Return to the original AC?

Return to the original AC?

in Fractals, Dungeons & Raids

Posted by: Croatoan.8426

Croatoan.8426

Ok I ran AC pre patch with my 80 war. Now running it with my 35 Guardian… I asked in a previous post weather I should even attempt it or not and the strong theme of the topic was no. AC was a fun dungeon and I am going to list why it should return to the way it was.

1. AC has now went from a lvl 35 dungeon to a level 80 dungeon. Most groups will insta kick you if you are sub 80 and trying to level. They don’t want the task of dragging you threw a dungeon that has been revamped for lvl 80 characters.

2.Most teams are “pugs” and when you put more challenging tasks like the new Ghost eater,teams will have alot of difficulty doing perfect teamwork that have never played together before to stay alive/activate trap/burn him down. Basically making it a guild or friends dungeon that know each other and it is highly unfriendly to nubs/pug groups.

3.Anet is heading down a slippery slop which ends at all dungeons being lvl 80 to “provide more challenging experince”. Why not make a “Elite Explore” mode that is just for lvl 80’s in dungeons that allows them to play for more money/loot. Instead of taking it out on everyone in the game?

4.We understand dungeons are supose to be hard but seriously who wants to grind for 1200 tears to get the AC armour set “not including weapons” if one path takes 30 mins to run? That is alot of gameplay and that is if you have a good team.

5. Not everyone are farmers… I have a level 80 and I do enjoy the story but dungeons are one of the quickest funnest ways to level… I shoudn’t have to go out and "explore"the world multiple times.

Why not go to another dungeon you ask??? Well AC was the first dungeon I ran and I got caught up in CoF and I just now went back to it with my alt and it is over whelming to say the least.And I want the armour for my guardian. Not everyone has a group that is content to run it 50 times a day so please keep your elitism to yourselves.

Any thoughts?

Entire fort of people disapeared,only thing left carved into a tree was CROATOAN.

Return to the original AC?

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Posted by: Eridanus.6283

Eridanus.6283

Have you tried running AC on your LVL 80 Warrior and switching to your LVL 35 Guardian at the boss?

When the going gets tough, make a complaint topic and claim you won’t play the game.

Scrub Logic.

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Posted by: noobftw.9654

noobftw.9654

I like the old AC too, not that I don’t like the new AC. After running daily AC full path for a week, the new AC is starting to be like the old one, predictable and boring.

But the old AC has some elements that I missed. Easy, fail-safe dungeon that’s always fun to take some new guildies so they get to know what exp dungeon is about before getting kicked in the face by harder dungeons and give up. For me the old boss has straght-forward mechanism and a lot of HP for you to mess with. The team gets some basic ress, dodge practice and experienced players get to try different play styles and combos. When my d/d elem has a new combo I want to try out or get familiar with , I can take a group of low level guidies there and have some fun there, with a comfort in mind that no one will hate this dungeon, no one will give up and the reward chest at the end is always guaranteed.

I have made many posts suggesting bring back the old AC in a different path while keeping the new one.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The problem with the current state of the art in MMO dungeon design is the learning curve. People who enjoy the learning curve quickly master the mechanics and then say the dungeons are too easy. People who dislike the “pain” associated with the learning curve complain the dungeon is too hard.

An “easy” and “hard” mode would seem to go a ways toward solving both problems. However, no matter how hard you make hard mode, if it’s doable at all the mechanics will be learned and it will be back to being too easy. Also, easy mode should not be too easy, or the experience is cheap.

ANet has stated that story mode is “normal” and explorable mode is “hard” mode. The problem there is that story mode does not present repeatable instanced group content. Those wanting to enjoy a more relaxed dungeon experience worth repeating are just left out in the cold. Let’s face it, dungeons in traditional MMO’s are a more relaxed experience than a GW2 explorable, so there is some expectation that this type of “difficulty” in instanced content would be available.

As to level 35 v. 80… through the miracle of down-leveling my level 80’s in AC Explorable lose ~75% of their stats (e.g., toughness 162_ becomes 40_). The stat difference is not that large. If you are going to have difficulty with the dungeon mechanics on a 35, you will also be likely to have difficulty on an 80.

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Posted by: Black Wolf.7348

Black Wolf.7348

the old AC is long gone. there is no point to wish or complain for its return.

If you want to swap character the safest and best way to do it would be when you do the dungeon with a guild. Guild may not always be the best option for quick daily dungeons, but at least you can swap character without being kicked.

In time when most people have adjusted to the new AC it could be possible that it would be easier to swap character to level up. However, like in the old AC there is still people who prefer lvl 80 and no swaping.

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Posted by: Danireathorn.2814

Danireathorn.2814

The problem with the current state of the art in MMO dungeon design is the learning curve. People who enjoy the learning curve quickly master the mechanics and then say the dungeons are too easy. People who dislike the “pain” associated with the learning curve complain the dungeon is too hard.

I hope every single person who does dungeons will eventually figure this out. What you just said sums up the main idea of a GW2 dungeon. It’s all in the learning curve, especially for the new AC dungeon paths.

As Indigo stated, there will always be people who master the mechanics and say the dungeon is easy, and there will always be people who dislike the learning curve and say the dungeon is too hard.

I think the problem is not the dungeon itself, but the fact that in GW2, dungeons are not based on the idea of having the best armor and weapons to successfully finish the dungeon. Obviously gear helps, but communication and knowing what to except vastly trumps the gear aspect. In another thread in this forum, Quam made a great analogy regarding dungeons and learning : https://forum-en.gw2archive.eu/forum/game/dungeons/Fun-or-Just-a-Waist-of-In-Game-Money/first#post1597274

Like all things in life, you need to learn how to do something in order to understand how to achieve something. This is just common sense. The more you practice something, the better you will be at it.

[LFG]

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Posted by: Danireathorn.2814

Danireathorn.2814

1. AC has now went from a lvl 35 dungeon to a level 80 dungeon. Most groups will insta kick you if you are sub 80 and trying to level. They don’t want the task of dragging you threw a dungeon that has been revamped for lvl 80 characters.

You’ll find that some groups will do as you said and kick you if you are sub 80. From my experience, the majority do not unless they specifically ask for Lv 80s. My advice for you is to use http://gw2lfg.com/ and see which groups will allow a sub 80 and which do not. It is a great website to organize dungeon attempts.

2.Most teams are “pugs” and when you put more challenging tasks like the new Ghost eater,teams will have alot of difficulty doing perfect teamwork that have never played together before to stay alive/activate trap/burn him down. Basically making it a guild or friends dungeon that know each other and it is highly unfriendly to nubs/pug groups.

I have had the amazing opportunity to always join a PUG group because I use the lfg website. Unfortunately, many of my friends are not on the same time I am and my guild is not too focused on dungeons. 99% of the time, I join a PUG group because of these circumstances.

What I do is ask the group right after I step into the AC portal, “Who has done this path after the new updates?” and proceed to inform my fellows who need info. I don’t do this in a bossy manner, since you don’t want to alienate yourself from the group by putting them down and such. PUG groups are all I’ve ever been a part of, and I have had great opportunities to run with a multitude of players.

is heading down a slippery slop which ends at all dungeons being lvl 80 to “provide more challenging experince”. Why not make a “Elite Explore” mode that is just for lvl 80’s in dungeons that allows them to play for more money/loot. Instead of taking it out on everyone in the game?

The “Elite Explore” idea is interesting, and who knows? This might happen sometime in the future. However, you don’t have to be Lv 80 to complete AC. I’ve ran it with PUGs as low as 44 and groups with only 1-2 Lv 80. Nearly all those occasions have been smooth sailing on account of communication and understanding what to expect.

4.We understand dungeons are supose to be hard but seriously who wants to grind for 1200 tears to get the AC armour set “not including weapons” if one path takes 30 mins to run? That is alot of gameplay and that is if you have a good team.

For me, my mindset was kind of wrapped around this “Instant Gratification” mindset of many other MMOs. When I understood that many aspects of GW2 revolve around long-term goals, It made me appreciate what Arenanet is doing with GW2.

If you are able to get every single item of armor/weapon/gear that you wanted extremely quickly, many players would be bored with the current endgame of GW2 which revolves around WvW/PvP. I like the fact that you can’t “finish” everything you want in GW2 in a matter of weeks/months unless you go hardcore mode, but this is just my opinion.

5. Not everyone are farmers… I have a level 80 and I do enjoy the story but dungeons are one of the quickest funnest ways to level… I shoudn’t have to go out and "explore"the world multiple times.

You’re entitled to enjoy the game as you see fit, and there is no fault to that. The great thing about this game is that there are many ways to level.

Leveling ideas:

  • Dungeons – Use the http://gw2lfg.com/ website, it’ll help a lot
  • WvW – Able to kill/help your server while leveling at the same time!
  • PvP – Killing to level
  • Exploring – It’s alright if you don’t like it, you don’t have to do it
  • Crafting – You’ll have to explore at least a little bit
  • Dynamic Events – A bit of exploring to get from one place to the next unless you stay in one zone

When you think about it, you’ll need to at least explore a few zones in order to level up. I mean, you can just finish your starter zone, head to WvW/PvP and level if you wanted to. You could also just go to different zones for the sole purpose of dungeon Waypoints.

[LFG]

(edited by Danireathorn.2814)

Return to the original AC?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The problem with the current state of the art in MMO dungeon design is the learning curve. People who enjoy the learning curve quickly master the mechanics and then say the dungeons are too easy. People who dislike the “pain” associated with the learning curve complain the dungeon is too hard.

I hope every single person who does dungeons will eventually figure this out. What you just said sums up the main idea of a GW2 dungeon. It’s all in the learning curve, especially for the new AC dungeon paths.

As Indigo stated, there will always be people who master the mechanics and say the dungeon is easy, and there will always be people who dislike the learning curve and say the dungeon is too hard.

I think the problem is not the dungeon itself, but the fact that in GW2, dungeons are not based on the idea of having the best armor and weapons to successfully finish the dungeon. Obviously gear helps, but communication and knowing what to except vastly trumps the gear aspect. In another thread in this forum, Quam made a great analogy regarding dungeons and learning : https://forum-en.gw2archive.eu/forum/game/dungeons/Fun-or-Just-a-Waist-of-In-Game-Money/first#post1597274

Like all things in life, you need to learn how to do something in order to understand how to achieve something. This is just common sense. The more you practice something, the better you will be at it.

Imo gear is not the biggest culprit. Players of other MMO’s are used to the trinity. It seems like a large majority of players in other MMO’s roll DPS. In those games’ dungeons, the learning curve is extremely shallow for DPS, consisting of knowing when to attack the tank’s target, when to AoE, when to move out of fire, boss mechanics — if they matter, or knowing when to transform one of the mobs. Even tanks and healers don’t need to know that much more. Tank the boss facing away from the party, use AoE heal … now, etc.

GW2 requires you to know which skills to slot before the fight, when to use them, which mobs do which attacks that you need to dodge, how to time this (don’t dodge Kholer when he starts to glow, dodge when his arm starts forward), what to do to help your team, when to do it. It’s a much more active experience than many players are used to, even from GW1.

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Posted by: Danireathorn.2814

Danireathorn.2814

^
Well said, I forgot about the trinity mindset.

[LFG]

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Posted by: Croatoan.8426

Croatoan.8426

Very good points everyone. Yes I have ran it on my 80,Yes I am not a nub I have full exotic gear and CoF armour set for my war,I never said anything about learning curve or complained I didn’t know how to do it, Not all pugs/pug teams are good,never said anything about wanting an “easy mode”, and yes armour/traits are not completely effected by level scaling “lvl 5 takes a few secs to kill moa come back when your lvl 20 pretty much insta kill it”. My issues is that the dungeon skill level has been raised pretty high and doesn’t give much room for mistakes to make a team fail/whipe “unforgiving” and for instance when you have a team that doesn’t know the column trick where you lure all enemies into one spot to aoe them to death while repairing traps for ghost eater think its called loling them “sorry if I am wrong on name” it makes the dungeon alot harder. My learning curve for cof was simple I watch and learn I only had to run a path once to know exactly how everything is done and where enemies respawn. Issue I am having with AC is how hard it makes for randoms to jump in and enjoy it…. CoF is beautifully made and laid out its not impossibly hard, bosses and events are laid out perfectly where anyone can understand them. But for AC it’s hard to find a team that is going to have the patients to teach you. And I have craip luck with that. I think the game should be more casualy based and stuff like this is inspiring “elitism” and thats why I left WoW I was so disgusted with it. The whole “You can’t play with us because you don’t have such and such raid gear so your a scrub KICK”. I am perfectly aware of other ways to level wvw “I have a awesome active server for that”, world events,group events, and etc. Thats not solving the issue. And I don’t want my gear handed to me it would lose its value thats why I don’t like doing the character switch at the end it feels cheap and I feel like I am diminshing all the work I did but it might scare people from doing it. My main concern is for new players to the game. I don’t want anyone to feel how I felt when I joined WoW… Thats why I say have an “Elite Explorable Mode” Or “Ascended Exp mode” it would give players that really want that challenge and more and bigger rewards something to grind on and give casual players a chance to learn and grow into the harder dungeons instead of the devs having to juggle data to see what the craip will work for everyone lol.

Entire fort of people disapeared,only thing left carved into a tree was CROATOAN.

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Posted by: Arathor.7419

Arathor.7419

lol i want the old ac back i find it bullkitten that they even changed it pathetic

A wolf among sheep

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Posted by: The Ancient One.1895

The Ancient One.1895

I dont want to hear that people need to change players or that your just not good enough to run the AC. That is hog wash. I have run that place over a hundred times and it was hard enough before with all level 80’s in exotic gear. It upsets me when I hear people say you need to be better. IT IS NOT for level 80’s in exotic gear, it is for level 35s in 35 gear. So when I go in after the last patch with my level 80 buddies and we can not finish it or we glitch out after battling for hours you have to realize that there patch was terrible. I know for one I do not wish to waste my time in there until they fix it. A game is supose to be challenging yet fun and enjoyable, it is not supposed to make you angry and depressed. When you get past the spider [if you do] you might as well forget Kohler just run past because you cant fight him anymore. So after trying six times you may decide to run past but then the hatchlings have been increased 100% and they have 4 times the health and half the time they are invulerable. After 2 hours you give up and say you will never come back cause really……what is the point. If arenanet wants you not to play there game they are sure doing a good job of driving us away.