First of all i will say that I’m somewhat inexperienced with dungeons so far. I’ve completed all paths in Cadecus’ manor and story mode for Catacombs, manor, and Arbor. I thoroughly enjoyed every dungeon I’ve run but i have never had a group quit because of successive failures.
Success to me has always felt like a forgone conclusion, and this is due to being able to run back after being defeated, in the middle of combat. There have been times when there wasn’t time to walk back but for the most part, if you get defeated you run back and join the fight. I personally feel as though this makes every success gained that way feel like a failure, because you don’t deserve it. Especially on the longer bosses where this may happen more than once.
Does anyone else feel this way? Do you think they should be turned off while in combat with bosses, events and/or trash? Only for explorable? Or perhaps adding a “Hardcore” mode with better loot and no running back in combat?