Q:
Simple Question on Dungeon Difficulty
People above the level for the dungeon are scaled down. It is not a perfect system, they still have way better abilities then someone who is actually that level. The dungeons being hard is a completely different matter. As a new player they do seem really challenging. Dodging, defensive abilities and timing are very important in this game. Unfortunately as you gain experience and these things become second nature the dungeons start to seem really really way too easy. 1 skilled player can carry an entire group of slackers. Before fractals they had no system in place that accounted for players having skills. Now high end fractals take skill and gear and bundle them into one. It would be awesome if other dungeons were less lenient to experienced players. Hopefully one day that is what the explorable modes will become and the story modes can be used by new players instead of the gold/gear farm they currently are.
Actually it can be gear related in a way. My downleveled lv25 ele was basically out damaging my downleveled lv80 warrior. The reason is fairly simple. My ele had nothing but Power and Precision while my warrior had things spread into vitality, toughness and healing as well. So while you might have best for the level there is still the issue of which stats you have for those pieces.