Skipping "trash" mobs
Well that’s a bad group, just imagine doing Arah without skipping mobs shiver
Well that’s a bad group, just imagine doing Arah without skipping mobs shiver
2X shivers for me
It depends on what you mean by “easy.” Skipping trash mobs do take some practice but it’s not hard by all means. At some point you’ll learn to skip trash like it’s nothing to the point that you would rather save time that be a bit safer.
So if you’re inexperience, take the safer route of killing mobs. This is always a problem on Arah with PuGs.
Unfortunately, it is really hard to find a group that doesn’t skip. Anet talked about forming non-skipping guilds, but I haven’t heard hide nor hair of one.
I deleted the guild KAT (Kill All Things, so people can group together and kill mobs w/o skipping) a while ago. During those several active months (3 months?), the number of players joined are 10 including me. 8 in NA & 2 in EU. 2 friends joined the guild just because they didn’t want me to feel lonely. Compare that 5 players in NA & 2 EU in 3 freaking months to the number of people joining the NA Arah guild which had hit more than 100s within first few weeks of its creation and it tells you what you need to know.
This is a proof that on internet, there are more loud bangs from a couple bad mufflers.
BTW, the day I still arranged for Lupi melee’s practice, we did clear the mobs in the room in front of Lupi chamber, champions included so players can run back easily. Otherwise we skip dungeons like 99% of the time.
(edited by SkyChef.5432)
Killing trash has no long term incentives driving it for ppl to kill them. Exploratory and immersion value run out as you run it time and time again. I would think most players who complain about skipping have only began to dungeon, but once they had their fill of killing trash runs on unique paths they moved on.
Currently dungeons give players the choice to organize themselves accordingly so they can cater to trash killers and skippers. But not many ppl would like to kill arah risen illusionists and mages for a porous bone loot.
I would said that people who complain about skipping is either don’t know how to use their skills to skip mobs or not good enough to kill boss w/ a limited number of players.
(edited by SkyChef.5432)
I would said that people who complain about skipping is either don’t know how to use their skills to skip mobs or not good enough to kill boss w/ a limited number of players.
I would completely agree. I personally solo some dungeons (well I only managed to solo 1 path till date, the rest are just attempts) in order to train myself to skip mobs.
Was commenting on “new dungeon players” part as it seems there is a slight increase in trash skipping complainers and I assumed due to the new lfg tool. And I find it a stretch that players can enjoy killing dungeon trash after running the said paths hundreds of times. There be possibly such players out there, but I wonder how many of them there are.
(edited by mosspit.8936)
I would be more willing to kill trash if the trash didn’t have an unrealistically high amount of hp and damage.
That is to say they need to make trash into the normal mobs they were always supposed to be until some kitten developer thought it would be a great idea to make unrealistic MMO encounters.
I don’t see the point in skipping mobs. I’m not in that much of a rush to complete the dungeon I suppose. I don’t mind getting some blues and greens to harvest for Luck.
I can’t remember any particular MMO where people would clear all the mobs in instances.Why GW2 should be different?
Mob skipping is kind of like guild rush. Where you try to get from point A to point B without dieing.
You have to use ability like stability, invulnerability, and mobility skill.
People apparently think killing mob is the only game mechanic dungeon should have. The OP says himself his group wipe 4 times while trying to skip.
That clearly shows to itself skipping is actually a game to play which have a chance of failling.
Skipping as mesmer PoV: much harder than killing the mobs with a good group. Killing is more like LoS -> feedback -> 111111 (I warden, temporal curtain, if they don’t die after one feedback) you repeat this again and again endless times.
When you skip as mesmer it is much harder when you want to be fast. Usually your goal is to be prepared for the next fight as fast as possible. If you take mass invisibility, veil and blink with you there will be no mantras for 4% more dmg so you have to decide what you do. Take defensive skills for skipping or try to run only with feedback.
Much more fun and much more challenging than killing them
All i have to say is that dungeons are poorly designed in this game and anet does nothing to fix it. With the latest dungeon they placed doors so u cant skip but other dungeons are exploited to max, skipping 90% of instance, dodging into wall, whirlwinding into wall for more dmg, line of sight behind walls to get 10 mobs together and faceroll through them, blinking on cliffs, mesmer portal to triviliaze alot of dungeon mechanics and list goes on, ppl will always try to find the fastest way to complete something even if that isn’t what the way devs intented the dungeon to be run, they arent doing anything to fix it either.
These exploits been into game for a year, nothing has been done and nothing will be done.
(edited by Vex.3021)
How are
skipping
dodging in to walls
whirlwind in to walls
LoSing mobs
cleaving mobs
ACTUALLY USING MESMER PORTALS
exploits?
your post basically says “playing good is an exploit”
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
How are
skipping
dodging in to walls
whirlwind in to walls
LoSing mobs
cleaving mobs
ACTUALLY USING MESMER PORTALSexploits?
your post basically says “playing good is an exploit”
Cause it breaks immersion.
/s
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I wouldn’t call that playing good, is way easier and takes 0 skill to put a portal and do the acid ball in arah for example, imagine subject alpha without dodging into wall , u really think that arenanet created the script for that boss with stacking behind a wall and dodge into it in their mind?
Dunno how many other mmos u played but for me anything that trivializes/skips a big part of the game is an exploit, u can keep lying to yourself that it’s fine and it’s not your fault, anet did or said anything about it so u think its ok.
All i have to say is that dungeons are poorly designed in this game and anet does nothing to fix it. With the latest dungeon they placed doors so u cant skip but other dungeons are exploited to max, skipping 90% of instance, dodging into wall, whirlwinding into wall for more dmg, line of sight behind walls to get 10 mobs together and faceroll through them, blinking on cliffs, mesmer portal to triviliaze alot of dungeon mechanics and list goes on, ppl will always try to find the fastest way to complete something even if that isn’t what the way devs intented the dungeon to be run, they arent doing anything to fix it either.
These exploits been into game for a year, nothing has been done and nothing will be done.
Agreed, anet needs to do something.
I wouldn’t call that playing good, is way easier and takes 0 skill to put a portal and do the acid ball in arah for example, imagine subject alpha without dodging into wall , u really think that arenanet created the script for that boss with stacking behind a wall and dodge into it in their mind?
Dunno how many other mmos u played but for me anything that trivializes/skips a big part of the game is an exploit, u can keep lying to yourself that it’s fine and it’s not your fault, anet did or said anything about it so u think its ok.
Agreed once more, do all of you think that anet created epic open world bosses so that everyone can afk them to death?
you don’t need portals in arah
alpha is perfectly fine without dodging in to a wall (the point is that it increases your DPS uptime, it’s not an exploit)
dodging in to a wall doesn’t exploit any mechanic at all.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
How are
skipping
dodging in to walls
whirlwind in to walls
LoSing mobs
cleaving mobs
ACTUALLY USING MESMER PORTALSexploits?
your post basically says “playing good is an exploit”
Cause it breaks immersion.
/s
It’s funny because i already saw a post saying the same thing at GD. :<
While we’re at it – If Anet keep doing this non-skip bullkitten this game will turn into another generic MMO were you have to spend 2 hours in a dungeon due to too many mobs before a godkitten ed boss. And just to clarify, i’m talking about skipping fights, not events like the burrows in AC P1.
edit – how is dodging into a wall easier than dodging with no wall at all?
edit – how is dodging into a wall easier than dodging with no wall at all?
The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.
Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?
(edited by Vex.3021)
Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?
You defecate on them?
edit – how is dodging into a wall easier than dodging with no wall at all?
The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.
Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?
If he crystalises players, then stacking so that you can cleave both the boss and the crystal is using common sense, not an exploit, you idiot.
Again, it sounds like you’re saying playing well is an exploit.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.
Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?
If you stack away from the wall the effect is basically the same, all you need to do is take a few steps to hit both alpha and the crystal, assuming the crystal spawns somewhat away from your group. Stacking near a wall only makes this easier and the dps higher.
Oh, got ninja’ed.
The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.
Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?
If you stack away from the wall the effect is basically the same, all you need to do is take a few steps to hit both alpha and the crystal, assuming the crystal spawns somewhat away from your group. Stacking near a wall only makes this easier and the dps higher.
Oh, got ninja’ed.
If u go out and return there’s a chance the crystalizing will happen on the way and not near boss, if u stack on wall and dodge into it the chances of crystalize happening away from boss are 0 thus trivializing that part of the encounter.
and jumping on goombas heads trivializes them, gg nintendo way to encourage exploits
The boss puts ppl in crystals if all 5 are stacked takes 1s to free him, if ppl would be spread would be way harder and dangerous to try to free ppl from crystals, that takes some skill and coordination not dodging into a wall when the floor becomes red.
Game is broken on a basic level, anyone knows what happens to mobs/bosses if you go 1m above them ?
If you stack away from the wall the effect is basically the same, all you need to do is take a few steps to hit both alpha and the crystal, assuming the crystal spawns somewhat away from your group. Stacking near a wall only makes this easier and the dps higher.
Oh, got ninja’ed.
If u go out and return there’s a chance the crystalizing will happen on the way and not near boss, if u stack on wall and dodge into it the chances of crystalize happening away from boss are 0 thus trivializing that part of the encounter.
What reason would you have to “go out and return”?
Doing that and getting crystallised just means you lack common sense, not that your party having to break you out by moving away from the boss is some sort of skill intensive activity.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
TIL not playing like a f***ing ret*rd = exploiting
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
The fact of the matter is that the current design of dungeons in this game encourages players to get to the end as quickly as possible by whatever means necessary. Champion loot boxes was a step in the right direction, but even that isn’t nearly enough to make it worth the time and effort it takes to kill every single enemy when you could just skip it all and get the dungeon reward at the end and have 2-3 other paths done in the time it would have taken you to fully clear one.