Since dungeons are the new focus

Since dungeons are the new focus

in Fractals, Dungeons & Raids

Posted by: tigirius.9014

tigirius.9014

Despite the manifesto I suppose the new focus is on dungeon only progression.
Even tho I am absolutely against pigeonholing people into a single progression type or playstyle, here’s a suggestion.

The types of dungeons we would all like to see are puzzle dungeons and no i don’t mean jump puzzle. I mean old fashioned, trap filled, magic filled, dungeons that have dangers of not just monsters but also hidden passages, hidden objects, hidden rooms, you know secrets.

Help bring back the good ole days of dungeon crawling by making all future dungeons follow the ADnD style model.

You can still make them random like Fractals. That would eliminate the zerg style dungeons that people are complaining about.

Balance Team: Please Fix Mine Toolbelt Positioning!

Since dungeons are the new focus

in Fractals, Dungeons & Raids

Posted by: Painking.4703

Painking.4703

These kind of dungeons would get old really fast once people find all the traps and secrets. The only way to keep it fresh would be to randomize everytime you go in. And since dungeons typically last anywhere from 30 mins to 2 hours, depending on how competent your group is, and good DnD campaigns aren’t certainly played in just a single sitting, and can always be different everytime as told by the dungeon master.

Since dungeons are the new focus

in Fractals, Dungeons & Raids

Posted by: PowerCat.5738

PowerCat.5738

What would be incredibly awesome is a “random dungeon generator”, kind of like in Nethack or Diablo 1.

You enter the dungeon and the floors are generated randomly, so it’s a new experience every time!