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Posted by: Saiix.9435

Saiix.9435

Yea ok, great idea. Make me instantly agitated after a long day of classes and work.

I get how a TA run could be possible with the right team and a lot of practice, but it is hard enough finding a team period for the run.

I am just a casual gamer, I do things with my life all day, then I like to unwind and do a few runs and work towards my dungeon gear, now I am completely unenthusiastic about dungeons completely.

It would be neat if everyone complained enough to get it turned back, or implement a different system because forget this bull.

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Posted by: Sadistis.4257

Sadistis.4257

agreed… before the patch i was working twards nightmare armor but after i tried to run twilight arbor (on a highly populated server can’t even get a full party without getting scrubs from gw2lfg.com) i gave up and transfused my existing pieces with my old set… you pretty much killed the dungeons when you made our stats lower when playing with our levels lowered to create “equality” in lowbie zones (understandable and i like it) but this shouldn’t effect dungeons making them all but impossible unless you’re a hardcore gamer in a specific dungeon guild with a completely dedicated team and after college and work when i get home with my baby crying in my ear i don’t want that… so i agree with OP 100% fix dungeons to actually be possible to players in game.

sorry for wall of text

[NMG] Noir Mercenary Guild
-Sorrow’s Furnace WvW/tPvP

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Posted by: DancingPenguins.9875

DancingPenguins.9875

How are you dying in these dungeons in the first place? Most people have no trouble with them.

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Posted by: Saiix.9435

Saiix.9435

Yea well usually I don’t when I am with a team thats worth something.

I am not throwing others under the bus, I space out sometimes and die out of stupidity, but I also have been in “good” teams and “bad” teams, where my personal take of my skill is about average so with the implementation of this new system equals me not progressing what so ever if I am unfortunate enough to find a “bad” team for the night.

Thats how I am dying in these dungeons in the first place.

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Posted by: Sadistis.4257

Sadistis.4257

i never had trouble with it before the 28th tbh but every party i’ve been in since then has been wiping… could it be bad luck with GW2LFG possibly, i’m usually the last one down but that’s typical because i’m a tanky warrior so i don’t usually start by blaming the group for going down first

[NMG] Noir Mercenary Guild
-Sorrow’s Furnace WvW/tPvP

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Posted by: Saiix.9435

Saiix.9435

Also yea, I wanted to add that I usually am last to survive, like my run I just attempted which made me outraged is a perfect example of why I disagree with this system.

We started off, and died at the wolves because 2 went down, which caused 2 to be open, then I died. We were wtf’ing when we couldnt res-run and quickly learned what was going on.

So what happened? After the inital worm fight when the boss worm killed us all, one went afk then logged off, another was complaining and quit, and I was furious with the new system so I couldn’t be in the dungeon any longer.

So my rage is not pointed completely to the “difficulty” but more opposing the randomness that casual gamers or even hardcore gamers who are stuck “lfg’ing” for a half hour for a party finds themselves with quitters or people who cannot fathom a stratdegy past auto-attack and skip mobs.

My complaint for killing my interested in one quick failed run is completely at fault for this poorly chosen path that Anet put on people like me. Not grouping myself, I mean people who feel the same way I do, not as a casual gamer. Mediocre gamers up to hardcore gamers will have mixed feelings.

This simply will not work for me with my stance on it.

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Posted by: DancingPenguins.9875

DancingPenguins.9875

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

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Posted by: Sadistis.4257

Sadistis.4257

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

Queue typical elitist response?

i’m good at the game personally, mainly PvP always play games to compete in PvP. But to my understanding this is supposed to be the “peoples game” favoring the casual player such as myself, not stuffy hey be an elite god walking amongst mere mortals title holder (which i was in GW1) and show full TA gear before you even get into a TA party type of game.

[NMG] Noir Mercenary Guild
-Sorrow’s Furnace WvW/tPvP

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Posted by: DancingPenguins.9875

DancingPenguins.9875

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

Queue typical elitist response?

i’m good at the game personally, mainly PvP always play games to compete in PvP. But to my understanding this is supposed to be the “peoples game” favoring the casual player such as myself, not stuffy hey be an elite god walking amongst mere mortals title holder (which i was in GW1) and show full TA gear before you even get into a TA party type of game.

It’s the response best representing the reality. The reality is that it didn’t take some miracle group to not die in these dungeons before, and it doesn’t now. Nothing fundamental changed between your good runs and bad runs other than people. So your problems are people problems.

If you aren’t having fun, then take a break from the game. Wasting money to be mad is either a terrible fetish or no different than throwing money to get kicked in the head, which is probably not healthy either.

If you just want to dump your emotional baggage somewhere, you are barking up the wrong tree doing it on the forum. Go talk to the devs about why you think it’s a bad change. Trying to start arguments on the internet is pointless, especially seeing how you aren’t even enjoying it.

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Posted by: Ditrah.5128

Ditrah.5128

I’m just curious of how many of these groups that actually talk before going into a room and make up some sort of tactic – as they know there is a risk of wiping…
But maybe that is also being elitist, as you should always be able to do things the old way although the circumstances change.

(edited by Ditrah.5128)

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Posted by: HappyHubris.1096

HappyHubris.1096

“Casual friendly” does not mean “you can complete all content without ever learning game/class mechanics”. It’s not reasonable to expect to die your way to rewards, and allowing a community to do so long-term kills any skill in the playerbase. It’s possible to get exotic gear without running capstone dungeons.

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Posted by: Saiix.9435

Saiix.9435

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

Queue typical elitist response?

i’m good at the game personally, mainly PvP always play games to compete in PvP. But to my understanding this is supposed to be the “peoples game” favoring the casual player such as myself, not stuffy hey be an elite god walking amongst mere mortals title holder (which i was in GW1) and show full TA gear before you even get into a TA party type of game.

It’s the response best representing the reality. The reality is that it didn’t take some miracle group to not die in these dungeons before, and it doesn’t now. Nothing fundamental changed between your good runs and bad runs other than people. So your problems are people problems.

If you aren’t having fun, then take a break from the game. Wasting money to be mad is either a terrible fetish or no different than throwing money to get kicked in the head, which is probably not healthy either.

If you just want to dump your emotional baggage somewhere, you are barking up the wrong tree doing it on the forum. Go talk to the devs about why you think it’s a bad change. Trying to start arguments on the internet is pointless, especially seeing how you aren’t even enjoying it.

You seem to have missed the entire point of this post.

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Posted by: TinkerElf.4835

TinkerElf.4835

http://gw2101.gtm.guildwars2.com/en/the-game/combat/healing-death/

“Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn’t think of a reason. Well, we did actually think of a reason—it just wasn’t a good one. Death penalties make death in-game a more tense experience. It just isn’t fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don’t have to penalize you a second time.”

Where is the fun part lying on the floor waiting/hoping for a rez, while putting the kind soul who rez you at risk?
You can’t really do much but pray for a rez or the rest to wipe grin so that you can WP back and get into play.

There may be folks who love to meditate on the ground. I’ll prefer to be in action given the limit time I have to enjoy the game. If I wanted meditation, I would have taken up yoga lessons instead of GW2.

You can say learn not to die, but kitten happens. I’ll prefer to let my friends or PUGs to enjoy the action. If I’m not able to rez them, at least let them WP and join in the fun asap.

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Posted by: Saiix.9435

Saiix.9435

“Casual friendly” does not mean “you can complete all content without ever learning game/class mechanics”. It’s not reasonable to expect to die your way to rewards, and allowing a community to do so long-term kills any skill in the playerbase. It’s possible to get exotic gear without running capstone dungeons.

Then what was the point of Anets big montage of information and video’s before release trying to exemplify how it will cater to all levels of differently skipped players.

Your not making since because your exclaiming something that has no place within this game.

It doesn’t take a genius to learn the mechanics of the game, just as well as it does not add up when your at your point of comfortability within the game yet your still being kept from reaping the rewards your working towards.

Sure its not reasonable to “die towards completion” noone wants the rewards handed to them for free, but what does it mean when you have a strategy or assimilation in a game and its not only taken away from you, but it also makes it so that your new way of assimilating is impractical with other variables such as personal lives, time spent in game, and even the fact of in game learning curves being slowed by others ignorance.

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Posted by: Saiix.9435

Saiix.9435

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

Queue typical elitist response?

i’m good at the game personally, mainly PvP always play games to compete in PvP. But to my understanding this is supposed to be the “peoples game” favoring the casual player such as myself, not stuffy hey be an elite god walking amongst mere mortals title holder (which i was in GW1) and show full TA gear before you even get into a TA party type of game.

It’s the response best representing the reality. The reality is that it didn’t take some miracle group to not die in these dungeons before, and it doesn’t now. Nothing fundamental changed between your good runs and bad runs other than people. So your problems are people problems.

If you aren’t having fun, then take a break from the game. Wasting money to be mad is either a terrible fetish or no different than throwing money to get kicked in the head, which is probably not healthy either.

If you just want to dump your emotional baggage somewhere, you are barking up the wrong tree doing it on the forum. Go talk to the devs about why you think it’s a bad change. Trying to start arguments on the internet is pointless, especially seeing how you aren’t even enjoying it.

Haha, take a break he says. What will Anet think when a large proportion are “taking a break” and they are losing out on a part of the community from the game?

Also I said you missed the point as in my post was solely, and I repeat SOLELY, to dump my emotional baggage, argue, and try to bark up some kind of storm of words between players. The more contradiction being made seems like a good way to get Anets attention on a personal note and give a message of what a change like this does to players who aren’t ok with a biased change.

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Posted by: Brennus.1435

Brennus.1435

Sounds like someone is mad that graveyard zerg doesn’t work anymore. Work around it. Or find a guild who will. Be social. You know, it’s a social game. There are casual, understanding guilds out there. All your complaints so far are sort of just lame.

“Everyone is born a 5 signet Warrior,
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas

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Posted by: HappyHubris.1096

HappyHubris.1096

“Casual friendly” does not mean “you can complete all content without ever learning game/class mechanics”. It’s not reasonable to expect to die your way to rewards, and allowing a community to do so long-term kills any skill in the playerbase. It’s possible to get exotic gear without running capstone dungeons.

Then what was the point of Anets big montage of information and video’s before release trying to exemplify how it will cater to all levels of differently skipped players.

Your not making since because your exclaiming something that has no place within this game.

It doesn’t take a genius to learn the mechanics of the game, just as well as it does not add up when your at your point of comfortability within the game yet your still being kept from reaping the rewards your working towards.

Sure its not reasonable to “die towards completion” noone wants the rewards handed to them for free, but what does it mean when you have a strategy or assimilation in a game and its not only taken away from you, but it also makes it so that your new way of assimilating is impractical with other variables such as personal lives, time spent in game, and even the fact of in game learning curves being slowed by others ignorance.

I’m having difficulties parsing this; are you saying “GW2 was supposed to cater to players of all skill levels, but this change makes Exploration Mode Dungeons less accessible to bad players.”?

Exploration mode content is supposed to be more challenging; it’s not necessarily designed to be completed by all players. Yes, GW2 does a good job of offering avatar advancement paths to players of varying skill levels and schedules. No, it does not mean that all of these paths need to be foolproof. Dungeon sets are optional for advancement, and EM dungeons are a rather small chunk of the world of Tyria.

I also think that players are overstating the challenge of many boss fights; once they are forced into clearing them without GY zerging they will climb the learning curve quickly.

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Posted by: Kumakichi.2583

Kumakichi.2583

I dont think you can condemn gw2lfg scrub groups so quickly. I’ve had guild groups that were horrible. But like you mentioned it is hard to find server groups depending on when you can play. Even an LFG tool in game isn’t going to be perfect. I remember how selfish and really sucky WoW groups were when they introduced that tool.

So your choices are find a group of people you like and do dungeons with them all the time (I’m never this lucky) or PUG it and make the best of it. Having said that I’ve been in some terrific PUG groups. Its hit or miss.

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Posted by: Horrorscope.7632

Horrorscope.7632

How are you dying in these dungeons in the first place? Most people have no trouble with them.

Prove it.

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Posted by: Ioflux.4369

Ioflux.4369

How are you dying in these dungeons in the first place? Most people have no trouble with them.

Prove it.

The people who don’t have problems with anything usually don’t bother making posts on forums as often as those who do have problems. # of Complainers > Praisers on every gaming forum since the beginning of the internet gaming.

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Posted by: Nokaru.7831

Nokaru.7831

How are you dying in these dungeons in the first place? Most people have no trouble with them.

Prove it.

www.gw2lfg.com

If you were right, there would be no groups. I see plenty. Maybe it’s all a conspiracy though.

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Posted by: Horrorscope.7632

Horrorscope.7632

There are over a million players, GW2LFG is so small it’s doesn’t move the needle at all. That lists about 150 LFG.

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Posted by: CHIPS.6018

CHIPS.6018

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

My friend you got to realize one thing. This isn’t even hard mode. This isn’t Dante Must Die mode. Right now it is just a normal dungeon mode and its already killing tons of the PUGS and casual players.

In GW1 you can get a PUG and finish most stuff in normal mode no problem. Hard mode is slightly harder but still do-able. Heck in the end I had to hero&hench a bunch of stuff but it was still do-able because stuff wasn’t this crazy hard. The only things in GW1 that turns PUGs away was hard mode Titan quests, Domain of Anguish and Winds of Change. But that was a very small portion of the game. Unlike in GW2 where PUGs are getting killed everywhere.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: Ioflux.4369

Ioflux.4369

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

My friend you got to realize one thing. This isn’t even hard mode. This isn’t Dante Must Die mode. Right now it is just a normal dungeon mode and its already killing tons of the PUGS and casual players.

In GW1 you can get a PUG and finish most stuff in normal mode no problem. Hard mode is slightly harder but still do-able. The only things in GW1 that turns PUGs away was hard mode Titan quests, Domain of Anguish and Winds of Change. But that was a very small portion of the game. Unlike in GW2 where PUGs are getting killed everywhere.

I also hear in gw1 that they didnt allow res-zerg rushing. Correct me if I’m wrong since I didnt play gw1

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Posted by: DancingPenguins.9875

DancingPenguins.9875

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

My friend you got to realize one thing. This isn’t even hard mode. This isn’t Dante Must Die mode. Right now it is just a normal dungeon mode and its already killing tons of the PUGS and casual players.

In GW1 you can get a PUG and finish most stuff in normal mode no problem. Hard mode is slightly harder but still do-able. The only things in GW1 that turns PUGs away was hard mode Domain of Anguish and Winds of Change. But that was a very small portion of the game. Unlike in GW2 where PUGs are getting killed everywhere.

We don’t know that it’s killing PuGs everywhere. We do know that even with waypoint rush, dungeons used to kill PuGs everywhere. Same with pretty much everything in GW1, people got better and the stuff became easy for the majority.

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Posted by: CHIPS.6018

CHIPS.6018

Sounds like someone is mad that graveyard zerg doesn’t work anymore. Work around it. Or find a guild who will. Be social. You know, it’s a social game. There are casual, understanding guilds out there. All your complaints so far are sort of just lame.

If the game isn’t fun people will leave. Not everyone is hard core. That means even hard core players will get less people to play with.

For example, casual player will not spend 4+ hours in Arah path 4. They will not bother “work around” it or “find a guild or group”. They would rather load up Street Fighters (or any other games) and have a blast.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: CHIPS.6018

CHIPS.6018

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

My friend you got to realize one thing. This isn’t even hard mode. This isn’t Dante Must Die mode. Right now it is just a normal dungeon mode and its already killing tons of the PUGS and casual players.

In GW1 you can get a PUG and finish most stuff in normal mode no problem. Hard mode is slightly harder but still do-able. The only things in GW1 that turns PUGs away was hard mode Titan quests, Domain of Anguish and Winds of Change. But that was a very small portion of the game. Unlike in GW2 where PUGs are getting killed everywhere.

I also hear in gw1 that they didnt allow res-zerg rushing. Correct me if I’m wrong since I didnt play gw1

Res skills in GW1 are MUCH STRONGER than GW2 ones. You do not need to res-rush because you usually will quickly get ressed by an ally. In fact even if res-rush is allowed in GW1 no one will bother with it. Tons of people would secondary monk to carry Rebirth to res people.

For example in GW2 Signet of Undeath doesn’t even work when the player is actually dead (like, dead after downed). So the only way to res your ally is to go right next to him and hope that one hit kill boss do not see you.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: CHIPS.6018

CHIPS.6018

Honestly, like all complaints of the system, it sounded it’s a people problem. You guys got grouped with a lot of bad players.

My friend you got to realize one thing. This isn’t even hard mode. This isn’t Dante Must Die mode. Right now it is just a normal dungeon mode and its already killing tons of the PUGS and casual players.

In GW1 you can get a PUG and finish most stuff in normal mode no problem. Hard mode is slightly harder but still do-able. The only things in GW1 that turns PUGs away was hard mode Domain of Anguish and Winds of Change. But that was a very small portion of the game. Unlike in GW2 where PUGs are getting killed everywhere.

We don’t know that it’s killing PuGs everywhere. We do know that even with waypoint rush, dungeons used to kill PuGs everywhere. Same with pretty much everything in GW1, people got better and the stuff became easy for the majority.

Nope. Things in GW1 got easier thanks to Ritualists with SoS and Shelter. And mesmer got some awesome buffs toward the end of GW1.

And in GW1 mobs very rarely one hit kill you unless you are stacked with superior runes. Nor do they have billions of hp.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: Tinni.4351

Tinni.4351

Well I have done since the path is HOTW and CoE. It’s actually been quite pleasant for both! I mean, I was worried about Alpha but it worked out pretty well. I actually think we died less then previously when CoE allowed WP zergs. People just seemed more concious about team mates going down and also “planning” their downs so that they were in safe spots for their teammate to res them and stuff. But maybe I was just lucky.

Also remember that the patch has been out 4 days. People are still adjusting. Once they are finished, they will return their usual level of dungeon proficiency.

My brain is shagging under the weight of changes… having six characters was not a good idea!