far, that a majority of the raiders would not mind a Legendary Armor set available outside of raids, a separate set of Legendary Armor that can be earned without going into content that a set of PvE players will not enjoy.
I have personally campaigned for this non-stop, just so those interested in earning Legendary Armor, do not tie it to getting Forsaken Thicket nerfed. If even one source of Legendary Armor were able to be crafted outside of raids, I believe the majority of complaints about it were to cease from the most vocal persons.
However…I will not at any time commit to a solution where any sort of reward can be earned anywhere (Getting Bladed Armor with CoF tokens if you really like CoF for instance). That diminishes playing content, that diminishes the community, and that diminishes the game. If there were a PvE Open-world based Legendary Armor, I do believe it should be different from Envoy (look different obviously), and there should maybe be a balance between the two. At this point, I would not care if the Envoy costed more as long as the requirements remained the same as they are now.
I do not think I am the only raider who thinks like this.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Making LI easier to obtain hurts know one except the sellers. You can’t say you spent your LI so its unfair to lower it, cause you didn’t spend them yet.
Trying to argue about challenging content is pointless, know one really cares and time gates don’t make the content more challenging. You beat a boss 2-3 times and your set, there all fixed mechanics, follow the mechanics and you win. If that’s your only point, go make a thread and complain about it there.
Already explained it before, lowering LI lowers the prestige since it’ll be far easier to obtain by simply doing VG/gors/escort every week for ezpz LIs.
I don’t sell raids, never have never will since I don’t like scrubs getting LIs.
And it’s no one not know one.
Go ask ANet for WvW/PvP/non raid PvE legendary armor instead of trying to nerf the raid legendary armor to suit people who clearly hate raiding.
Already explained it before, lowering LI lowers the prestige since it’ll be far easier to obtain by simply doing VG/gors/escort every week for ezpz LIs.
I don’t sell raids, never have never will since I don’t like scrubs getting LIs.
And it’s no one not know one.
Go ask ANet for WvW/PvP/non raid PvE legendary armor instead of trying to nerf the raid legendary armor to suit people who clearly hate raiding.
People did asked for that and continue to ask for that even in this very thread. However, so long as raid remain the only source of legendary armor there will be an immense pressure on the requirement for legendary armor being lowered. You cant reasonably expect anything else.
Most ppl do not want instant gratification. They want a long term goal where they will have to walk a path they do not find putrid. That isn’t exactly unreasonable to ask for really…
It’s not unreasonable to want non raid legendary armor but it is kinda unreasonable to request a nerf to the raid one just because people want it.
I don’t go into PvP asking that they make it easier to get The Ascension and I’d rightly so get laughed out of there.
Let’s make all dungeon armor available for just 1 token each. Let’s make all items from the HoT vendor just one currency each. After all, it won’t hurt anybody…
I would also like the limit to stay at 150. In this way, I can finally get this legendary armor stuff out of my GW2 experience. No way I would farm(grind?) bosses over and over, a breaking point is reached.