Situation of GW2 dungeons
Some of the bosses need to be upscaled, none need to be downscaled. Your “second boss” idea just needs some effort to clear, namely dodging and finding out it’s patterns. Lucky for you, most parties have someone in them that know the patterns and will tell you how to do it.
I love how arena net keeps coming on here and telling us that their test team has no problems clearing their dungeons and finds it a fun experience. I happen to agree with you OP, they did not test these dungeons at all. What released was a product with a solid PvP experience, solid leveling experience and half finished dungeons in a alpha state. I would have rather they only released with 4 dungeons and waited 3 months till the rest rolled out as long as they were quality. I normally would be the kind of player to really enjoy these instances, but my experience usually is summed up by the OP.
Some of the bosses need to be upscaled, none need to be downscaled. Your “second boss” idea just needs some effort to clear, namely dodging and finding out it’s patterns. Lucky for you, most parties have someone in them that know the patterns and will tell you how to do it.
haha, have you even played the dungeons in this game? How can you defend using the excuse of dodging and finding out patterns to explain why it takes 10 minutes of solid damage to kill a boss. Many of the bosses on release didn’t even have all their windup animations in the game.
You are funny Inci, in the same way that my dog is funny when he chases his tail or eats his poop!
I love how arena net keeps coming on here and telling us that their test team has no problems clearing their dungeons and finds it a fun experience. I happen to agree with you OP, they did not test these dungeons at all. What released was a product with a solid PvP experience, solid leveling experience and half finished dungeons in a alpha state. I would have rather they only released with 4 dungeons and waited 3 months till the rest rolled out as long as they were quality. I normally would be the kind of player to really enjoy these instances, but my experience usually is summed up by the OP.
Then there be even more complaining about nothing to do at 80. Since you know people CHOOSE to speed farm and complain about grindyness after there 20th speed run of the day.
Crap didn’t mean to have all the sarcasm there.
not all 3rd boss’s are easy… look at Arah 3rd boss 1 shots everyone with a AOE…
not all 3rd boss’s are easy… look at Arah 3rd boss 1 shots everyone with a AOE…
Thats why its an example
I love how arena net keeps coming on here and telling us that their test team has no problems clearing their dungeons and finds it a fun experience. I happen to agree with you OP, they did not test these dungeons at all. What released was a product with a solid PvP experience, solid leveling experience and half finished dungeons in a alpha state. I would have rather they only released with 4 dungeons and waited 3 months till the rest rolled out as long as they were quality. I normally would be the kind of player to really enjoy these instances, but my experience usually is summed up by the OP.
I don’t agree with “solid” leveling experience. Dynamic Events are not working at all. Personal story is in alpha state even more than dungeons.
Not to mention that amost every skill or trait in this game has some bug or glitch.