Scaling: maw agony vs AR

Scaling: maw agony vs AR

in Fractals, Dungeons & Raids

Posted by: Ampris.5321

Ampris.5321

so today i finally spent guild commendations/laurels to go from 30 AR to 40 AR. I thought I would survive 4x maw agony with 40 AR like i survived 3x maw agony w 30 AR. wrong. 24% damage per second for 9 seconds. I checked on the wiki after being stunned as i was murdered by maw (i had not previously looked up how agony works)

I never realized it, but maw agony scales faster than AR.

u need 50 AR to stay standing (w just your own personal heal) @ fom 4x

Is it just me or does everyone else not like where this is going? how much AR to survive 5x? 6x? etc

Is this just a temp measure leftover by anet attempting to gate players? or does anet really want you to have to get way more AR than the level you are playing?

the rewards from fom already make pretty much everything else in the game more worthwhile time wise, and now the new super skins are cooler than fractal skins (+not BS RNG)

What do you think? is this a bug/temporary fix? should they change how agony scales? personally i think a flat x agony lets u survive x level. ie 40 ar keeps u alive @fom 40.

Scaling: maw agony vs AR

in Fractals, Dungeons & Raids

Posted by: Pinch.4273

Pinch.4273

The scaling doesn’t matter because difficulty 50 is a brick wall, and has been for months.

Difficulty 40 is doable with as little as 25AR and a stacked group (2+ Guardians and people who have utility resses).

Scaling: maw agony vs AR

in Fractals, Dungeons & Raids

Posted by: Brutal Arts.6307

Brutal Arts.6307

They ran out of ideas/content for FotM a long time ago and were rustled that people made it to 80 so they added a hard cap.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

Scaling: maw agony vs AR

in Fractals, Dungeons & Raids

Posted by: Ampris.5321

Ampris.5321

i know they added a hard cap at 50. i was wondering about what their plan was for the future to unhardcap it. as far as i see it they have three options. they can either rework the equation for AR vs agony so 50ar scales to protect u from 1172% dmg per second, they can nerf the agony 50 maw does, or they can give us enough AR to survive its current attack (i dont think this is viable)

but im talking more specifically about 40. maybe a dev can help me understand the reasoning here, but it frustrated me that after i thought i had finally made it to where logically i wouldnt die @40 maw, i got destroyed.

are fractals truly so hopeless?

Scaling: maw agony vs AR

in Fractals, Dungeons & Raids

Posted by: Stooperdale.3560

Stooperdale.3560

Fractals are indeed hopeless. Players expectations that game content can scale infinitely with fresh mechanics and increased risk/reward have not been met. How could the designers have failed so badly at something so trivial?

There’s got to be a cap somewhere. It might as well be 50 as 150. A lower cap just saves players from their own determination to waste as much time as possible in their ambition to push the game to the limit and then claim it’s broken.

Scaling: maw agony vs AR

in Fractals, Dungeons & Raids

Posted by: Ampris.5321

Ampris.5321

i know there has to be a cap somewhere, but it shouldnt be before the skin drop rate becomes reasonable