SE path 1 infinite waves intended?
Game Designer
It is not intended. This is a bug.
There is a fix coming in an upcoming patch. It will address this very problem.
Hooray! thanks very much.
It is not intended. This is a bug.
There is a fix coming in an upcoming patch. It will address this very problem.
Since this is an acknowledged bug, how about disabling that path until the fix is in place? It’s only resulting in large repair bills, making players frustrated, worsening their image of the game, and causing people to give up on GW2.
You were able to remove the Halloween horns from the TP immediately (*), with the game running, so surely you must have ways to disable a dungeon path temporarily, without requiring a full patch, no?
Just make it so that when people pick that path they get a message saying: “This content is temporarily disabled for maintenance. Please check back later.”
(*) Though apparently not able to fix the misspelling “transmuation stones” in the TP – it’s been reported several times, since beta – but that’s a different issue, I guess typos are highly specialised work, that must be fixed personally by the president of NCsoft.
Since this is an acknowledged bug, how about disabling that path until the fix is in place?
No thanks. If people want to rush in and get whomped because they didn’t listen to the advice from their betters, I say let ‘em. Besides, the TP runs over the web, it’s undoubtedly much easier to disable an item for sale on the fly than it is to muck with a dungeon’s dialogue and AI behavior.
Looking forward to the fix, though.
2 cents from me:
- In case of update bugging a dungeon, it’s always better to completely revert changes and let us do the old version of dungeon till the final solution will come, it wouldn’t hurt anyone, people were not exploiting in SE
- I don’t really know what do you mean by fixing those bugs, if it’s reverting recent changes, or making this dungeon more difficult, but not that much. I’d be really glad if you were more specific
does price of light armor buged??
So even with this bug, 3 of my party made it to the golems and killed those, then we get to the last boss and it’s even worse lol, silver adds spawning everywhere.
|-Swiftpaw Sharpclaw [DnT]-|
Thank god. I was starting to think SE was my own personal hell, and I really like the gear!
Tarnished Coast Server has had a solid week of the Citadel of Fire entrance being contested with an event that no one has seen.
Don’t believe me? Enter the server and see for yourself, and while you are there play Sorrow’s Embrace and tell us that’s how it’s supposed to be working.
We are sitting around with waiting for these dungeons to fix, please let us know something is being done.
Before we were able to handle the grenadiers (Granted it was a real pain with their respawn time and being silver mobs). But now we just get overwhelmed in a matter of minutes with no way to realistically deal with this and kill the boss at the end.
I’m pretty sure this can’t be intended, We couldn’t even get the first golem down before we were completely overwhelmed. So I’m hoping the fix will be implemented soon (And yes we’ve done this path before a few times).
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
(edited by Fay.2735)
Please while you are at it, nerf path 2 a bit. You buffed them too much.
http://www.croatian-maniacs.com
Also on path 3 when you go down the ramp towards the encounter with the barricaded bridge (the one where there are spiders that spawn if you go too far left). Well the slope going down towards that in a bend at one point you get a burning condition for no apparent reason?
As if you’re being burned by lava. It just seems to be at one point and goes away when you get past that point but still… Bit weird when you’re trying to deal with that group of moles that comes towards you there.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
I think an update already happened, but still no words on fixing this?
William, You’re my hero of the day.
Glad to see some new enemies in the run… just not so many of them.
any news if path one is fixed?
has path 2 been soffend up a little on the last boss’s?
Still bugged… although I didn’t see this post until 25 deaths in Ahh well!
Mist Angels [Mist] – Piken Square
can you still cheese the spawns by having one person stay back with a grenadier?
Is it the same bug that has the infinite spawns coming from the golem at the very start of path 1? Or is that one intentional?