SE Explore Golem Boss

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: LordShade.8143

LordShade.8143

holy christ is this boss poorly designed.

Having to switch targets every 15seconds due to the Friendly enemy casting invulnerability on one golem every 15seconds (effect lasts 15seconds) Along with dodging the mkII golem who shoots a 3000 damage lightning bolt at you every 1 and a half seconds? Excuse me we don’t have infinite dodges here, that bolt is incredibly accurate as well. It also places an AOE after it hits you which does laughable damage, the problem is thekitteninitial bolts basically hitting everybody for 3k and they have ridiculous amounts of auto aim. Once you run out of dodges you can’t do anything.

Feel free to comment on how we can do this boss properly, me and my guild mates on vent are going to go scream into a pillow.

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: jindrael.6024

jindrael.6024

Funny thing is we focused down mkII first to get rid of the lightning but you need to kill both golems at the same time otherwise the other golem just regenerates to full Health

But it wasn’t that hard put 2 players on mkI and 3 on mkII and keep them seperated from each other.

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: LordShade.8143

LordShade.8143

Funny thing is we focused down mkII first to get rid of the lightning but you need to kill both golems at the same time otherwise the other golem just regenerates to full Health

But it wasn’t that hard put 2 players on mkI and 3 on mkII and keep them seperated from each other.

But one of them is always invulnerable. That doesn’t work.

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: jindrael.6024

jindrael.6024

well ofc you can’t go full dps on the golems all the time but tanking both golems close to each other and your team running from one golem to the other isn’t helpful either.

ranged classes can easily switch between both golem if they position themselves good but melee should stick to one and just dps the whole damage phase instead of wasting time walking from one golem to the next

Get some distance between the golems and it gets easier.

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

We didnt have a hard time with this either. Even having bursted down MK2 and finding he healed we were able to always put out DPS on both golems at once. Maybe they changed it? Because I dont think I ever saw either golem go immortal.

Also the damage seemed pretty inconsequential. I think we had 3 people go down, myself included, but that was to MK1, and we were all nearly instantly brought back up.

This was however a guild run with skype, so co-ordinating the damage on golems waskitten easy.

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: Milennin.4825

Milennin.4825

I did this one in a PUG and didn’t feel it was that frustratingly hard. It was one of the tougher bosses, yeah. It helped I had a few guys with me who had done this one before.
Though I don’t remember using special strategy really, besides trying to snare the golems to try to keep them somewhat to a distance.

Just who the hell do you think I am!?

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: LordShade.8143

LordShade.8143

the dredge friendly constantly placed immortality on one golem at a time, forcing us to switch targets constantly, the immortality lasted 15seconds as well, which was ANNOYING.

Maybe it was just the path we picked. It was the one where we had to kill the taskmaster, a ton of foremans along with some wardredge starting with S.

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: SinfulHope.8045

SinfulHope.8045

Tip. have someone pull the 2 on the sides(one at a time ofc) and its a 100 times easier

Server – Crystal Desert
Guild – Thirteen Thirty Seven
Voip – Raidcall(4784035)