Skipping "trash" mobs

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Viith.2805

Viith.2805

Does anyone actually clear all the bad guys anymore ? I realize this is the new norm, but it seems odd to me. I understand not going down a particular hallway and ignoring those guys, but running through 50 creatures to skip them seems nuts. In a group last night in Honor of the Waves, entire party wiped 4 times trying the “easy” way, when it seemed like it would have just been quicker to actually kill the bad guys.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: aeneq.1760

aeneq.1760

Well that’s a bad group, just imagine doing Arah without skipping mobs shiver

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Aden Celeste.3650

Aden Celeste.3650

Well that’s a bad group, just imagine doing Arah without skipping mobs shiver

2X shivers for me

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Yenn.9185

Yenn.9185

It depends on what you mean by “easy.” Skipping trash mobs do take some practice but it’s not hard by all means. At some point you’ll learn to skip trash like it’s nothing to the point that you would rather save time that be a bit safer.

So if you’re inexperience, take the safer route of killing mobs. This is always a problem on Arah with PuGs.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Unfortunately, it is really hard to find a group that doesn’t skip. Anet talked about forming non-skipping guilds, but I haven’t heard hide nor hair of one.

I don’t have opinions. I only have facts I can’t adequately prove.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: SkyChef.5432

SkyChef.5432

I deleted the guild KAT (Kill All Things, so people can group together and kill mobs w/o skipping) a while ago. During those several active months (3 months?), the number of players joined are 10 including me. 8 in NA & 2 in EU. 2 friends joined the guild just because they didn’t want me to feel lonely. Compare that 5 players in NA & 2 EU in 3 freaking months to the number of people joining the NA Arah guild which had hit more than 100s within first few weeks of its creation and it tells you what you need to know.
This is a proof that on internet, there are more loud bangs from a couple bad mufflers.
BTW, the day I still arranged for Lupi melee’s practice, we did clear the mobs in the room in front of Lupi chamber, champions included so players can run back easily. Otherwise we skip dungeons like 99% of the time.

People are too serious of their knowledge.

(edited by SkyChef.5432)

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: mosspit.8936

mosspit.8936

Killing trash has no long term incentives driving it for ppl to kill them. Exploratory and immersion value run out as you run it time and time again. I would think most players who complain about skipping have only began to dungeon, but once they had their fill of killing trash runs on unique paths they moved on.

Currently dungeons give players the choice to organize themselves accordingly so they can cater to trash killers and skippers. But not many ppl would like to kill arah risen illusionists and mages for a porous bone loot.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: SkyChef.5432

SkyChef.5432

I would said that people who complain about skipping is either don’t know how to use their skills to skip mobs or not good enough to kill boss w/ a limited number of players.

People are too serious of their knowledge.

(edited by SkyChef.5432)

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: mosspit.8936

mosspit.8936

I would said that people who complain about skipping is either don’t know how to use their skills to skip mobs or not good enough to kill boss w/ a limited number of players.

I would completely agree. I personally solo some dungeons (well I only managed to solo 1 path till date, the rest are just attempts) in order to train myself to skip mobs.

Was commenting on “new dungeon players” part as it seems there is a slight increase in trash skipping complainers and I assumed due to the new lfg tool. And I find it a stretch that players can enjoy killing dungeon trash after running the said paths hundreds of times. There be possibly such players out there, but I wonder how many of them there are.

(edited by mosspit.8936)

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Ellisande.5218

Ellisande.5218

I would be more willing to kill trash if the trash didn’t have an unrealistically high amount of hp and damage.

That is to say they need to make trash into the normal mobs they were always supposed to be until some kitten developer thought it would be a great idea to make unrealistic MMO encounters.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Faranox.4217

Faranox.4217

I don’t see the point in skipping mobs. I’m not in that much of a rush to complete the dungeon I suppose. I don’t mind getting some blues and greens to harvest for Luck.

Chops Mcgee, of Anvil Rock

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: moiraine.2753

moiraine.2753

I can’t remember any particular MMO where people would clear all the mobs in instances.Why GW2 should be different?

TxS – Tequatl Slayer Alliance (EU)

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

Mob skipping is kind of like guild rush. Where you try to get from point A to point B without dieing.

You have to use ability like stability, invulnerability, and mobility skill.

People apparently think killing mob is the only game mechanic dungeon should have. The OP says himself his group wipe 4 times while trying to skip.

That clearly shows to itself skipping is actually a game to play which have a chance of failling.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Anubarak.3012

Anubarak.3012

Skipping as mesmer PoV: much harder than killing the mobs with a good group. Killing is more like LoS -> feedback -> 111111 (I warden, temporal curtain, if they don’t die after one feedback) you repeat this again and again endless times.

When you skip as mesmer it is much harder when you want to be fast. Usually your goal is to be prepared for the next fight as fast as possible. If you take mass invisibility, veil and blink with you there will be no mantras for 4% more dmg so you have to decide what you do. Take defensive skills for skipping or try to run only with feedback.
Much more fun and much more challenging than killing them

[rT]

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Vex.3021

Vex.3021

All i have to say is that dungeons are poorly designed in this game and anet does nothing to fix it. With the latest dungeon they placed doors so u cant skip but other dungeons are exploited to max, skipping 90% of instance, dodging into wall, whirlwinding into wall for more dmg, line of sight behind walls to get 10 mobs together and faceroll through them, blinking on cliffs, mesmer portal to triviliaze alot of dungeon mechanics and list goes on, ppl will always try to find the fastest way to complete something even if that isn’t what the way devs intented the dungeon to be run, they arent doing anything to fix it either.
These exploits been into game for a year, nothing has been done and nothing will be done.

(edited by Vex.3021)

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

How are

skipping
dodging in to walls
whirlwind in to walls
LoSing mobs
cleaving mobs
ACTUALLY USING MESMER PORTALS

exploits?

your post basically says “playing good is an exploit”

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Bright.9160

Bright.9160

How are

skipping
dodging in to walls
whirlwind in to walls
LoSing mobs
cleaving mobs
ACTUALLY USING MESMER PORTALS

exploits?

your post basically says “playing good is an exploit”

Cause it breaks immersion.

/s

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Vex.3021

Vex.3021

I wouldn’t call that playing good, is way easier and takes 0 skill to put a portal and do the acid ball in arah for example, imagine subject alpha without dodging into wall , u really think that arenanet created the script for that boss with stacking behind a wall and dodge into it in their mind?
Dunno how many other mmos u played but for me anything that trivializes/skips a big part of the game is an exploit, u can keep lying to yourself that it’s fine and it’s not your fault, anet did or said anything about it so u think its ok.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

All i have to say is that dungeons are poorly designed in this game and anet does nothing to fix it. With the latest dungeon they placed doors so u cant skip but other dungeons are exploited to max, skipping 90% of instance, dodging into wall, whirlwinding into wall for more dmg, line of sight behind walls to get 10 mobs together and faceroll through them, blinking on cliffs, mesmer portal to triviliaze alot of dungeon mechanics and list goes on, ppl will always try to find the fastest way to complete something even if that isn’t what the way devs intented the dungeon to be run, they arent doing anything to fix it either.
These exploits been into game for a year, nothing has been done and nothing will be done.

Agreed, anet needs to do something.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

I wouldn’t call that playing good, is way easier and takes 0 skill to put a portal and do the acid ball in arah for example, imagine subject alpha without dodging into wall , u really think that arenanet created the script for that boss with stacking behind a wall and dodge into it in their mind?
Dunno how many other mmos u played but for me anything that trivializes/skips a big part of the game is an exploit, u can keep lying to yourself that it’s fine and it’s not your fault, anet did or said anything about it so u think its ok.

Agreed once more, do all of you think that anet created epic open world bosses so that everyone can afk them to death?

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

you don’t need portals in arah

alpha is perfectly fine without dodging in to a wall (the point is that it increases your DPS uptime, it’s not an exploit)

dodging in to a wall doesn’t exploit any mechanic at all.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Oxxy.7068

Oxxy.7068

How are

skipping
dodging in to walls
whirlwind in to walls
LoSing mobs
cleaving mobs
ACTUALLY USING MESMER PORTALS

exploits?

your post basically says “playing good is an exploit”

Cause it breaks immersion.

/s

It’s funny because i already saw a post saying the same thing at GD. :<

While we’re at it – If Anet keep doing this non-skip bullkitten this game will turn into another generic MMO were you have to spend 2 hours in a dungeon due to too many mobs before a godkitten ed boss. And just to clarify, i’m talking about skipping fights, not events like the burrows in AC P1.

edit – how is dodging into a wall easier than dodging with no wall at all?

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Vex.3021

Vex.3021

edit – how is dodging into a wall easier than dodging with no wall at all?

The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.

Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?

(edited by Vex.3021)

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?

You defecate on them?

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

edit – how is dodging into a wall easier than dodging with no wall at all?

The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.

Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?

If he crystalises players, then stacking so that you can cleave both the boss and the crystal is using common sense, not an exploit, you idiot.

Again, it sounds like you’re saying playing well is an exploit.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Oxxy.7068

Oxxy.7068

The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.

Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?

If you stack away from the wall the effect is basically the same, all you need to do is take a few steps to hit both alpha and the crystal, assuming the crystal spawns somewhat away from your group. Stacking near a wall only makes this easier and the dps higher.

Oh, got ninja’ed.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Vex.3021

Vex.3021

The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.

Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?

If you stack away from the wall the effect is basically the same, all you need to do is take a few steps to hit both alpha and the crystal, assuming the crystal spawns somewhat away from your group. Stacking near a wall only makes this easier and the dps higher.

Oh, got ninja’ed.

If u go out and return there’s a chance the crystalizing will happen on the way and not near boss, if u stack on wall and dodge into it the chances of crystalize happening away from boss are 0 thus trivializing that part of the encounter.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Broadicea.8294

Broadicea.8294

and jumping on goombas heads trivializes them, gg nintendo way to encourage exploits

Retired. Too many casuals.

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: colesy.8490

colesy.8490

The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.

Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?

If you stack away from the wall the effect is basically the same, all you need to do is take a few steps to hit both alpha and the crystal, assuming the crystal spawns somewhat away from your group. Stacking near a wall only makes this easier and the dps higher.

Oh, got ninja’ed.

If u go out and return there’s a chance the crystalizing will happen on the way and not near boss, if u stack on wall and dodge into it the chances of crystalize happening away from boss are 0 thus trivializing that part of the encounter.

What reason would you have to “go out and return”?

Doing that and getting crystallised just means you lack common sense, not that your party having to break you out by moving away from the boss is some sort of skill intensive activity.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Bright.9160

Bright.9160

TIL not playing like a f***ing ret*rd = exploiting

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Skipping "trash" mobs

in Fractals, Dungeons & Raids

Posted by: Black Box.9312

Black Box.9312

The fact of the matter is that the current design of dungeons in this game encourages players to get to the end as quickly as possible by whatever means necessary. Champion loot boxes was a step in the right direction, but even that isn’t nearly enough to make it worth the time and effort it takes to kill every single enemy when you could just skip it all and get the dungeon reward at the end and have 2-3 other paths done in the time it would have taken you to fully clear one.