SE exp inquest patrols are broken, right?
I do quick runs on SE 1, but yes we do the leave 1 behind as well.
I consider it a strategy rather then an exploit.
https://www.youtube.com/user/strife025
Problem is you’ll likely spend more time killing them than waiting for the waves to pass by and stop respawning. Or better yet, just keep 1 of em alive.
The idea behind the naders was to stop speedrunning. It’s a stupid fix to it tbh.
Was it so impossible to tie the spawn triggers to something like say the barriers being destroyed? That was groups can plan around exactly when they’re going to fight the spawns.
The idea behind the naders was to stop speedrunning. It’s a stupid fix to it tbh.
Oddly enough, it didn’t fix anything but encourage more cheesing of the instance.
Method 1: Kill two “tank” one. You can just juke nades and not take any damage without dodging so anyone including glass cannons can tank it.
Method 2: Spawn instance, start event then make a sandwich or whatever. 13 mintues later waves stop spawning.
Method 3(optional): Kill all 13 waves of extremely high HP, completely unrewarding mobs that will continue to spawn while bosses are engaged.