Safespots and Exploits
As far as I know safespots are “forbidden” – They completely prevent the boss/mobs from being able to damage you which cannot be intended.
Take Arah P1 Ooze before the fix. That coral was quite clearly an exploit. The boss could not hit you while you could hit the boss.
I’m tired and this didn’t come out in text as well as it was planned in my head.
B)
Don’t safespot. It is indeed against the rules. There’s a very low chance you’ll be caught for it but if you do, you’re almost guaranteed of being banned if the GM notices it. I’m guessing they probably were going through really fast just to make sure you weren’t under the map or something like that.
I hope they start checking Arah instances too and ban all of the idiots that skip Lupicus
How about letting a server run an army of exploit-check bots that join every seller and look up if something was skipped. If so, they let the instance crash. If not, they mark that particular instance as checked and leave. Shouldn’t be too hard to implement, just the instance crashing part might get complicated.
Can you imagine how erratic that would be?!
They can’t even program Varra Skylark to stop shooting everything like a maniac, I can only imagine how terrible these instance-checking bots would be. xD
Not regarding your question, but you can solo AC P3 boss on ele pretty easily by camping staff fire and staying out of melee range. Just move into grast’s shield bubble if the boss uses the cave-in move. Equip glyph of renewal in case grast dies if you want to play it safe.
Take Arah P1 Ooze before the fix. That coral was quite clearly an exploit. The boss could not hit you while you could hit the boss.
Bad example considering how broken the poor Ooze is.
Areas marked with green show safespots.
literally everywhere
(edited by RemiRome.8495)
^ Dude, please go get that POI, it’s bugging me.
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
It’s not a safespot. He can still damage you, it’s just the one cave-in attack that won’t hit.
OK, got it.
The fact, that people who used the Coral as a safespot got banned let me assume that safespots are the same as exploits.
@Miku: Even though I wasn`t aware that there might be so many Lupi skipper, it would please me A LOT to see them banned… Why? Because I remember how much tries I did need for my first solo, and also for the orb part! Knowing that they need just 15 min for a run withouth any skill, but me 30min after spent so much time with practicing makes me sad!
@Kaldrys: yes, it might be doable to solo Rumblus with your tactics. But the reason why I used that safespot was to make people join my party faster, and also asking for a bit more gold :P 80% of P3 buyers are people who want to lvl up their alts the lazy way, hehe. But I will just practice it your way and sure people still will be interested in solo`ed runs^^
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
It’s not a safespot. He can still damage you, it’s just the one cave-in attack that won’t hit.
Sounds like a safespot if its main mechanic doesn’t hit!
It doesn’t sound like a safespot if you still get killed by the boss, though.
And people got banned for coral/rocking ooze? That’s…surprising. Until they fixed him, I think I’d fought him legit in a group exactly once. Everyone did it, because they left it broken for a year and a half…
Hey there,
I`m one of the “legit” soloer out there. For example I used to solo mainly Arah P3 with warr, a few times also P2 in order to sell. Killing/doing all champs/events which are necessary for progress.
Now I lvl`ed up an elem and solo`ed AC P3 a few times. Also in order to sell. First I asked people to help me at the final boss; yes I know that he is soloable with fgs and stacking, but I failed so I asked buyers to help. Alright so far.
A few days ago I got whispered that it`s not necessary to ask for help since you can kill him solo from a safespot. This safespot does not include leaving the map by teleporting under it. It`s a noraml rock you can stand on and no jumping skills needed at all. Still it`s VERY tricky, you need to time your actions (e.g. skip mobs in the tunels) very good.But no matter wheter a safespot is easy or hard to use.
My question is: is it forbidden to use safespots? Is it the same as glitch underground?Why am I asking this? Well, yesterday a GM appeared out of nowhere next to me when I was selling the run, he did not ban me, since all champs/events which are needed for progress in P3 where done by me, but he also didn`t tell me wheter it`s forbidden to use safespots or not.
So I ask this here…
If anet says yes, no need to worry guys, I won`t use it again. But some enlightenment would be awesome.gn8
Snitch.
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
It’s not a safespot. He can still damage you, it’s just the one cave-in attack that won’t hit.
Sounds like a safespot if its main mechanic doesn’t hit!
It’s just a workaround so you don’t have to rely on NPC Grast’s erratic shields which he’ll put up as far away from you as possible because he’s a troll.
B)
Anyone who use this safe spot is un experienced and uninformed. Running straight in the room and killing him is 5x faster and easier. All is attack are easily evaded, you can kill him in 5-6 second without having to use FGS (you can fear him into the wall and FGS if you want), you don’t have to lure him to the corner and have him not aggro correctly, with bad camera angle.
In a berserker setup, the boss literally takes 5-6 seconds to kill without FGS. In 100% of the caes, my group kill the boss before rock start falling from the ceilling.
Good luck doing that when pugging with an upscaled, staff guard, bearbow, etc.
B)
@ Shpongle: how am I a snitch? I didn`t explain where that safespot is or how to use it, did I?
@ Trice: are you sure that you read what I wrote? I am talking about soloing! And the the ONLY reasons why to use that safespot are these:
- no need to rely on upscaled pugs who can`t stack properly/don`t have enough dps.
- people who want to lvl up alts are not interested in paying AND do some work. Sure, that`s not work for elitist, but many pugs are just PUGS! and don`t always use correct skills to make the fight easier.
- this allows you to create the lfg post, wait for the group to fill up and pay you
…
You see, in my case it`s not about beoing “unexperienced” or “uninfromed”!
dlonie wrote that “it`s surprising that people got banned” for using that coral safespot.
So what`s true? xD
Could some GM/Dev enlight me PLEASE!
@ Shpongle: how am I a snitch? I didn`t explain where that safespot is or how to use it, did I?
@ Trice: are you sure that you read what I wrote? I am talking about soloing! And the the ONLY reasons why to use that safespot are these:
- no need to rely on upscaled pugs who can`t stack properly/don`t have enough dps.
- people who want to lvl up alts are not interested in paying AND do some work. Sure, that`s not work for elitist, but many pugs are just PUGS! and don`t always use correct skills to make the fight easier.
- this allows you to create the lfg post, wait for the group to fill up and pay you
…You see, in my case it`s not about beoing “unexperienced” or “uninfromed”!
dlonie wrote that “it`s surprising that people got banned” for using that coral safespot.
So what`s true? xD
Could some GM/Dev enlight me PLEASE!
Oh sorry I wasn’t talking about you, I was responding to someone saying everyone use it XD
In a berserker setup, the boss literally takes 5-6 seconds to kill without FGS. In 100% of the caes, my group kill the boss before rock start falling from the ceilling.
And this is why many explorables are just junk at the moment. Rumblus is actually one of the better-designed AC bosses in theory, but how fast it can be killed combined with the possible safespots negates any possible merit of the mechanics.
Worse still, there are people who feel that there’s nothing wrong with this boss, because their elite skills (read: standard copypasta meta character pressing 1 or 2 buttons) should entitle them to kill bosses in 5 seconds before they do anything.
because they left it broken for a year and a half…
See my previous post. Nothing not broken about him.
Poor Oooze.
I don’t understand why people insist on using safespots for the ancient ooze. If you have any speed buff, you don’t even need to dodge – you can just walk away when it glows. It seems almost impossible to convince a PUG group to not safespot it. I’d be fine with them ranging, but since I switched from ascended celestial armor to exotic berserkers, I can’t hold it’s aggro.
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
It’s not a safespot. He can still damage you, it’s just the one cave-in attack that won’t hit.
Sounds like a safespot if its main mechanic doesn’t hit!
By this logic then it’s also a safespot to dodge, use projectile blocks/reflects, invulnerability skills or any damage mitigating skills against a mob.
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
It’s not a safespot. He can still damage you, it’s just the one cave-in attack that won’t hit.
Sounds like a safespot if its main mechanic doesn’t hit!
By this logic then it’s also a safespot to dodge, use projectile blocks/reflects, invulnerability skills or any damage mitigating skills against a mob.
Oh come on, everyone knows dodging and skills are an exploit.
I would classify all techniques that allow you to go and use a restroom during the boss fight as exploits. Though that would mean that everyone who ranges the shatterer is an exploiter.
Ban. Everyone.
I would classify all techniques that allow you to go and use a restroom during the boss fight as exploits. Though that would mean that everyone who ranges the shatterer is an exploiter.
Ban. Everyone.
Guilty as charged for that one. Shatterer is designed crappily and is super boring. My first time seeing it I was blown away at how awesome the dragon looked and at the same time kind of sad how incredibly easy it was to “contribute” to getting the reward. I was expecting a super powerful dragon to give everyone a fight for their lives. Those were the days when I had higher expectations.
:<
I hate it the most when people exploit Belka by making her not teleport (thus removing fundamental mechanic of the encounter), record it and upload as if it was a legit run.
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
It’s not a safespot. He can still damage you, it’s just the one cave-in attack that won’t hit.
Sounds like a safespot if its main mechanic doesn’t hit!
By this logic then it’s also a safespot to dodge, use projectile blocks/reflects, invulnerability skills or any damage mitigating skills against a mob.
No, a safespot is a location. It can vary between intended, creative, an obvious glitch left due to rubbish testing, and just plain exploiting. Dodge is not a location, it’s a state, and always intended unless you think there’s a fight where the designers forgot the player can dodge. You could call it a safestate, whatever.
This is almost as finicky as your “warriors don’t have reflects” shtick.
thanks guys for all of your posts.
Like Eulolia wrote: a safespot(=!! a location where certain foes can`t hurt you, but you can hurt them !!) can be…
- …intended or
-…creative or
-….a glitch.
An intended safespot is logically allowed/needed to use.
A glitch is NOT!
But now I`d like some GM/Dev to tell me or us how it´s about a creative one. A spot that is easily walkable for everyone, but becoming only then a SAFEspot if you know WHEN to jump on/HOW to jump on/ WITHOUT any teleports or blinks walkable?
I`m sure some dev must have read this topic?
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
It’s not a safespot. He can still damage you, it’s just the one cave-in attack that won’t hit.
Sounds like a safespot if its main mechanic doesn’t hit!
By this logic then it’s also a safespot to dodge, use projectile blocks/reflects, invulnerability skills or any damage mitigating skills against a mob.
No, a safespot is a location. It can vary between intended, creative, an obvious glitch left due to rubbish testing, and just plain exploiting. Dodge is not a location, it’s a state, and always intended unless you think there’s a fight where the designers forgot the player can dodge. You could call it a safestate, whatever.
This is almost as finicky as your “warriors don’t have reflects” shtick.
I was merely pointing out the obvious flaw in your statement’s logic that’s all. Either way, it is intended to be capable of avoiding this attack by simply standing in a certain location. This can be any location that Grast is in, or a few areas where the rocks don’t fall. I don’t see what the problem is.
Funny how you also decided to bring that argument up again, despite the numerous times I’ve clarified that what I meant was that warriors don’t have access to reflects in a practical situation in PvE where they can fight with optimal DPS simultaneously.
Obviously since you only posted on my thread with the intent of getting under my skin, it was my mistake for dignifying you with a response in the first place.
Well if you banned everyone who safespotted the p3 last boss by standing against the pillar where its cave-in doesn’t land, you wouldn’t have many players left.
It’s not a safespot. He can still damage you, it’s just the one cave-in attack that won’t hit.
Sounds like a safespot if its main mechanic doesn’t hit!
By this logic then it’s also a safespot to dodge, use projectile blocks/reflects, invulnerability skills or any damage mitigating skills against a mob.
No, a safespot is a location. It can vary between intended, creative, an obvious glitch left due to rubbish testing, and just plain exploiting. Dodge is not a location, it’s a state, and always intended unless you think there’s a fight where the designers forgot the player can dodge. You could call it a safestate, whatever.
This is almost as finicky as your “warriors don’t have reflects” shtick.
I was merely pointing out the obvious flaw in your statement’s logic that’s all. Either way, it is intended to be capable of avoiding this attack by simply standing in a certain location. This can be any location that Grast is in, or a few areas where the rocks don’t fall. I don’t see what the problem is.
Funny how you also decided to bring that argument up again, despite the numerous times I’ve clarified that what I meant was that warriors don’t have access to reflects in a practical situation in PvE where they can fight with optimal DPS simultaneously.
Obviously since you only posted on my thread with the intent of getting under my skin, it was my mistake for dignifying you with a response in the first place.
There was no flaw in the logic. A spot in which you are safe from a key ability is a safespot. A dodge is safe but not a spot, therefore it is not a safespot. Just like Earl Grey is tea but not a pot, therefore it is not a teapot.
Whether the safespot on Rumblus from the cave-in is intended or not is open for debate. Personally I don’t see them thinking “we’ll give the boss an AoE which can hit room-wide – except HERE” and see it as a lack of testing, and a lack of communication between the people who design the boss and the people who design the environment, but intended or not, it’s a safespot.
Not sure how posting in your guide thread to tell you and anybody who may have been misled that a sentence in your guide is completely factually inaccurate qualifies as “only posted on my thread with the intent of getting under [your] skin”, but whatevers!
(edited by Eulolia.2467)
Again that would make the entire dungeon of Arah an exploit if you’re running path 1.
Need better definition plox.
Sounds like a safespot if its main mechanic doesn’t hit!
This is where your logic was flawed. You clarified what you meant to say afterwards.
Also, like RemiRome posted above, your definition would basically mean everywhere is a safespot in plenty of dungeons. You’re in a “safe spot” if you’re meleeing Lupicus because his ranged attacks don’t hit you, yet his swipes and frenzied blast do? You’re in a safespot on his phase 1 because he can’t kick you when you’re not in melee range? The entire arena is a safespot…?
I don’t think you share the same definition as most people would lol.
P.S. There’s not one spot that you’re safe from the rocks falling. You can stand in several— the one most people know about from pugwars would be under the pillar which happens to make sense because a rock falling wouldn’t fall through a solid stone pillar.
This is also the last time I’ll repeat myself on this. If your reading comprehension isn’t sufficient enough to soak it in this time, then so be it. Warriors do not have reflects available whilst simultaneously maintaining their high DPS like several other classes do. Therefore in a thread that specifically guides people on how to optimize DPS as a warrior in a solo setting, reflects aren’t available.
Understand?
There was no flaw in the logic. A spot in which you are safe from a key ability is a safespot.
Meleeing Lupi in Phase 2 and 3 confirmed for safespot.
Also, like RemiRome posted above, your definition would basically mean everywhere is a safespot in plenty of dungeons. You’re in a “safe spot” if you’re meleeing Lupicus because his ranged attacks don’t hit you, yet his swipes and frenzied blast do? You’re in a safespot on his phase 1 because he can’t kick you when you’re not in melee range? The entire arena is a safespot…?
I don’t think you share the same definition as most people would lol.
You’re in a safespot if the boss casts something at you, or at the room, that is meant to hit you but doesn’t because you’re stood at a certain point. What’s controversial about this idea? In many situations you wouldn’t refer to the spot as a safespot because doing so would be superfluous but it is still technically a safespot.
This is also the last time I’ll repeat myself on this. If your reading comprehension isn’t sufficient enough to soak it in this time, then so be it.
Here we go: a random insult. Struggling again?
Warriors do not have reflects
Warriors do not have reflects available whilst simultaneously maintaining their high DPS like several other classes do. Therefore in a thread that specifically guides people on how to optimize DPS as a warrior in a solo setting, reflects aren’t available.
Guess which version is in your guide (hint: you can check) and you’ll see where the problem is with what you wrote originally.
Your definition of safespot is way too wide. So basically standing ranged at archdiviner is a safespot because he can’t hit you with his melee attacks, or the Lupi example.
A safespot is something where an enemy can’t hit you with any skills, no matter what while you very well can and kill him while potentially being able to just let your autoattack run.
You’re in a safespot if the boss casts something at you, or at the room, that is meant to hit you but doesn’t because you’re stood at a certain point. What’s controversial about this idea? In many situations you wouldn’t refer to the spot as a safespot because doing so would be superfluous but it is still technically a safespot.
You have a very strange definition of a safespot. Just about anybody else that I’ve ever known since my earliest days of gaming have referred to safespotting a boss/mob as being able to attack it without it being able to attack you back. In this circumstance, the boss is able to attack you back so it’s not a safespot. You’re safe from one attack but vulnerable to everything else.
Either way, this is pretty much as purposeful as arguing with me about your favorite color.
This is also the last time I’ll repeat myself on this. If your reading comprehension isn’t sufficient enough to soak it in this time, then so be it.
Here we go: a random insult. Struggling again?
After repeating yourself several times to a person with them still not understanding what you’re trying to say, yeah I consider that a struggle— especially when the person is being overly-pedantic is it a struggle to get them to understand. Props to all of the hard-working teachers out there who put up with this on a daily basis, seriously.
that is meant to hit you but doesn’t because you’re stood at a certain point. What’s controversial about this idea?
I was talking about a very specific encounter.
It’s not about a certain point. It’s about literally any point anywhere.
“The only way to win is to not play”
(42 minutes, gj Varra)
that is meant to hit you but doesn’t because you’re stood at a certain point. What’s controversial about this idea?
I was talking about a very specific encounter.
It’s not about a certain point. It’s about literally any point anywhere.
“The only way to win is to not play”
(42 minutes, gj Varra)
Laughed irl. Not only because of the “ooze is pacifist” title of the image, but because Varra will actually have her dreams come true— first ever no dodge no damage rifle warrior solo!
(edited by Purple Miku.7032)
It’s pretty obvious that a nonexploit nonsafespot lupicus kill involves meleeing in phase1, meleeing in phase2 while occasionally running away to get hit by shadowstep and greenbolt thingy and of course in phase3 you dance in front of him at 300 range or so.
Another weird thing ooze does is if you use engineer traited grenades, ranger traited longbow and such from 1500range it doesn’t aggro! Is that exploit or just clever use of mechanics?
It’s pretty obvious that a nonexploit nonsafespot lupicus kill involves meleeing in phase1, meleeing in phase2 while occasionally running away to get hit by shadowstep and greenbolt thingy and of course in phase3 you dance in front of him at 300 range or so.
Another weird thing ooze does is if you use engineer traited grenades, ranger traited longbow and such from 1500range it doesn’t aggro! Is that exploit or just clever use of mechanics?
+1 please make this into a video for lupi
Guys, please stop arguing. I created this topic to get an answer from any anet staff, therefore it`s not about arguing and get this topic closed before any official answer was given.
The safespot I`m talking here about works following way:
-Colossus Rumblus keeps attacking you all the time, but his range is actually not big enough to reach you—> you take no damage.
-You are safe from the cave-in because Warmaster Grast(NPC) stands next to you and protects the area witch his shield. He also does not get hurt buy Rumblus.
-While Rumblus can`t hurt you, you can hurt him being in 300-600 range.
-If Warmaster Grast is not at your standing spot you will die through the cave-in.
THIS! What is this? It doesn`t seem to me like a bug. A bug is something overlapping hitboxes in my oponion. Or range some foes at 1500 range while these foes don`t react/reset.
It`s also not a glitch. As I described above: everyone can jump up there in 2 sec. Just a rock!
ENLIGHT ME PLS, DEAR GMs.
Kiting the boss while you create the lfg post and chat with party members isn`t that easy if Rumblus hits you even if you are quite ranged^^.
I don’t believe that pillar spot in AC P3 is a safe spot. Not only can the boss still attack you there (including knocking you back out into more dangerous areas), but it’s also a way to ensure that Grast stands close by and keeping the party close together within his shield. It’s really no different from everybody stacking up against the wall to achieve the same purpose.
Jumping up onto the staircase so you can attack the boss while he stands there and looks at you? THAT’S a safe spot exploit.
but it’s also a way to ensure that Grast stands close by and keeping the party close together within his shield.
you don’t need grast for the pillar. that’s sort of the argument.
You’re in a safespot if the boss casts something at you, or at the room, that is meant to hit you but doesn’t because you’re stood at a certain point. What’s controversial about this idea? In many situations you wouldn’t refer to the spot as a safespot because doing so would be superfluous but it is still technically a safespot.
You have a very strange definition of a safespot. Just about anybody else that I’ve ever known since my earliest days of gaming have referred to safespotting a boss/mob as being able to attack it without it being able to attack you back. In this circumstance, the boss is able to attack you back so it’s not a safespot. You’re safe from one attack but vulnerable to everything else.
Either way, this is pretty much as purposeful as arguing with me about your favorite color.
You started arguing about this in the thread, if you remember. For some reason you seem determined to repeat that pillar isn’t a safespot when it clearly is. Its main ability doesn’t hit you. All you’ve got in response is this “wut about melee” whataboutery. Wethospu’s dungeon guide even refers to it as an “exploit”, which is one step further again. Personally, I’d stick with safespot to describe it rather than exploit, as it’s far too obvious to be an exploit, and there are even people who think it’s supposed to be there.
Stop being an apologist for bad design!
This is also the last time I’ll repeat myself on this. If your reading comprehension isn’t sufficient enough to soak it in this time, then so be it.
Here we go: a random insult. Struggling again?
After repeating yourself several times to a person with them still not understanding what you’re trying to say, yeah I consider that a struggle— especially when the person is being overly-pedantic is it a struggle to get them to understand. Props to all of the hard-working teachers out there who put up with this on a daily basis, seriously.
You’ve made it very clear what you’re trying to say. You’ve also made it very clear that you are wrong on that issue. Warriors have reflects. Your “warriors do not have reflects” statement is wrong.
Also, big props for calling somebody “overly-pendantic” when in the very same post (and the rest of the thread) you’re trying to force a pedantic definition of what a safespot is.
(edited by Eulolia.2467)
Your definition of what is a safespot is very different from what mine and many others is. It’s clearly not a safespot if you can still be damaged from the boss. Good job ignoring what I and several others in the thread have pointed out to you.
As for the design of the encounter itself, I find the attack to be bad only because without certain spots that one can stand in to avoid the rocks you have to rely on an NPC. Relying on the AI of an NPC just to not get 1-shot is silly to me; rocks not falling through solid objects at the very least makes sense.
Evidently I haven’t made myself clear enough for you if you’re still responding in a way that completely ignores what I’ve concisely stated. Can’t say I expected much anyways. You didn’t read what I had to say back then, why would you start now? :P
Also, big props for calling somebody “overly-pendantic” when in the very same post (and the rest of the thread) you’re trying to force a pedantic definition of what a safespot is.
Lmfao, that’s what the thread is about in case you haven’t read that either…?
OP wants to know if it’s forbidden to use safespots, so in order for people to answer that we all have to agree on what actually is safespotting. So far, doesn’t look like many other people posting seem to share your mindset.
(edited by Purple Miku.7032)
“Safe Spot” – Standing in a location to hold aggro or attack a monster/boss while it is unable to damage you (basic attack) and does not leash back to its original starting position.
This is an abuse of a geometry and/or pathing bug, and is considered an exploit.
(edited by Chris Cleary.8017)
“Safe Spot” – Standing in a location to hold aggro or attack a monster/boss while it is unable to damage you and does not leash back to it’s original starting position.
Much better definition, however that would mean walled/melee lupi is an exploit…
“Safe Spot” – Standing in a location to hold aggro or attack a monster/boss while it is unable to damage you (basic attack) and does not leash back to it’s original starting position.
This is an abuse of a geometry and/or pathing bug, and is considered an exploit.
What about enemies who don’t move at all? They can’t leash back.
Is idling at high range without no one even attacking the boss safespotting?
For example running away from Belka to get out of combat regeneration or just staying out of her range until healing skill comes off cooldown. She doesn’t reset her health.
(edited by Wethospu.6437)