Robert Hrouda Design Changes flaw

Robert Hrouda Design Changes flaw

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

I do agree to make the dungeon harder but please do test it first before you release to public as some of them are ridiculous and obviously untested

Quote from Robert Hrouda

So what did I do?
1. I made it so that Magg has to get to the other side of the Magma field and close to the magmacyte – not just a player. Magg not taking aggro from nearby enemies was a big reason for this issue to be resolved. By giving him aggro, and forcing you to escort him to the ending, I fixed what I considered to be a bug/exploit that I introduced through poor planning.

-Problem -
The spawn timer on the mobs in the lava is crazy, its not that we are undear geared all our gear are crafted exotics, before we could move to next batch of mob , mobs spawned and magg did not move as it attack the newly spawn mob, magg always few distance behind us….. Secondly if magg die in lava we had very hard time rezzing magg, fire do 4000 dmg, yeah we could ask 1 person to carry the ice pack, but we are less 1 dps and back to point timer as dps race to beat the spawn timer….lack 1 dps cause problem…..
You know what we do know its the same method….five of us ran fast to the magmachite, Magg die in the middle and we rezz him using Elemetalist rezz….defeat the purpose of what you intend to do….

2. I extended the time from 100 seconds to 200 seconds at the Door Buster event. I intended for you to fight those guys, not circle strafe them and aggro leash chain them. I also added 1 additional mob to the encounter at the very middle (a bow dude) to account for you now having twice the time to defeat the waves that come in.
3. I made the fireballs hurt more. Not greatly more – they’ll do about 3-4k damage to a DPS focused player, but you should have anywhere between 15k-25k HP, so there’s a bit of wiggle room for error.

-Problem-
Why do we run around instead of clearing the mob during the timer ? Do you guys even check it ? Cause the wave timer between each wave is messed up, first wave spawn 3 silver mob, we focus dps on them, only 2 of them died and 1 still full hp, then 2nd wave kicking in , then 3rd wave and so on…..if you guys intend us players to kill all the waves, why dont you guys made we HAVE to clear each wave with reasonable amount of time before Magg blow the doors instead of crazy wave spawn timer +100% timer planting bomb countdown.

As i mentioned, i do agree to make the dungeon harder, not just 15-20 min run per dungeon, but please do it reasonably and check it with test team before implement it to the public…

Sorry about my english as it isnt my 1st language

Robert Hrouda Design Changes flaw

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

I agree that the door needs to be fixed. He obviously just took what he saw on YouTube didn’t like it and made changes but he didn’t stop and think “why aren’t they attacking them?” instead he thought “make it longer and spawn more.” that just is not doing your homework and is depressing for us. You can go in with a team fully geared and everyone is still going to die at the door nonstop. There are too many silvers spawning way too fast that’s why everyone kited. It wasn’t because we thought “hey we don’t need to kill them.” it was that we were thinking “hey if we kite our repair bill won’t be nearly as high because we won’t be able to kill them.”

It honestly boggles my mind that he thought everyone was kiting because we knew we didn’t have to attack them. Honestly it was because there’s no way we can kill them! Don’t make us try to kill mobs that were not going to be able to kill in the amount of time given. Instead of watching YouTube like you said you were doing actually do your job and read the forums and look at your dungeon and how you created it. Don’t blame players because we’re finding easier ways around your kitten ups. Before blaming players actually look at the dungeon you made and make sure it’s working as intended, if you want a mob killed then make sure we can kill them before the next mob pops up in 10 seconds, you would see we can’t kill 3 silvers in that amount of time it’s just not possible with the gear we have available in game right now.

Maybe instead of 3 silvers do 2 normals and a silver and you can keep the mobs spawn time the same that way we can kill the mob right before the next one spawns. On top of that to stop kiting make it to where you actually have to kill all the mobs that spawned before the door opens that’ll make players actually kill the mobs when they pop up. Bam just made a patch that is 100% better in my eyes. Maybe being biased but that makes more sense to me then what was done.

Robert Hrouda Design Changes flaw

in Fractals, Dungeons & Raids

Posted by: Vargs.6234

Vargs.6234

Kiting them was also actually fun and different from the usual “stab mans” gameplay that you see almost everywhere else which makes the change even more baffling. I felt like it was a pretty good encounter before. Definitely the toughest part of the instance by a large margin, and people would almost always die, but it tended to end just as things started to get overwhelming.

Robert Hrouda Design Changes flaw

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

@Freky
Yah it boggles my mind too , Didnt they test it before implementing to the public ? Door busting event is undoable by clearing the Mob waves, because of the crazy spawn timer, the only way is to kite it, thats why we do it…

Robert Hrouda Design Changes flaw

in Fractals, Dungeons & Raids

Posted by: Cendol.5712

Cendol.5712

@Vargs
Exactly I felt the same way,
At first we Dps them wave after wave but always wipe at 75-85ish% even with exotics gear. So we try different method and thought kiting is the intended method and find it quite fun.

But as soon as I read that Robert Hrouda, Game designer intended design is to clear the wave by dpsing them. I am so confused , did they really test it ?