This is by no means a complaint thread – I thoroughly enjoy this fight every time I come across it. With co-ordination, it’s no problem at all and a very fun fight. However, there is something that’s been niggling me about it.
As anyone who’s fought the Shaman knows, he raises an impenetrable shield at 75%, 50% and 25% HP. You break the shield by hitting it, naturally. The main idea is just to focus on the shield to break it before he gets to a civilian and heals. On Fractal 26 (the usual daily I run), he has 30 stacks on the shield to begin with.
My Thief build runs with D/D + Shortbow. I stick with Shortbow until the shield comes up, and then I run up and melee the shield as hard as I possibly can. I was under the assumption that a higher hit volume (2 hits per Double Strike when spamming at good speed) would break down the stacks faster. However, I keep noticing something strange – Double Strike (which is the only thing that hits unless a lava elemental comes close, resulting in me hitting it and progressing to Wild Strike) only removes one stack per use of the skill. In other instances, I have tried using Unload from P/P (for the huge hit volume) and the stacks are removed at almost a slower speed than the dagger attacks.
So perhaps I could get some clarification – how exactly do the stacks work? Is one stack removed for every completed skill ie. one Double Strike or one Unload = one stack, or is there a cooldown in place on each player in the team in terms of how fast they can take away stacks? It’s just a mechanic I’ve never been able to wrap my head around. At full assault, I always expect my daggers and bullets to tear the shield to places, but it goes away so slowly. At a wild guess, I’m thinking there’s an internal cooldown on each player so that they can only remove a stack every second or something, and any hit will do the trick.
If anyone has any light they can shed on this, it would be helpful. Thanks!