I am a level 80 engineer with a mix of exotic and rare items, all of my jewelery is rare crafted and most of my armor is exotic level 75+. With a level 80 exotic weapon.
I have done arah a couple times, CoF and CoE on explorable mode in pick up groups.
My first glaring issue with this game is.
1. The gear is hardly better, yes it looks cool but do I really need to do grind out 180 tokens for something thats marginally better? In most MMO’s I would say yes, but in this one it doesn’t really give you any benefit which I will address soon.
2. The zones are easy and groups ALWAYS pick the easiest options. I seriously haven’t even ran CoE (Which I feel is the easiest one to do of the 75+ zones) doing anything other than the option with diffusing the bombs, protecting the bomb til explosion etc. Same thing with Arah, every chooses the forgotten with the minotaur hunter guy and the mage in on the pedastal.
Why did you even bother giving us an option arenanet? Nobody is going to run the harder options if there is nothing in it for them. Right now its all about grinding as fast as possible to get that gear. Why spend 30 minutes for the same amount of tokens as 10minutes?
My suggestion is that we create a daily reward if a player completes a instance all of the option modes. Otherwise we will not see people doing these dungeons in the other option modes.
3. As I was saying about the gear. IF I can already successfully do these zones with gear I mainly got from crafting, 100% completions and trading post why should I go out and get better gear? Again in most MMO’s I am a very hardcore player, I will go out and get the extra 5% improvement for my character. But in this game I see no reason becuase.
1. If I can already beat the dungeons with my current gear and this is the hardest group content available why bother? The differences in stats vs are not worth doing boring content to grind tokens.
2. There are little ways for my improvement to matter, PVE and WvWvW you think one person having a full set of dungeon exotic gear matters? No, because there are always 30 people in the cursed shore events (level 80 events) and WvWvW it makes a difference in one place, 1v1s or small skirmishes. Guess what? The minute you’re still fighting in the same area back up as arrived and it turns quickly from a small fight where you’re gear advantage matters to a zerg of 10vs10 and so on and so fourth.
Also I read that endgame re-imagined post, about the dragons and so fourth and my point stands.
1 character makes zero difference in defeating those dragons. You could be afk using you’re number 1 skill or actively using all you’re skills. Its still going to die and I am 100% sure that grinding out ruined city of arah for 10 hours didn’t help you kill it since people killed the dragons in world zones before they were 80.
Brings me back to why I realized having healers, tanks, and specific dps classes is important in MMO’s. In instances in EQ2, Rift, WoW you need a tank with gear, you need dps with good gear etc especially when the game is new or when doing hard content for the first time. The whole concept of everyone can heal and do damage and take damage is really fun, but it makes the whole experience feel very casual.
I just wanted to note I really enjoy this game after putting around 170 hours into it. I will continue playing but I can’t help the fact that whatever I feel like I’m doing now that I’m 80 is useless. I have a few pieces of CoF gear and it looks cool, but I don’t feel any stronger, and my character didn’t need it to do this stuff already.
The hardest part about the dungeons in some cases is just avoiding death until the next event pops, bypassing enemies is easy and everyone does it.
Tl/DR We need some sort of gear progression and harder dungeons.