[SUGGESTION] Lord Ordran's Fractals

[SUGGESTION] Lord Ordran's Fractals

in Fractals, Dungeons & Raids

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

i think that the origins to the entrances of the Mists would make for an interesting series of fractals.

from the original GW1 owner’s manual.

The Rift

Before there were humans or dwarves, before there were even worlds or the stars that light the night sky, there was but one thing in the universe—the Mists. The Mists touch all things. They are what binds the universe together, past present, and future. They are the source of all good and evil, of all matter and knowledge. It is said that all forms of life, no matter how simple or complex, can trace their origins back to this one place.

In the middle of the Mists is a spot where time moves neither forward nor back. It is a tear in the fabric of the cosmos, the point of perfect balance between all forces of the universe. This place is known as the Rift, and there is nothing to which it does not connect, nothing that cannot be reached from inside it. Those who have the know-how to travel across the universe through the Mists must pass through the Rift on their way to all other places. It is the center of all things.

The Hall of Heroes

In the center of the Rift, deep inside the Mists, stands the imposing walled fortress known across the multiverse as the Hall of Heroes. This structure is the pinnacle of the afterlife. When a hero dies, his spirit goes to one of two places: either it is buried with the deceased body, forever trapped inside the rotting flesh and rancid bones of the corpse, or it is released into the Rift. This latter honor goes to only those few whose deeds in life were legendary enough to be known across multiple worlds, and fewer still earn a place among the souls ensconced inside the Hall itself.

For a long while, the Rift and the Hall of Heroes were accessible only by those who had passed from the mortal world into the immaterial. It was the Land of the Dead, an exclusive club whose membership cost the blood of one’s own life. But within the last century all that has changed.

Lord Odran’s Folly

Using a spell of his own devising and the sacrifice of many souls, Lord Odran, a powerful arcanist who specialized in the study of temporal distortions, opened a portal that offered him access to the Mists and eventually into the Rift itself. The spirits who had given their lives to earn access to the hallowed afterlife were outraged. They turned their fury upon the intruder, attacking Lord Odran with all of their legendary, collective might. But it had been hundreds of years since most of the spirits had interacted with the physical world, and none of them had ever done so in their shadow form. As powerful as they had been in life, they could not harm the physical manifestation of the wizard lord—not yet. He was untouchable here in the land of the dead, and he traveled freely through the Hall of Heroes.

Over the years, Lord Odran learned to use the Rift to travel across the multiverse. He opened portals on nearly all of the different worlds, turning the Rift into his own personal gateway. But though he was clever, the wizard lord was himself only mortal, and eventually the spirits of the Hall discovered a way to interact with the corporeal world. Odran’s last physical journey through the Rift cost him his mortal life. The wizard lord was torn to shreds by hundreds of angry souls seeking retribution for his trespasses.

When Odran’s mortal body died, the wards and enchantments that kept his portals hidden failed, and the gates to the Hall of Heroes were laid open to all who were able to find them. The wizard lord had been canny though; Odran knew that one day he too might be ensconced in the Hall of Heroes, so he hid the portals in the most treacherous locations he could find. The fear of death, he surmised, would keep the meek at bay.

But a long time has passed, and it is clear now that the wizard lord, like the gods before him, underestimated the greed of men. Over time, the whereabouts of the portals have been revealed. Though they remain difficult to get to, there are those with enough skill and enough bravery to reach them, and every day the numbers of intruders to the Hall of Heroes rises.

An unending battle for supremacy rages inside the Hall. The spirit inhabitants have taken to playing groups of mortals against each other for sport, placing bets on which will make it farthest and giving special aid to those they favor. Control of the Hall itself has its rewards—and its costs as well.

– The Baconnaire

[SUGGESTION] Lord Ordran's Fractals

in Fractals, Dungeons & Raids

Posted by: maxwelgm.4315

maxwelgm.4315

Nah let us just rehash Living World stuff instead, since the playerbase is closer to that lore!… this is an awesome suggestion but I highly doubt Anet will ever [have time to during the game’s life and] actually care for it.

Or maybe they’re just saving the juicy stuff (Underworld, Realm of Tomernt, Fissure of Woe, Abbadon’s past, Palawa Joko, Ordran and many more) for when they really need to get people pumped up to return to the game. But that might be wishful thinking much.

[SUGGESTION] Lord Ordran's Fractals

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

That sounds really cool, would love to be able to play through it.

[SUGGESTION] Lord Ordran's Fractals

in Fractals, Dungeons & Raids

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Great idea, OP.

John Smith: “you should kill monsters, because killing monsters is awesome.”

[SUGGESTION] Lord Ordran's Fractals

in Fractals, Dungeons & Raids

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

that reminds me… i actually have another suggestion for bringing back living world stuff….

– The Baconnaire