Running from trash in dungeons...

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Nonlinear.9823

Nonlinear.9823

Apparently all the leet doods do this and like to assume everyone in the PUG just knows what, where and when to run or follow them without anyone needing to say anything. I’m sure it’s no coincidence that running is prevalent in the only dungeon paths people pug regularly (e.g. AC all paths, HotW 1 and 3, SE 3, CoF 1) since their goal is to get done as fast as possible.

Am I the only one that finds this totally annoying? Especially when skipping trash that can be killed in 30 seconds and makes running back in case of death easier (esp. in a pug) or skipping things like champs and bonus events to shave 2 minutes off a run? I’ve had people decide to skip trash in the middle of fighting trash, just decide to run off. I guess that’s how the pros do dungeons? I’m sure running away from easy trash to hide in nooks and crannies as fast as possible is totally how ANet intended people to run these paths….

Examples are skipping champs and even bosses in AC that give anywhere from five to 20 silver. The bridge event in CoF, people think it’s pro to skip to the engineer/acolyte and drag all the trash from the bridge in to the room while they kill acolytes. Skipping the elite before the effigy even though you can kill it in like 45 seconds. Jumping off the edge, running past the bridge and hanging a left in SE path 3 is another popular one, as well as running past half the stuff in HotW 1 and 3 (e.g. running to the frost magic boss after killing the werewolf boss). Skipping the first borrow before the traps and anything gives silver in AC 1 (when it can be face-rolled in 30 seconds) is just impatience and silliness to me when you can run these paths in like 20 minutes without running away from everything.

Perhaps ANet could just do everyone a favor and remove some of this trash since everyone runs from it? Except AC because they are worth killing for the silver alone.
Or how about nerfing the trash a bit while buffing the the drops so there is actually an incentive to kill them (like in AC) instead of running?

Oh, and try making the bosses at the end fun and interesting, some the dungeon bosses on these paths are nothing but hp sponges with simple gimmicks, fighting them is extremely boring, one phase affairs repeated up to and exceeding 10 minutes, and take longer to whittle down than the instance itself without providing anything interesting. Examples include SE 2 and HotW paths 2 and 3, hp sponges with a simple gimmick that is repeated for way longer than necessary. Tab when you see the invuln icon in SE 2, kite the boss in HotW 2, dodge jellies in 3. We get it and don’t need 10 minutes of the same thing for you to be sure.

(edited by Nonlinear.9823)

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: baalblade.8465

baalblade.8465

Yea, my “FARM” group love to do only AC, and only AC, cause they can skip all the trash group of monsters.

Because Arenanet doesn’t know how to prevent people skipping contents.

You know the funny part, when we die at boss and have to run back, we get bitten by those monsters we skip.

But I couldn’t blame them, the game encourage people to skip monsters.

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Heliox.8632

Heliox.8632

Cause the pro’s can do these runs flawlessly and make 5g+ an hour by skipping these garbage trash that we already know we can kill. The only problem is when you bring pugs into the group and start doing it w/o making sure everyone is on the same page.

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Jzl.8715

Jzl.8715

Hey OP, just voicing my opinion. There are people that have done the dungeon more time than they can count, there are people that are short on time, there are people who farm it daily, these are people that wants to get through them as fast as possible. There are also people playing for the first time and want to take it nice and slow.

And you know what, there is absolutely nothing wrong with people playing with people that want to play the content in the same way.

Here are a few things to keep in mind:

1) running with a pug group, run with the common interest

2) if you want to run in a certain fashion, form your own group, voice it clearly

Here are examples of some of my LFG messages:
LF2M AC exp all 3 path fast run experienced char preferred
LF2M AC exp carrying low level alts, going to take it nice and slow.

I totally understand your frustration, but honestly, saying this as ‘leets’ doing something annoying is no different than ‘leets’ saying noobs don’t know how to play the game. The game is there for you to play your way, all sorts of people are there for you to team up with, take some initiative and you’ll be playing how you want to play.

[PLUM] – SOR

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: baalblade.8465

baalblade.8465

1) running with a pug group, run with the common interest

2) if you want to run in a certain fashion, form your own group, voice it clearly

Here are examples of some of my LFG messages:
LF2M AC exp all 3 path fast run experienced char preferred
LF2M AC exp carrying low level alts, going to take it nice and slow.

I see…if finding group isn’t hard enough cause some people want to do this dungeon for exp and other want to do another dungeon for story and another want to do FOTM level 1 and other want to do FOTM level 4.

Now we also add another requirement “experienced vs. nice and slow”

Add more rocks to the scale i see?

Good Luck finding party.

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Jzl.8715

Jzl.8715

1) running with a pug group, run with the common interest

2) if you want to run in a certain fashion, form your own group, voice it clearly

Here are examples of some of my LFG messages:
LF2M AC exp all 3 path fast run experienced char preferred
LF2M AC exp carrying low level alts, going to take it nice and slow.

I see…if finding group isn’t hard enough cause some people want to do this dungeon for exp and other want to do another dungeon for story and another want to do FOTM level 1 and other want to do FOTM level 4.

Now we also add another requirement “experienced vs. nice and slow”

Add more rocks to the scale i see?

Good Luck finding party.

Completely irrelevant argument, but since you quoted me, I’ll reply back.

Well, you have to make the choice yourself right? Do you want to play your own way, take more time finding people, or do you want to find a faster group, and just go with what the majority of people wants to do? I think that seems just a matter of personal choice you have to make regarding the situation really.

Do you know the difference between your reply and mine? I’m not saying there isn’t a problem, I’m presenting ways you can deal with it the way you see suit your own goal, and for the rest, you weigh it yourself. And you sir, are complaining the world isn’t perfect.

P.S I usually have no problem finding party.

[PLUM] – SOR

(edited by Jzl.8715)

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Hallen.7154

Hallen.7154

If you want to kill trash just ask? If they say no you can always leave the party. A great thing about dungeons is that you can leave without hindering the people that remain, unless it’s your instance of course.

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

It is not really players fault but devs.

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Halagaz.6085

Halagaz.6085

Ye i also hate this, how many time did i saw a guy from a group dead or at a checkpoint or somewhere on the path, and nobody can res him or the whole party have to reset for him, when they could have just killed the mob and took few minutes to do it. Just so silly… Not to mention they miss loot opportunity.

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Vinny.6924

Vinny.6924

300 tokens for arah axe is what I was after most recently.

I dual wield axes. 600 tokens.

Do that without skipping certain areas will take years. The arah dungeon is already next to impossible to access. Why are you qqing about this? So Anet can nerf speed runs into the ground and add barriers of impossible to kill mobs?

Great idea OP. Fail/thread

Commander Ahria – Warrior – Stormbluff Isle

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Kira.2903

Kira.2903

The statement that they miss loot is in most cases not the case because you can do something else that gives the same or greater profit with the saved time. Adding trash mobs that don’t drop anything good is indeed a mistake if the meaning with dungeon is for them to be completed to a 100% every time but i don’t think a-net intended for us to do this. I would say that the trash mobs are a hinder we can deal with as we see fit (kill, run through, port etc).

S P E L L B O U N D —~--Mesmer —~--Human lvl 80
S P E L L B O R N —~--Necro —~--Sylvari lvl 80
I Kira I —~--Ele —~--Sylvari lvl 80

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: Yargesh.4965

Yargesh.4965

Why do you assume the op wants to add to the problem? I have also run into groups like this, one kept crashing because they left the trash and then had to run through it and again left it. The next run when we took out the straight line trash we finished in about half the time. Arah is just spread out and horrible, you run more than you fight and most mobs are just hp. Add to that the fact it is not open very often and you have serious problems. They could give a boost to runs by ANet dropping some distance and trash and having a good smooth dungeon. Don’t see why the concept of hours long dungeon runs is considered fun.

300 tokens for arah axe is what I was after most recently.

I dual wield axes. 600 tokens.

Do that without skipping certain areas will take years. The arah dungeon is already next to impossible to access. Why are you qqing about this? So Anet can nerf speed runs into the ground and add barriers of impossible to kill mobs?

Great idea OP. Fail/thread

Running from trash in dungeons...

in Fractals, Dungeons & Raids

Posted by: hungryhippos.4980

hungryhippos.4980

i only clear when I know I have a group that can clean up trash mobs fast. other wise its skipping because its a waste of time, I want the tokens so i can do more interesting things.

Ayra Bleu Wynd (80 Elementalist), Carly R Jepson (80 Thief), Six Inch Samurai (80 Guardian)
Sir Spanx Too Much (80 Warrior), Lanevo X (80 Necromancer), Miss Meryzia (40 Mesmer)

Running from trash in dungeons...

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Posted by: Tinni.4351

Tinni.4351

I haven’t set foot in AC for a long time. So don’t know what’s happening there now. Of all the PuGs I have done, only one suggested we skip bridge in CoF 1. The idea was quickly shut down. But I have noticed people skipping more and more of TA. I don’t mind since I am not fond of the place but it isn’t cool to assume people know to run. Best to ask/make clear.

However, Anet has said they are okay with people skipping mobs/encounters. So…

My brain is shagging under the weight of changes… having six characters was not a good idea!

(edited by Tinni.4351)