Rewards and gear?
Facepalm.
I think you should have done your “research”, when looking up on this game.
I think you totally missed the concept of this game
Research? Im just a regular plug n play player like the majority. Im just trying to enjoy a game to the max. Why choose when you can have it all, and make it work. Why make a game so its a skinhunt, pretty superficial, dont you agree?
Love the game, just not seeing the highend of it, afraid its going to flop like all other mmos, just want this diamond to be polished, it has endless potential.
Skinhunting is a superficial as stathunting but the first is not required to fully enjoy the game, the latter is.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
Surprise drops couldn’t hurt, Like Surprise dye color only from certain boss kills etc..? :o
Not A Message.
Skinhunting is a superficial as stathunting but the first is not required to fully enjoy the game, the latter is.
Hm, dont really follow you. How is an item with actual beneficial stats, proccs and unique look for the boss as superficial as a skin?
Research? Im just a regular plug n play player like the majority. Im just trying to enjoy a game to the max. Why choose when you can have it all, and make it work.
OP, if you truly wanted to enjoy the game to the max you would embrace what the devs have poured hours of their life and time into and play it as was intended. If you dont like the dungeoneering, I’m sad to hear that. If you’d like to spice it up here and there, choose a different path, embrace the challenge before you. I can see your point when looking at the game from a ‘traditional’ MMO point of view, but this isnt your ‘traditional’ MMO.
Also, “why choose when you can have it all”? Really? This just shows how entitled people have become.
The drop system of this game is just lazy. Using 25 minutes to kill a hard rare spawn in AC explorable mode only to get a white underwater wep(under water being a complete joke in this game) is just so fantasticly unrewarding. Seriously. Why would you ever go back doing that again if you knew it would most likely drop absolute worthless stuff?
I’m not asking for a loot piniata. Hey give me something else, a cool dye what ever. Jsut make me feel like this thing we actually stood up and killed together rewarded us somehow.
The rewards from doing dungeons, specifically explorable modes which eat up time, effort and money are not on par. I run explorable mode dungeons every day and all I get is vendor trash, grays, whites, blues and greens. It’s dismaying and demoralizing to put so much effort and get so little reward.
I agree with OP sorry but I feel unrewarded most of the time. Why the hell would I want to replay something over and over for little to nothing in return.
Research? Im just a regular plug n play player like the majority. Im just trying to enjoy a game to the max. Why choose when you can have it all, and make it work. Why make a game so its a skinhunt, pretty superficial, dont you agree?
Love the game, just not seeing the highend of it, afraid its going to flop like all other mmos, just want this diamond to be polished, it has endless potential.
One of the selling points of the original Guild Wars is that stats were linear and gear was purely cosmetic, and that people could achieve max stats through multiple means. We were told the sequel would be the same way. Both the original game and the sequel are intended for people who don’t enjoy games with mandatory grinds and gear treadmills. It’s not a matter of polish but philosophy. The cosmetic nature of rewards are in keeping with ANet’s philosophy. That’s the product they sold us. That’s the product we bought. I suspect other MMOs flopped because they did not honor their commitments and tried too hard to appease fans of a particular type of MMO while alienating everyone else.
That said, I agree that the dungeons aren’t as rewarding as they otherwise should be. I just don’t want to see them stray from a skill based game in favor of a stat based game that forces players to participate in a particular type of content just to remain competitive. Case in point, people who prefer WvW shouldn’t have to run dungeons to get max stats if they don’t want to.
(edited by Aly Cat.9415)
Research? Im just a regular plug n play player like the majority. Im just trying to enjoy a game to the max. Why choose when you can have it all, and make it work. Why make a game so its a skinhunt, pretty superficial, dont you agree?
Love the game, just not seeing the highend of it, afraid its going to flop like all other mmos, just want this diamond to be polished, it has endless potential.One of the selling points of the original Guild Wars is that stats were linear and gear was purely cosmetic, and that people could achieve max stats through multiple means. We were told the sequel would be the same way. Both the original game and the sequel are intended for people who don’t enjoy games with mandatory grinds and gear treadmills. It’s not a matter of polish but philosophy. The cosmetic nature of rewards are in keeping with ANet’s philosophy. That’s the product they sold us. That’s the product we bought. I suspect other MMOs flopped because they did not honor their commitments and tried too hard to appease fans of a particular type of MMO while alienating everyone else.
That said, I agree that the dungeons aren’t as rewarding as they otherwise should be. I just don’t want to see them stray from a skill based game in favor of a stat based game that forces players to participate in a particular type of content just to remain competitive. Case in point, people who prefer WvW shouldn’t have to run dungeons to get max stats if they don’t want to.
Then enjoy a Guild Wars 3 beeing made. See if that will be a success. Im a regular user, like the majority of the gamingcommunity. If their focus was to be nische, well fine. But with the mini transactions, that never really have to be made due to the fact that you can use your ingame gold to buy gems I dont really see how they will profit from this game if your regular players will leave for something else.
Just sad really. I hope it wont happen since the game is something beautiful. I am thinking a littlebit further than you Im affraid. At the moment the game is entertaining but there will come a time when this system is going to fail. I can spot a flop from a mile away. If you are happy with this then you are among the few that will keep playing. I can pretty much say that i represent the other crowd that is going to make ruins of orr empty with wildwest bushes blowing around in the desert with only the risen imhabbiting the place. You must be really naiv not to see the point were trying to make. If you just flame our statements and pretty much tell us to enjoy the conent you my sir is doing it wrong. This “masterpiece” is sure a masterpiece to the fact the story, the feeling, the invironment and mechanics are really well made. But, endgame and longlasting appeal is not here… yet. Im just asking them to reconsider the fact that there might be a way to make everyone pleased. So you can get something for everyone. I mean they explained in a new pressrelease that they intend to keep the “crowd” pleased with different content and not go for just one thing. That proves that they want to be versatile and flexible.
I hope for ArenaNet and the community in whole, they do not think as you do.
Just hope they see the whole picture.
(edited by dewst.2960)
Dungeon loot is a complete joke as of now
I TOTALLY AGREE !!! Dungeonering isnt as it should be.We do damage with numbers they do damage with per cent.Not to say we get downgraded to their level for what reward?metal scraps , dyes ,skins, and some gear thats not for your class.Overall the game is very very nice i think its the mmo of the year but needs tweaks here and there
(edited by BARATHAR THE UNHOLY.2365)
i hope ArenaNet will not implement the gear grind WoW has, it is totally stupid, good outfits, Pets, Titles or maybe a Ladder who has made the quickest walkthrough all is good but please no more gear grind. Maybe they can make dynamic dungeons so you always can explore new ways to clear a dungeon. Or make a big dungeon which you must explore with several ways to go and chests where you can find weapons, gold, rare crafting materials and a dungeon with riddles in it.
[Skol]
The drop system of this game is just lazy. Using 25 minutes to kill a hard rare spawn in AC explorable mode only to get a white underwater wep(under water being a complete joke in this game) is just so fantasticly unrewarding. Seriously. Why would you ever go back doing that again if you knew it would most likely drop absolute worthless stuff?
I’m not asking for a loot piniata. Hey give me something else, a cool dye what ever. Jsut make me feel like this thing we actually stood up and killed together rewarded us somehow.
this^ well said. I see elites and champions and I don’t really care to fight them anymore, just a waste of time for white chainmail gloves
And then we have for example the Arah token farm runs. Getting endgame stuff isnt even hard, its idiot proof. Atleast for the players who crave it, make something really challenging and rewarding. As of now we got a bunch of skinhunting and nothing really endgame besides PVP as the WvW is really well done. But the PvE is going to die. Theres no big “roadblock” or challenge block where u need to get into better gear or go high resistance or whatever. Nothing to strive for…