SE path 1 infinite waves intended?

SE path 1 infinite waves intended?

in Fractals, Dungeons & Raids

Posted by: Bashful Heart Bear.1953

Bashful Heart Bear.1953

Before the second boss is killed I can see infinite waves being intended. Hopefully they put in enough time between waves to actually be able to kill them before/ as the next wave spawns.

But is it intended that the waves keep spawning after the second boss is dead? Currently if the group dies at the three golems it’s basically the end of the dungeon as it is very difficult to run past the 10+ waves of guys to get back to them.

SE path 1 infinite waves intended?

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Posted by: William Fairfield.1428

William Fairfield.1428

Game Designer

It is not intended. This is a bug.

There is a fix coming in an upcoming patch. It will address this very problem.

SE path 1 infinite waves intended?

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Posted by: Bashful Heart Bear.1953

Bashful Heart Bear.1953

Hooray! thanks very much.

SE path 1 infinite waves intended?

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Posted by: Account.9832

Account.9832

It is not intended. This is a bug.

There is a fix coming in an upcoming patch. It will address this very problem.

Since this is an acknowledged bug, how about disabling that path until the fix is in place? It’s only resulting in large repair bills, making players frustrated, worsening their image of the game, and causing people to give up on GW2.

You were able to remove the Halloween horns from the TP immediately (*), with the game running, so surely you must have ways to disable a dungeon path temporarily, without requiring a full patch, no?

Just make it so that when people pick that path they get a message saying: “This content is temporarily disabled for maintenance. Please check back later.”

(*) Though apparently not able to fix the misspelling “transmuation stones” in the TP – it’s been reported several times, since beta – but that’s a different issue, I guess typos are highly specialised work, that must be fixed personally by the president of NCsoft.

- Al Zheimer

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Posted by: Stormclaw.5031

Stormclaw.5031

Since this is an acknowledged bug, how about disabling that path until the fix is in place?

No thanks. If people want to rush in and get whomped because they didn’t listen to the advice from their betters, I say let ‘em. Besides, the TP runs over the web, it’s undoubtedly much easier to disable an item for sale on the fly than it is to muck with a dungeon’s dialogue and AI behavior.

Looking forward to the fix, though.

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Posted by: Orissa.1872

Orissa.1872

2 cents from me:

  • In case of update bugging a dungeon, it’s always better to completely revert changes and let us do the old version of dungeon till the final solution will come, it wouldn’t hurt anyone, people were not exploiting in SE
  • I don’t really know what do you mean by fixing those bugs, if it’s reverting recent changes, or making this dungeon more difficult, but not that much. I’d be really glad if you were more specific

SE path 1 infinite waves intended?

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Posted by: Mars.5683

Mars.5683

does price of light armor buged??

SE path 1 infinite waves intended?

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Posted by: swiftpaw.6397

swiftpaw.6397

So even with this bug, 3 of my party made it to the golems and killed those, then we get to the last boss and it’s even worse lol, silver adds spawning everywhere.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Hawkian.6580

Hawkian.6580

Thank god. I was starting to think SE was my own personal hell, and I really like the gear!

SE path 1 infinite waves intended?

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Posted by: Soulstar.7812

Soulstar.7812

Tarnished Coast Server has had a solid week of the Citadel of Fire entrance being contested with an event that no one has seen.

Don’t believe me? Enter the server and see for yourself, and while you are there play Sorrow’s Embrace and tell us that’s how it’s supposed to be working.

We are sitting around with waiting for these dungeons to fix, please let us know something is being done.

SE path 1 infinite waves intended?

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Posted by: Fay.2735

Fay.2735

Before we were able to handle the grenadiers (Granted it was a real pain with their respawn time and being silver mobs). But now we just get overwhelmed in a matter of minutes with no way to realistically deal with this and kill the boss at the end.

I’m pretty sure this can’t be intended, We couldn’t even get the first golem down before we were completely overwhelmed. So I’m hoping the fix will be implemented soon (And yes we’ve done this path before a few times).

Attachments:

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

SE path 1 infinite waves intended?

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Posted by: Zeus CM.1692

Zeus CM.1692

Please while you are at it, nerf path 2 a bit. You buffed them too much.

Croatian Guild & GW portal:
http://www.croatian-maniacs.com

SE path 1 infinite waves intended?

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Posted by: Fay.2735

Fay.2735

Also on path 3 when you go down the ramp towards the encounter with the barricaded bridge (the one where there are spiders that spawn if you go too far left). Well the slope going down towards that in a bend at one point you get a burning condition for no apparent reason?

As if you’re being burned by lava. It just seems to be at one point and goes away when you get past that point but still… Bit weird when you’re trying to deal with that group of moles that comes towards you there.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

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Posted by: kgptzac.8419

kgptzac.8419

I think an update already happened, but still no words on fixing this?

a shard of crystal in the desert.

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Posted by: Turimbar.2108

Turimbar.2108

William, You’re my hero of the day.

Glad to see some new enemies in the run… just not so many of them.

There is no Fate but what we make

SE path 1 infinite waves intended?

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Posted by: shonn.5037

shonn.5037

any news if path one is fixed?

has path 2 been soffend up a little on the last boss’s?

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Posted by: Salamol.7963

Salamol.7963

Still bugged… although I didn’t see this post until 25 deaths in Ahh well!

Follow me: @Salamolign
Mist Angels [Mist] – Piken Square

SE path 1 infinite waves intended?

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Posted by: Nonlinear.9823

Nonlinear.9823

can you still cheese the spawns by having one person stay back with a grenadier?

SE path 1 infinite waves intended?

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Posted by: Targren.6073

Targren.6073

Is it the same bug that has the infinite spawns coming from the golem at the very start of path 1? Or is that one intentional?