Robert Hrouda Design Changes flaw
I agree that the door needs to be fixed. He obviously just took what he saw on YouTube didn’t like it and made changes but he didn’t stop and think “why aren’t they attacking them?” instead he thought “make it longer and spawn more.” that just is not doing your homework and is depressing for us. You can go in with a team fully geared and everyone is still going to die at the door nonstop. There are too many silvers spawning way too fast that’s why everyone kited. It wasn’t because we thought “hey we don’t need to kill them.” it was that we were thinking “hey if we kite our repair bill won’t be nearly as high because we won’t be able to kill them.”
It honestly boggles my mind that he thought everyone was kiting because we knew we didn’t have to attack them. Honestly it was because there’s no way we can kill them! Don’t make us try to kill mobs that were not going to be able to kill in the amount of time given. Instead of watching YouTube like you said you were doing actually do your job and read the forums and look at your dungeon and how you created it. Don’t blame players because we’re finding easier ways around your kitten ups. Before blaming players actually look at the dungeon you made and make sure it’s working as intended, if you want a mob killed then make sure we can kill them before the next mob pops up in 10 seconds, you would see we can’t kill 3 silvers in that amount of time it’s just not possible with the gear we have available in game right now.
Maybe instead of 3 silvers do 2 normals and a silver and you can keep the mobs spawn time the same that way we can kill the mob right before the next one spawns. On top of that to stop kiting make it to where you actually have to kill all the mobs that spawned before the door opens that’ll make players actually kill the mobs when they pop up. Bam just made a patch that is 100% better in my eyes. Maybe being biased but that makes more sense to me then what was done.
Kiting them was also actually fun and different from the usual “stab mans” gameplay that you see almost everywhere else which makes the change even more baffling. I felt like it was a pretty good encounter before. Definitely the toughest part of the instance by a large margin, and people would almost always die, but it tended to end just as things started to get overwhelming.
@Freky
Yah it boggles my mind too , Didnt they test it before implementing to the public ? Door busting event is undoable by clearing the Mob waves, because of the crazy spawn timer, the only way is to kite it, thats why we do it…
@Vargs
Exactly I felt the same way,
At first we Dps them wave after wave but always wipe at 75-85ish% even with exotics gear. So we try different method and thought kiting is the intended method and find it quite fun.
But as soon as I read that Robert Hrouda, Game designer intended design is to clear the wave by dpsing them. I am so confused , did they really test it ?