SE Explore Golem Boss
Funny thing is we focused down mkII first to get rid of the lightning but you need to kill both golems at the same time otherwise the other golem just regenerates to full Health
But it wasn’t that hard put 2 players on mkI and 3 on mkII and keep them seperated from each other.
Funny thing is we focused down mkII first to get rid of the lightning but you need to kill both golems at the same time otherwise the other golem just regenerates to full Health
But it wasn’t that hard put 2 players on mkI and 3 on mkII and keep them seperated from each other.
But one of them is always invulnerable. That doesn’t work.
well ofc you can’t go full dps on the golems all the time but tanking both golems close to each other and your team running from one golem to the other isn’t helpful either.
ranged classes can easily switch between both golem if they position themselves good but melee should stick to one and just dps the whole damage phase instead of wasting time walking from one golem to the next
Get some distance between the golems and it gets easier.
We didnt have a hard time with this either. Even having bursted down MK2 and finding he healed we were able to always put out DPS on both golems at once. Maybe they changed it? Because I dont think I ever saw either golem go immortal.
Also the damage seemed pretty inconsequential. I think we had 3 people go down, myself included, but that was to MK1, and we were all nearly instantly brought back up.
This was however a guild run with skype, so co-ordinating the damage on golems waskitten easy.
I did this one in a PUG and didn’t feel it was that frustratingly hard. It was one of the tougher bosses, yeah. It helped I had a few guys with me who had done this one before.
Though I don’t remember using special strategy really, besides trying to snare the golems to try to keep them somewhat to a distance.
the dredge friendly constantly placed immortality on one golem at a time, forcing us to switch targets constantly, the immortality lasted 15seconds as well, which was ANNOYING.
Maybe it was just the path we picked. It was the one where we had to kill the taskmaster, a ton of foremans along with some wardredge starting with S.
Tip. have someone pull the 2 on the sides(one at a time ofc) and its a 100 times easier
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