[Request] Training Arena development

[Request] Training Arena development

in Fractals, Dungeons & Raids

Posted by: shejesa.3712

shejesa.3712

As in title, arena needs a development. I think it needs an option to open a desired boss on desired stage (lots of pugs die on Karde, Narella, KC 3rd phase etc) or at least additional modes for practice:
*Kiting vg, 3pieces area
*4 ghosts from gorse (optional)
*sabetha cannons, karde and flamethrower (optional)
*Narella
*particular phases of matt

*KC ORB PUSHING kittenMIT!

*particular phases of Xera.

TL;DR make arena useful for something else than training skills rotation, especially since many pugs die on last phases of encounters.

[Request] Training Arena development

in Fractals, Dungeons & Raids

Posted by: NotOverlyCheesy.9427

NotOverlyCheesy.9427

Guild hall arena would be pretty good to support those mechanics. Would really love if there was a way to spawn mobs in there and add mechanics to the area from various encounters

[Request] Training Arena development

in Fractals, Dungeons & Raids

Posted by: reikken.4961

reikken.4961

would be amazing

I’d love any ability to let people practice the last phase of an encounter

[Request] Training Arena development

in Fractals, Dungeons & Raids

Posted by: Chaos.5072

Chaos.5072

Random question:

What is the ‘forum bug’ people always talk about on a new page?

[Request] Training Arena development

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

I’d love it if the Raid training area was actually kinda overhauled.

Leave the initial DPS golem, but then give commanders a way to create a raid instance state for practicing, no times, visible phase notifications, and perhaps a summary generated per person like the PvP after match summary.

[Request] Training Arena development

in Fractals, Dungeons & Raids

Posted by: Rashy.4165

Rashy.4165

The SFTA is being iterated on (dev was answering questions on raids in a Twitch channel, asked about it, pretty sure he responded to me). We could see some changes make it to the July 26th patch. More golem options and a cleaner interface to spawn them would be nice additions, along with a PvP-like build system to quickly test armour/weapon/rune/sigil/food combinations, have it override your current equipped gear like PvP.

(edited by Rashy.4165)