SE path 2
Hm, last time I was doing that path, it certaintly damaged me but it was really easy just to dodge out. Can’t really remember anything hard about that (those) boss(es).
My group gave up on SE paths 1 and 2. Several patches ago, these paths were broken so that the boss you mentioned pretty much clears a group with a huge aoe. It’s not easy to just dodge out because of how big it is and how long it lasts.
Path 1 still has infinite Inquest spawns, even when fighting the first boss. My group never got past the first boss because of it, so I don’t know if they continue after that.
Finally, path 3 has invisible floor lava on the curve after the first boss, which is a pain, but is manageable. It’s slow going trying to finish my armor set with only 1 out of 3 paths viable.
My group gave up on SE paths 1 and 2. Several patches ago, these paths were broken so that the boss you mentioned pretty much clears a group with a huge aoe. It’s not easy to just dodge out because of how big it is and how long it lasts.
Path 1 still has infinite Inquest spawns, even when fighting the first boss. My group never got past the first boss because of it, so I don’t know if they continue after that.
Finally, path 3 has invisible floor lava on the curve after the first boss, which is a pain, but is manageable. It’s slow going trying to finish my armor set with only 1 out of 3 paths viable.
Both those paths are doable, though I agree that path 1 might be a bit too difficult for your standard pug. And I thought they nerfed bosses in path 2.
since the past patch, they supposedly buffed the last bosses in path 2. still doable, but just a major pain. path 1, even after the first boss, mobs still spawn. supposedly the trick is to fight the 2nd boss in the doorway, but heard that was fixed now.
either way though, i’m only running path 3 now when i can. not in a hurry and not exactly my favourite dungeon. : ))
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall