SE dungeon: do-able

SE dungeon: do-able

in Fractals, Dungeons & Raids

Posted by: Totem.7306

Totem.7306

Hello guys,

I just did all 3 path this morning and it was all success!

Route 1
-need to get fix (Anet already announced about the infinite spawning mobs, BUT it is still doable WITHIN max: 50 mins!!

Tips: IGNORE THEM spawning mobs & rush ALL IN

Basically we just only killed the portal-thing that blocks the path and the boss (approx 10-15 mins, and yes we died few times)
-when fighting the first golem boss, try to set skills that spawn NPCs minions such as Charr ultime Warband. The enemies will mostly attack the NPCs first.

Once cleared, rush all the way to the gate where u fight Nokk (look at picture)
-4 range, 1 rez/bubble killer
-Nokk deals almost NO DAMAGE if you go range, except the annoying bubble monster) (approx 10 mins)
-If you dont stay near the gate, your team will aggro the infinite spawning mobs.

then the easy part starts,
1. keep pulling golems and dont aggro whole group.

that’s it for route 1.

route 2 is just long! you have to follow the book of Anet. kill kill kill until last boss where once again you pull him out of his room and CLEAR

route 3. no need to say anything. too easy

In other words, players should be able to SE dungeon runs. You just need a good group that can burst damage quick.

Attachments:

(edited by Totem.7306)

SE dungeon: do-able

in Fractals, Dungeons & Raids

Posted by: Alur.7510

Alur.7510

And you think any on their minds are going to do this path? I’m highly disappointed in the fix for this path, is ridiculous, I’m not gonna spend 45min killing mobs on the way, we just left after seeing it was spawning and spawning all the time (we didn’t die, but it was annoying as hell)

SE dungeon: do-able

in Fractals, Dungeons & Raids

Posted by: Totem.7306

Totem.7306

So are you saying that you want tokens free falling from a tree?

Its only maximum 40-50 mins. In gw1 dungeons were way much longer than 2hrs.

Same thing with CoE dungeons. It takes around half an hour each run only if the group work as a team.

And you did not read my post correcly, you IGNORE the spawning mobs.

(edited by Totem.7306)

SE dungeon: do-able

in Fractals, Dungeons & Raids

Posted by: Alur.7510

Alur.7510

No, what I’m saying is the following:

Is a poor implementation for a fix in this place, better place hard mobs in the way which you need to kill before you can damage the barriers like the first boss or another boss in the way with a more complex strategy than a robot pulling you and kicking you to the sides.

But not a fix which includes waves and waves of enemies, there’s no skill, group play or anything related, just “patrol coming, kill 2 adds, then grenadier” 2sec afterwards “patrol coming, kill 2 adds, then grenadier”.

Already got Dungeon Master title like everyone else in my team, we love Arah, we love TA difficulty, but this is just a poor fix with a poor implementation behind it.

EDIT: And you think that ignoring the mobs is what the Devs wanted? as I said and stated above, put hard mobs which you need to kill in order to kill the barriers or another boss in the way which involves teamplay to do this, not just killing the spawns, or IGNORING them, I find it a bit ridiculous.

SE dungeon: do-able

in Fractals, Dungeons & Raids

Posted by: Ansultares.1567

Ansultares.1567

RE: Path 1 – Cheesing the boss seems worse to me than waiting out the old patrols. Worse yet, a chosen “time out” and the accompanying social interaction is lost.

I don’t understand why.