Rewards Compensation
100% agree with giving dungeon dailies (I put this first because I like this idea the most). Adding Fractal dailies has massively improved the size of the fractal community between levels 1-65 or so (highest level fractals are still done by about the same size community but since AR is much easier to come by that number should start growing soon).
I think Anet made the right move by reducing liquid rewards, but in keeping with their “earn it rather than buy it” mentality for gear in HoT increasing the token and hard rewards is a great next step.
The skins one I also agree with though to a lesser extent, largely because I think Anet should focus on new Raid and skins rather than reskinning old content. I think a great move that Anet could do would be to add a buyable Champ loot box for dungeon tokens. This box would have a chance to give ascended gear in a stat combination that makes sense for the dungeon (condition gear for Arah, zerker gear for CoF, PVT for AC, etc.) and the chance would be based on how many tokens it took to buy the box (if it cost 50 tokens as opposed to 500, for example). Making this kind of loot available but account bound would prevent the economic inflation they don’t want but still reward dungeoneers and incentivize the greater community to do them rather than the goldrunners.
What are your thoughts?
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