Situation of GW2 dungeons

Situation of GW2 dungeons

in Fractals, Dungeons & Raids

Posted by: Venon.9641

Venon.9641

I was talking about this in one post and i had to make this topic.

My opinion.

The problem with Gw2 dungeon is they were not tested before release,if they were its a joke.
MOST of dungeons has some of this:
Exemple:
First boss – A complete useless monster that dont do anything.
Second – One shot everything,deal with it. maybe he has a cool story for excuses,10k years is a good one.
Third – Easy boss, press 1 and afk
Last – is that last boss? looks like zhaitan he dont even attack. ROFL

As i sad its my opinion feel free to talk.

Situation of GW2 dungeons

in Fractals, Dungeons & Raids

Posted by: Inci.7560

Inci.7560

Some of the bosses need to be upscaled, none need to be downscaled. Your “second boss” idea just needs some effort to clear, namely dodging and finding out it’s patterns. Lucky for you, most parties have someone in them that know the patterns and will tell you how to do it.

Situation of GW2 dungeons

in Fractals, Dungeons & Raids

Posted by: Cybrax.1397

Cybrax.1397

I love how arena net keeps coming on here and telling us that their test team has no problems clearing their dungeons and finds it a fun experience. I happen to agree with you OP, they did not test these dungeons at all. What released was a product with a solid PvP experience, solid leveling experience and half finished dungeons in a alpha state. I would have rather they only released with 4 dungeons and waited 3 months till the rest rolled out as long as they were quality. I normally would be the kind of player to really enjoy these instances, but my experience usually is summed up by the OP.

Situation of GW2 dungeons

in Fractals, Dungeons & Raids

Posted by: Cybrax.1397

Cybrax.1397

Some of the bosses need to be upscaled, none need to be downscaled. Your “second boss” idea just needs some effort to clear, namely dodging and finding out it’s patterns. Lucky for you, most parties have someone in them that know the patterns and will tell you how to do it.

haha, have you even played the dungeons in this game? How can you defend using the excuse of dodging and finding out patterns to explain why it takes 10 minutes of solid damage to kill a boss. Many of the bosses on release didn’t even have all their windup animations in the game.

You are funny Inci, in the same way that my dog is funny when he chases his tail or eats his poop!

Situation of GW2 dungeons

in Fractals, Dungeons & Raids

Posted by: Reevac.1748

Reevac.1748

I love how arena net keeps coming on here and telling us that their test team has no problems clearing their dungeons and finds it a fun experience. I happen to agree with you OP, they did not test these dungeons at all. What released was a product with a solid PvP experience, solid leveling experience and half finished dungeons in a alpha state. I would have rather they only released with 4 dungeons and waited 3 months till the rest rolled out as long as they were quality. I normally would be the kind of player to really enjoy these instances, but my experience usually is summed up by the OP.

Then there be even more complaining about nothing to do at 80. Since you know people CHOOSE to speed farm and complain about grindyness after there 20th speed run of the day.

Crap didn’t mean to have all the sarcasm there.

Situation of GW2 dungeons

in Fractals, Dungeons & Raids

Posted by: Demeron.5423

Demeron.5423

not all 3rd boss’s are easy… look at Arah 3rd boss 1 shots everyone with a AOE…

Situation of GW2 dungeons

in Fractals, Dungeons & Raids

Posted by: Venon.9641

Venon.9641

not all 3rd boss’s are easy… look at Arah 3rd boss 1 shots everyone with a AOE…

Thats why its an example

Situation of GW2 dungeons

in Fractals, Dungeons & Raids

Posted by: RakaNishoo.6071

RakaNishoo.6071

I love how arena net keeps coming on here and telling us that their test team has no problems clearing their dungeons and finds it a fun experience. I happen to agree with you OP, they did not test these dungeons at all. What released was a product with a solid PvP experience, solid leveling experience and half finished dungeons in a alpha state. I would have rather they only released with 4 dungeons and waited 3 months till the rest rolled out as long as they were quality. I normally would be the kind of player to really enjoy these instances, but my experience usually is summed up by the OP.

I don’t agree with “solid” leveling experience. Dynamic Events are not working at all. Personal story is in alpha state even more than dungeons.

Not to mention that amost every skill or trait in this game has some bug or glitch.