Signet of Inspiration/Chronomancer
How are you going upkeep quickness on teammates and yourself otherwise? xD
[Teef] guild :>
This is the website you probably want
TL;DR while not as ridiculously overpowered as it used to be, signet of inspiration is still good to share a stack of 3 seconds of quickness (6s with +100% boon duration). Bonus points if you have other useful boons (stab, proc, aegis) on you when activating the signet.
How are you going upkeep quickness on teammates and yourself otherwise? xD
signet now is only a quckness stack it contibutes towards the final amound of quickness you provide, it doesnt in it self do anything more than well of action does. Its good to have but just to get the quickness stack not like in the past where you’d share your stacks to others.
I seem to recall that this got nerfed a while ago?
Is signet of inspiration still viable for spanning boons with a chronomancer?
While it was nerfed a while ago, Signet of Inspiration is still essential for a Chronomancer to do their role properly.
It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.
Lupi solos on 9/9 professions
Wost Engi NA
It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.
It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.
It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.
It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.
In a typical raid scenario SoI provides about 6 seconds of quickness, 10 seconds of regen, swiftness, and fury, and 40 secs of might to 5 players in the group. Depending on group comp it can spread any boon for a substantial duration all on a measly 30 second duration before traits. Throw in appropriate traits, and it gives aoe distortion and can be used twice every 24 seconds not factoring C split or alacrity. There really just aren’t any other utilities in the game that come even close to adding this much power to a group. The only other utilities that can sort of rival it are warrior banners, frost and sun spirit. These bring much less impact but are unique buffs that can’t possibly be replaced by any other source while SoI boons can be gained from other sources, though not nearly as efficiently. Would you care to enlighten me of the more op utility skills that are out there?
Lupi solos on 9/9 professions
Wost Engi NA
On typical build, 2 sigils r required? one for sw/sh and 1 for sw/sw?
PS: new to mesmer world
On typical build, 2 sigils r required? one for sw/sh and 1 for sw/sw?
PS: new to mesmer world
You use a single mainhand sword. It will equip to both weaponsets automatically.
It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.
It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.
it did it nomalised the amount of quickness a mesmer can dish out the tweaks you suggest would do nothing for it really as it was a old thing of the past like epidemic which wasnt thought out by the developers that it would have this much synergy and hence and up over performing.
The change made it into a simple quickness generator but its utility is still there there was no way they could keep the amount of quickness it gave as it was just unbalanced having a set amount is way healthier for the game and in cases it became even better since it can now bounch more boons like resistance.
It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.
It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.
it did it nomalised the amount of quickness a mesmer can dish out the tweaks you suggest would do nothing for it really as it was a old thing of the past like epidemic which wasnt thought out by the developers that it would have this much synergy and hence and up over performing.
The change made it into a simple quickness generator but its utility is still there there was no way they could keep the amount of quickness it gave as it was just unbalanced having a set amount is way healthier for the game and in cases it became even better since it can now bounch more boons like resistance.
SoI and mesmer being the sole generator of quickness isn’t healthy for the game either just as their aweful mechanics aren’t healthy for a well rounded class. Mesmer has had exactly 1 role in the game since HoT and that is pure support, there are 2 bosses it can run a DPS build (read unique condi build you wouldn’t use anywhere else) on but everywhere else they have no build diversity.
At the same time the quickness and alacrity make it a staple requirement almost for raids which isn’t healthy.
It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.
It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.
it did it nomalised the amount of quickness a mesmer can dish out the tweaks you suggest would do nothing for it really as it was a old thing of the past like epidemic which wasnt thought out by the developers that it would have this much synergy and hence and up over performing.
The change made it into a simple quickness generator but its utility is still there there was no way they could keep the amount of quickness it gave as it was just unbalanced having a set amount is way healthier for the game and in cases it became even better since it can now bounch more boons like resistance.SoI and mesmer being the sole generator of quickness isn’t healthy for the game either just as their aweful mechanics aren’t healthy for a well rounded class. Mesmer has had exactly 1 role in the game since HoT and that is pure support, there are 2 bosses it can run a DPS build (read unique condi build you wouldn’t use anywhere else) on but everywhere else they have no build diversity.
At the same time the quickness and alacrity make it a staple requirement almost for raids which isn’t healthy.
Not sire what you mean by aweful mechanics but yes the main build is chrono the execution only changes from boss to boss and the traits rotation. Condi mesmer is also really good in some fractals.
I agrre quickness should be a group job rather than a class job same with power and gotl more than 1 class x 2 should be providing it to the group. other classes should get also the ability to give quickness so you got 2 or 3 classes for quickness and same thinf for the other importand buffs power,gotl etc
(edited by zealex.9410)
It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.
It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.
In a typical raid scenario SoI provides about 6 seconds of quickness, 10 seconds of regen, swiftness, and fury, and 40 secs of might to 5 players in the group. Depending on group comp it can spread any boon for a substantial duration all on a measly 30 second duration before traits. Throw in appropriate traits, and it gives aoe distortion and can be used twice every 24 seconds not factoring C split or alacrity. There really just aren’t any other utilities in the game that come even close to adding this much power to a group. The only other utilities that can sort of rival it are warrior banners, frost and sun spirit. These bring much less impact but are unique buffs that can’t possibly be replaced by any other source while SoI boons can be gained from other sources, though not nearly as efficiently. Would you care to enlighten me of the more op utility skills that are out there?
Here’s the thing with this, and when anyone else starts with similar arguments. You guys need to start separating SoI from the trait that procs it, Illusionary Inspiration. The skill and the trait are separate. I was always in favor of having the trait changed as it was too good for a trait, but that did not mean the skill itself was nearly as overpowered as people want to believe.
Now that that is said, there are also problems with your “analysis” of SoI. It shares all of a single might stack now, and if your warriors are doing their jobs correctly you’ll already be at 25 might stacks at all time. Similarly, you should already have large-100% uptime on fury from other classes in the raid, and swiftness + regen, while nice, are not all that powerful as boons. Nice yes, not on the same level as quickness, fury or stacks of might. Yes, it was a powerful trait before when it shared the full stacks of all of your boons, it needed to be brought in line. But it was nerfed way too hard. It should have been changed to drastically lower the sharing of boons that mesmer is not great at generating (fury, retal, resistance, stab and aegis), with a few of those boons potentially even being removed from the list of shared boons (namely resistance and retal). Other than that it didn’t need to be nerfed nearly as hard as it was for the other boons. We should be able to share more than a single stack of might, more than 3 sec of quickness.
It was nerfed from probably the most over powered utility in the game, to still probably the most over powered utility in the game (at least for raids). In short it is still viable.
It was only overpowered in so much as classes were pumping out boons at absolutely ridiculous levels, and still are. It was a unique aspect of mesmers that was nerfed into the ground when it really only needed small tweaks to bring it into line. And nerfing it did absolutely nothing to stop the proliferation of powerful boons like quickness, prot, retal, and resistance.
In a typical raid scenario SoI provides about 6 seconds of quickness, 10 seconds of regen, swiftness, and fury, and 40 secs of might to 5 players in the group. Depending on group comp it can spread any boon for a substantial duration all on a measly 30 second duration before traits. Throw in appropriate traits, and it gives aoe distortion and can be used twice every 24 seconds not factoring C split or alacrity. There really just aren’t any other utilities in the game that come even close to adding this much power to a group. The only other utilities that can sort of rival it are warrior banners, frost and sun spirit. These bring much less impact but are unique buffs that can’t possibly be replaced by any other source while SoI boons can be gained from other sources, though not nearly as efficiently. Would you care to enlighten me of the more op utility skills that are out there?
Here’s the thing with this, and when anyone else starts with similar arguments. You guys need to start separating SoI from the trait that procs it, Illusionary Inspiration. The skill and the trait are separate. I was always in favor of having the trait changed as it was too good for a trait, but that did not mean the skill itself was nearly as overpowered as people want to believe.
Now that that is said, there are also problems with your “analysis” of SoI. It shares all of a single might stack now, and if your warriors are doing their jobs correctly you’ll already be at 25 might stacks at all time. Similarly, you should already have large-100% uptime on fury from other classes in the raid, and swiftness + regen, while nice, are not all that powerful as boons. Nice yes, not on the same level as quickness, fury or stacks of might. Yes, it was a powerful trait before when it shared the full stacks of all of your boons, it needed to be brought in line. But it was nerfed way too hard. It should have been changed to drastically lower the sharing of boons that mesmer is not great at generating (fury, retal, resistance, stab and aegis), with a few of those boons potentially even being removed from the list of shared boons (namely resistance and retal). Other than that it didn’t need to be nerfed nearly as hard as it was for the other boons. We should be able to share more than a single stack of might, more than 3 sec of quickness.
u can share 6 sec of quickness with 100% boon duration and regardless mesmers that skills.made chrono a good mght stacker gave prot out endless quickness etc all that power in 1 skill is broken beyond repair it was stronger than the actual elite skills mesmer has…