Just did all 3 paths of AC with an organized group of guildies while using teamspeak…near impossible, took about 4 hours for all 3 paths (And we skipped Kholer 2/3 times). Why?
Well let’s start off with the spider queen. The queen is fine, I can understand a difficult boss…but let’s be honest, the hatchlings can kill you in about half a second, without a chance to even heal. They were overpowered before this nerf, and now they seem even more overpowered, along with a harder boss…
Kholer…is he really even worth it?
So many groups skipped him to begin with…now he’s at least ten times harder, with the same dull rewards? I now see even less people wanting to take time to actually bother killing him.
Ghost Eater…
Ok, this one wasn’t too bad once we figured out what to do…but still takes way too long and too much effort for the output…especially with all of the many bugs path 2 includes… Also, now while she’s building traps, there’s 5 enemies instead of 4? Wow, I thought the 4 were already pretty tough when running with some PUGs…
Mr. Rumbly…
Are you kidding me? Took my group about an hour just to finally be able to kill him. It’s not that we didn’t know what we were doing…we saw that Grast put up a bubble and we’d all hide under it and try to do as much DPS as possible while we were under it. But what happens when Grast desides to run in and melee the boss like an idiot? He dies in two hits. What happens to us then when we have nothing to hide under? Instant party wipe. Our group even tried interrupting, but with his defiance, he can’t be. Do you really want a final boss to be put into the hands of an NPC that aggros and dies frequently? No matter how skilled of a group you have, if your group’s life depends on an NPC, and that NPC is garbage…well, good luck.
WTF FPS
WTF happened to my framerate!?!? I usually run this dungeon (and the rest of the game) at about 40fps, medium graphics. There were some parts now that I was getting 5-8 fps: Path 1 burrow, path 2 traps, path 3, before the final boss. Nothing like making a dungeon harder than turning your framerate to absolute crap.
Note that we were all level 80s in full exotic gear and good builds
Good luck to any level 35 group doing this dungeon now. It was hard enough for groups under 80 to be doing this dungeon, and now in most cases impossible. What is the required level…35? Then why make it that difficult? Sure, it’s a dungeon, but seriously do you not want people to be playing the dungeon? There’s a good medium between having every group being able to do the run easily and making it impossible. I say before this update this point was reached. Underleveled groups who didn’t have experience with the dungeon had a much more difficult time, but it was fairly easy for organized groups who knew what they were doing, and I think that’s a good balancing point. From most of the people I’ve heard from, they’re “never doing AC again” because the reward “isn’t worth the effort”.
Concluding that…
It seems to me that these “revamped” (more like nerfed) dungeons are not fun at all, not just AC. I’ve read other posts on these forums about other dungeons as well. They’re a waste of time. I could go to the Cursed Shore and do 2-3 events and get just as much of a reward as I can in one of these dungeon runs. After a full set, I got maybe 10 blues, 5 greens, a bunch of junk, and around 200 tears (and those are pretty generous numbers). Since I now have all professions level 80, dungeons were one of the few fun things to me to still keep me involved in playing. And as a college student, I don’t always have time to sit down and maybe spend and hour and a half on a single dungeon run.
Are you really trying to get people to stop doing dungeons?
(edited by The Eternal Grace.3157)